The Influence Of Delay On Cloud Gaming Quality Of Experience

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The Influence Of Delay On Cloud Gaming Quality Of Experience
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Author : Saeed Shafiee Sabet
language : en
Publisher: Springer Nature
Release Date : 2022-06-18
The Influence Of Delay On Cloud Gaming Quality Of Experience written by Saeed Shafiee Sabet and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-18 with Technology & Engineering categories.
This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.
Assessing The Quality Of Experience Of Cloud Gaming Services
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Author : Steven Schmidt
language : en
Publisher: Springer Nature
Release Date : 2022-09-07
Assessing The Quality Of Experience Of Cloud Gaming Services written by Steven Schmidt and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-07 with Technology & Engineering categories.
This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.
Quality Of Experience Modeling For Cloud Gaming Services
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Author : Saman Zadtootaghaj
language : en
Publisher: Springer Nature
Release Date : 2022-05-04
Quality Of Experience Modeling For Cloud Gaming Services written by Saman Zadtootaghaj and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-04 with Technology & Engineering categories.
This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services. The author presents a model that is developed following a modular structure approach that keeps the different types of impairments separately. The book shows how such a modular structure allows developing a sustainable model as each component can be updated by advances in that specific research area or technology. The presented gaming quality model takes into account two modules of video quality and input quality. The latter considers the interactivity aspects of gaming. The video quality module offers a series of models that differ depending on the level of access to the video stream information, allowing high flexibility for service providers regarding the positions of measuring points within their system. In summary, the present book focuses on (1) creation of multiple image/video and cloud gaming quality datasets, (2) development of a gaming video classification, and (3) development of a series of gaming QoE models to predict the gaming QoE depending on the level of access to the video stream information.
The Influence Of Delay On Cloud Gaming Quality Of Experience
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Author : Saeed Shafiee Sabet
language : en
Publisher:
Release Date : 2023
The Influence Of Delay On Cloud Gaming Quality Of Experience written by Saeed Shafiee Sabet and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with categories.
This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.
Quality Of Experience
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Author : Sebastian Möller
language : en
Publisher: Springer
Release Date : 2014-07-08
Quality Of Experience written by Sebastian Möller and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-08 with Technology & Engineering categories.
This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline “Quality of Experience” and combine the state-of-the-art knowledge in one single volume.
Latency Optimization In Interactive Multimedia Streaming
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Author : Zili Meng
language : en
Publisher: Springer Nature
Release Date : 2024-10-29
Latency Optimization In Interactive Multimedia Streaming written by Zili Meng and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-29 with Computers categories.
With the emergence of virtual reality and augmented reality, the era of interactive multimedia streaming looms on the horizon. Network latency emerges as a critical factor in the performance of interactive multimedia streaming applications. As the demand for interactive multimedia streaming continues to surge, comprehending and mitigating the challenges posed by network latency becomes increasingly imperative. This book begins by introducing the fundamentals of network latency, elucidating its sources from both data plane and control plane, along with its effects on user experience. Furthermore, it explores the various components contributing latency, including the application layer, transport layer, and network layer. The book then delves into the ongoing research efforts aimed at reducing the latency of these components individually. By the book's conclusion, readers will have gained a comprehensive understanding of network latency in interactive multimedia streaming, equipped with the knowledge and tools necessary to design and optimize low-latency streaming systems. Whether you are a network engineer, multimedia developer, or researcher, this book will furnish you with valuable insights and practical guidance to confront the challenges of network latency head-on.
Autonomous Control For A Reliable Internet Of Services
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Author : Ivan Ganchev
language : en
Publisher: Springer
Release Date : 2018-05-30
Autonomous Control For A Reliable Internet Of Services written by Ivan Ganchev and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-30 with Computers categories.
This open access book was prepared as a Final Publication of the COST Action IC1304 “Autonomous Control for a Reliable Internet of Services (ACROSS)”. The book contains 14 chapters and constitutes a show-case of the main outcome of the Action in line with its scientific goals. It will serve as a valuable reference for undergraduate and post-graduate students, educators, faculty members, researchers, engineers, and research strategists working in this field. The explosive growth of the Internet has fundamentally changed the global society. The emergence of concepts like SOA, SaaS, PaaS, IaaS, NaaS, and Cloud Computing in general has catalyzed the migration from the information-oriented Internet into an Internet of Services (IoS). This has opened up virtually unbounded possibilities for the creation of new and innovative services that facilitate business processes and improve the quality of life. However, this also calls for new approaches to ensuring the quality and reliability of these services. The objective of this book is, by applying a systematic approach, to assess the state-of-the-art and consolidate the main research results achieved in this area.
Quality Of Experience Paradigm In Multimedia Services
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Author : Muhammad Sajid Mushtaq
language : en
Publisher: Elsevier
Release Date : 2017-11-20
Quality Of Experience Paradigm In Multimedia Services written by Muhammad Sajid Mushtaq and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-20 with Computers categories.
The analysis of QoE is not an easy task, especially for multimedia services, because all the factors (technical and non-technical) that directly or indirectly influence the user-perceived quality have to be considered. This book describes different methods to investigate users' QoE from the viewpoint of technical and non-technical parameters using multimedia services. It discusses the subjective methods for both controlled and uncontrolled environments. Collected datasets are used to analyze users' profiles, which sheds light on key factors to help network service providers understand end-users' behavior and expectations. Important adaptive video streaming technologies are discussed that run on unmanaged networks to achieve certain QoS features. The authors present a scheduling method to allocate resources to the end-user based on users' QoE and optimizes the power efficiency of users' device for LTE-A. Lastly, two key aspects of 5G networks are presented: QoE using multimedia services (VoIP and video), and power-saving model for mobile device and virtual base station. - Features two proven methods to collect datasets for assessing the user's QoE - Investigates client-based HTTP rate adaptive video streaming algorithms over TCP protocol to regulate the user's QoE - Discusses VoIP service and focuses on a QoE driven downlink scheduling method for LTE-A technology - Introduces the concept of 'quality of experience' presenting all parameters which directly or indirectly influence the user's satisfaction within two well-used Internet services, multimedia OTT streaming and Voice over IP
3d Imaging Technologies Multidimensional Signal Processing And Deep Learning
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Author : Lakhmi C. Jain
language : en
Publisher: Springer Nature
Release Date : 2021-08-29
3d Imaging Technologies Multidimensional Signal Processing And Deep Learning written by Lakhmi C. Jain and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-29 with Technology & Engineering categories.
This book presents high-quality research in the field of 3D imaging technology. The second edition of International Conference on 3D Imaging Technology (3DDIT-MSP&DL) continues the good traditions already established by the first 3DIT conference (IC3DIT2019) to provide a wide scientific forum for researchers, academia and practitioners to exchange newest ideas and recent achievements in all aspects of image processing and analysis, together with their contemporary applications. The conference proceedings are published in 2 volumes. The main topics of the papers comprise famous trends as: 3D image representation, 3D image technology, 3D images and graphics, and computing and 3D information technology. In these proceedings, special attention is paid at the 3D tensor image representation, the 3D content generation technologies, big data analysis, and also deep learning, artificial intelligence, the 3D image analysis and video understanding, the 3D virtual and augmented reality, and many related areas. The first volume contains papers in 3D image processing, transforms and technologies. The second volume is about computing and information technologies, computer images and graphics and related applications. The two volumes of the book cover a wide area of the aspects of the contemporary multidimensional imaging and the related future trends from data acquisition to real-world applications based on various techniques and theoretical approaches.
Machine Learning And Intelligent Communication
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Author : Weng Yu
language : en
Publisher: Springer Nature
Release Date : 2024-09-19
Machine Learning And Intelligent Communication written by Weng Yu and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-19 with Computers categories.
This book constitutes the refereed post-conference proceedings of the 8th EAI International Conference on Machine Learning and Intelligent Communication, MLICOM 2023, which was held in Beijing, China, during December 17, 2023. The 18 full papers were carefully reviewed and selected from 44 submissions. They were categorized under the topical sections as follows: Machine Learning and Information Processing, Intelligent Communications Technology, Emerging Artificial Intelligence Application.