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Assessing The Quality Of Experience Of Cloud Gaming Services


Assessing The Quality Of Experience Of Cloud Gaming Services
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Assessing The Quality Of Experience Of Cloud Gaming Services


Assessing The Quality Of Experience Of Cloud Gaming Services
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Author : Steven Schmidt
language : en
Publisher: Springer Nature
Release Date : 2022-09-07

Assessing The Quality Of Experience Of Cloud Gaming Services written by Steven Schmidt and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-07 with Technology & Engineering categories.


This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.



Quality Of Experience Modeling For Cloud Gaming Services


Quality Of Experience Modeling For Cloud Gaming Services
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Author : Saman Zadtootaghaj
language : en
Publisher: Springer Nature
Release Date : 2022-05-04

Quality Of Experience Modeling For Cloud Gaming Services written by Saman Zadtootaghaj and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-04 with Technology & Engineering categories.


This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services. The author presents a model that is developed following a modular structure approach that keeps the different types of impairments separately. The book shows how such a modular structure allows developing a sustainable model as each component can be updated by advances in that specific research area or technology. The presented gaming quality model takes into account two modules of video quality and input quality. The latter considers the interactivity aspects of gaming. The video quality module offers a series of models that differ depending on the level of access to the video stream information, allowing high flexibility for service providers regarding the positions of measuring points within their system. In summary, the present book focuses on (1) creation of multiple image/video and cloud gaming quality datasets, (2) development of a gaming video classification, and (3) development of a series of gaming QoE models to predict the gaming QoE depending on the level of access to the video stream information.



The Influence Of Delay On Cloud Gaming Quality Of Experience


The Influence Of Delay On Cloud Gaming Quality Of Experience
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Author : Saeed Shafiee Sabet
language : en
Publisher: Springer Nature
Release Date : 2022-06-18

The Influence Of Delay On Cloud Gaming Quality Of Experience written by Saeed Shafiee Sabet and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-18 with Technology & Engineering categories.


This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.



Assessing The Quality Of Experience Of Cloud Gaming Services


Assessing The Quality Of Experience Of Cloud Gaming Services
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Author : Steven Schmidt
language : en
Publisher:
Release Date : 2023

Assessing The Quality Of Experience Of Cloud Gaming Services written by Steven Schmidt and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with categories.


This book provides an overview of concepts and challenges in interaction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators. Presents an empirical validation of a taxonomy of quality aspects of cloud gaming services as well as applied assessment methods; Includes a new framework to conduct quality assessment studies in home environments; Describes a psychometrically validated, and reliable instrument to measure the interaction quality.



Encyclopedia Of Cloud Computing


Encyclopedia Of Cloud Computing
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Author : San Murugesan
language : en
Publisher: John Wiley & Sons
Release Date : 2016-05-09

Encyclopedia Of Cloud Computing written by San Murugesan and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-09 with Technology & Engineering categories.


The Encyclopedia of Cloud Computing provides IT professionals, educators, researchers and students with a compendium of cloud computing knowledge. Authored by a spectrum of subject matter experts in industry and academia, this unique publication, in a single volume, covers a wide range of cloud computing topics, including technological trends and developments, research opportunities, best practices, standards, and cloud adoption. Providing multiple perspectives, it also addresses questions that stakeholders might have in the context of development, operation, management, and use of clouds. Furthermore, it examines cloud computing's impact now and in the future. The encyclopedia presents 56 chapters logically organized into 10 sections. Each chapter covers a major topic/area with cross-references to other chapters and contains tables, illustrations, side-bars as appropriate. Furthermore, each chapter presents its summary at the beginning and backend material, references and additional resources for further information.



Quality Of Experience Paradigm In Multimedia Services


Quality Of Experience Paradigm In Multimedia Services
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Author : Muhammad Sajid Mushtaq
language : en
Publisher: Elsevier
Release Date : 2017-11-20

Quality Of Experience Paradigm In Multimedia Services written by Muhammad Sajid Mushtaq and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-20 with Computers categories.


The analysis of QoE is not an easy task, especially for multimedia services, because all the factors (technical and non-technical) that directly or indirectly influence the user-perceived quality have to be considered. This book describes different methods to investigate users' QoE from the viewpoint of technical and non-technical parameters using multimedia services. It discusses the subjective methods for both controlled and uncontrolled environments. Collected datasets are used to analyze users' profiles, which sheds light on key factors to help network service providers understand end-users' behavior and expectations. Important adaptive video streaming technologies are discussed that run on unmanaged networks to achieve certain QoS features. The authors present a scheduling method to allocate resources to the end-user based on users' QoE and optimizes the power efficiency of users' device for LTE-A. Lastly, two key aspects of 5G networks are presented: QoE using multimedia services (VoIP and video), and power-saving model for mobile device and virtual base station. - Features two proven methods to collect datasets for assessing the user's QoE - Investigates client-based HTTP rate adaptive video streaming algorithms over TCP protocol to regulate the user's QoE - Discusses VoIP service and focuses on a QoE driven downlink scheduling method for LTE-A technology - Introduces the concept of 'quality of experience' presenting all parameters which directly or indirectly influence the user's satisfaction within two well-used Internet services, multimedia OTT streaming and Voice over IP



Hci In Games


Hci In Games
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Author : Xiaowen Fang
language : en
Publisher: Springer Nature
Release Date : 2023-07-08

Hci In Games written by Xiaowen Fang and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-08 with Computers categories.


This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.



Multimedia Quality Of Experience Qoe


Multimedia Quality Of Experience Qoe
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Author : Chang Wen Chen
language : en
Publisher: John Wiley & Sons
Release Date : 2016-01-19

Multimedia Quality Of Experience Qoe written by Chang Wen Chen and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-19 with Technology & Engineering categories.


Multimedia Quality of Experience (QoE) Current Status and Future Requirements Multimedia Quality of Experience (QoE): Current Status and Future Requirements discusses the current status of QoE (Quality of Experience) research, providing guidelines on QoE assessment and management practice. Moreover, it covers many different aspects of QoE research, including definitions, standardization (ITU, ETSI, IEEE, IETF), measurement, management, and architectures. In addition, the authors bring together contributions from recognized experts (worldwide) in the area of subjective and objective QoE video assessment. Discusses the current status of QoE research; reporting the latest advances from various standardization bodies Provides guidelines on QoE assessment and management practice Explores methods, means, and architectures of QoE Considers future requirements of QoE



Individualized Quality Of Experience Estimation In Audiovisual Communication


Individualized Quality Of Experience Estimation In Audiovisual Communication
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Author : Robert Philipp Spang
language : en
Publisher: Springer Nature
Release Date : 2024-09-16

Individualized Quality Of Experience Estimation In Audiovisual Communication written by Robert Philipp Spang and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-16 with Technology & Engineering categories.


The book presents an in-depth exploration of the Individuality Assisted Estimation (IAE) model in the context of Quality of Experience (QoE) assessment for multimedia, specifically audiovisual communication. The book delves into how individual characteristics, including psychological traits and states, influence perceptions of multimedia quality. The book argues for the integration of individual differences into these assessments, hypothesizing that this approach can enhance the accuracy and relevance of QoE ratings. Through a series of experiments and analyses, the book rigorously evaluates the effectiveness of the IAE model, comparing it against traditional methods, and highlights its particular strengths in estimating task load. The research contributes to the field by emphasizing the importance of individuality in multimedia quality assessment and offering a practical, empirically validated approach for incorporating individual differences into QoE models.



Mobile Networks And Cloud Computing Convergence For Progressive Services And Applications


Mobile Networks And Cloud Computing Convergence For Progressive Services And Applications
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Author : Rodrigues, Joel J.P.C.
language : en
Publisher: IGI Global
Release Date : 2013-11-30

Mobile Networks And Cloud Computing Convergence For Progressive Services And Applications written by Rodrigues, Joel J.P.C. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-30 with Computers categories.


Recent technology trends involving the combination of mobile networks and cloud computing have offered new chances for mobile network providers to use specific carrier-cloud services. These advancements will enhance the utilization of the mobile cloud in industry and corporate settings. Mobile Networks and Cloud Computing Convergence for Progressive Services and Applications is a fundamental source for the advancement of knowledge, application, and practice in the interdisciplinary areas of mobile network and cloud computing. By addressing innovative concepts and critical issues, this book is essential for researchers, practitioners, and students interested in the emerging field of vehicular wireless networks.