Assessing The Therapeutic Uses And Effectiveness Of Virtual Reality Augmented Reality And Video Games For Emotion Regulation And Stress Management


Assessing The Therapeutic Uses And Effectiveness Of Virtual Reality Augmented Reality And Video Games For Emotion Regulation And Stress Management
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Assessing The Therapeutic Uses And Effectiveness Of Virtual Reality Augmented Reality And Video Games For Emotion Regulation And Stress Management


Assessing The Therapeutic Uses And Effectiveness Of Virtual Reality Augmented Reality And Video Games For Emotion Regulation And Stress Management
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Author : Federica Pallavicini
language : en
Publisher: Frontiers Media SA
Release Date : 2020-01-17

Assessing The Therapeutic Uses And Effectiveness Of Virtual Reality Augmented Reality And Video Games For Emotion Regulation And Stress Management written by Federica Pallavicini and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-17 with categories.




Prototyping User Experience In Extended Reality


Prototyping User Experience In Extended Reality
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Author : Monica Bordegoni
language : en
Publisher: Springer Nature
Release Date :

Prototyping User Experience In Extended Reality written by Monica Bordegoni and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Esports Research And Its Integration In Education


Esports Research And Its Integration In Education
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Author : Harvey, Miles M.
language : en
Publisher: IGI Global
Release Date : 2021-06-25

Esports Research And Its Integration In Education written by Harvey, Miles M. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-25 with Games & Activities categories.


The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it. Esports Research and Its Integration in Education is an essential reference source for those interested in educational research related to esports topics as they are approached through multiple ages of schooling and infused throughout a variety of content areas and research methodologies. The book covers empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences. Covering topics such as college and career readiness, literacy practices, and urban education, this text is essential for stakeholders involved in the rise of esports, administrators, teachers, coaches, researchers, students, and academicians.



Universal Access In Human Computer Interaction Applications And Practice


Universal Access In Human Computer Interaction Applications And Practice
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Author : Margherita Antona
language : en
Publisher: Springer Nature
Release Date : 2020-07-10

Universal Access In Human Computer Interaction Applications And Practice written by Margherita Antona and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-10 with Computers categories.


This two-volume set of LNCS 12188 and 12189 constitutes the refereed proceedings of the 14th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. UAHCI 2020 includes a total of 80 regular papers which are organized in topical sections named: Design for All Theory, Methods and Practice; User Interfaces and Interaction Techniques for Universal Access; Web Accessibility; Virtual and Augmented Reality for Universal Access; Robots in Universal Access; Technologies for Autism Spectrum Disorders; Technologies for Deaf Users; Universal Access to Learning and Education; Social Media, Digital Services, Inclusion and Innovation; Intelligent Assistive Environments.



Exploring Health Psychology


Exploring Health Psychology
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Author : Spencer A. Rathus
language : en
Publisher: John Wiley & Sons
Release Date : 2021-03-09

Exploring Health Psychology written by Spencer A. Rathus and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-09 with Psychology categories.


Exploring Health Psychology provides comprehensive yet student-friendly coverage of both traditional topics in the field and important contemporary issues relating to reproductive, sexual, and psychological health. Using an informal, sometimes humorous narrative, the authors engage students of all interest levels, abilities, and learning styles by emphasizing the application of health and wellbeing psychology in their daily lives. Balancing depth and accessibly, each chapter describes the body systems relevant to a particular topic, incorporates up-to-date information and research, and contains relatable examples, real-world applications, compelling discussion and review questions, personal stories and vignettes, a running glossary, and more. Broad in scope, Exploring Health Psychology examines the interactions between biological, psychological, and sociocultural factors in psychological disorders and discusses their psychological and medical treatment. Critical psychological health issues such as anxiety and depression, the health of sexual and gender minorities, and the psychological dangers and pitfalls of the digital age are addressed to meet the needs of today’s students. An array of active learning features based on the SQ4R pedagogy—Survey, Question, Read, Recite, Reflect, and Review—enables students to take an active role in the learning process, develop effective study habits, strengthen critical and scientific thinking, and comprehend, retain, and apply the material.



Emotions And Service In The Digital Age


Emotions And Service In The Digital Age
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Author : Charmine E. J. Härtel
language : en
Publisher: Emerald Group Publishing
Release Date : 2020-10-19

Emotions And Service In The Digital Age written by Charmine E. J. Härtel and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-19 with Business & Economics categories.


Research on Emotion in Organizations comprises chapters describing multidisciplinary research into affect, emotion, and mood in organizations at all levels of analysis, including within-person variation, individual differences, interpersonal exchanges, groups, and organizations.



Traveling Music Videos


Traveling Music Videos
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Author : TomᚠJirsa
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2023-10-05

Traveling Music Videos written by TomᚠJirsa and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-05 with Art categories.


Traveling Music Videos offers a new interdisciplinary perspective on how contemporary music videos travel across, shape, and transform various media, online platforms, art institutions, and cultural industries worldwide. With the onset of digital technologies and the proliferation of global video-sharing websites at the beginning of the 21st century, music video migrated from TV screens to turn instead to the internet, galleries, concert stages, and social media. As a result, its aesthetics, technological groundings, and politics have been radically transformed. From the kinaesthetic experience of TikTok to the recent reimaginations of maps and navigation tools through music video cartographies, from the ecofeminist voices mediated by live-stream concerts to the transmedia logic of video games and VR, from the videos' role in contemporary art galleries to their political interventions -the chapters map the ways music video is continually reconfiguring itself. The volume tracks music video's audiovisual itineraries across different geographies, maps its transmedia routes, and tackles the cultural impact that it has on our current media ecosystem.



Ecgbl 2021 15th European Conference On Game Based Learning


Ecgbl 2021 15th European Conference On Game Based Learning
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Author : Panagiotis Fotaris
language : en
Publisher: Academic Conferences Limited
Release Date : 2021-09-23

Ecgbl 2021 15th European Conference On Game Based Learning written by Panagiotis Fotaris and has been published by Academic Conferences Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-23 with Computers categories.




Universal Access In Human Computer Interaction Virtual Augmented And Intelligent Environments


Universal Access In Human Computer Interaction Virtual Augmented And Intelligent Environments
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Author : Margherita Antona
language : en
Publisher: Springer
Release Date : 2018-07-09

Universal Access In Human Computer Interaction Virtual Augmented And Intelligent Environments written by Margherita Antona and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-09 with Computers categories.


This two-volume set LNCS 10907 and 10908 constitutes the refereed proceedings of the 12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 48 papers presented in this volume were organized in topical sections named: virtual and augmented reality for universal access; intelligent assistive environments; and access to the web, social media, education, culture and social innovation.



Virtual And Augmented Reality In Mental Health Treatment


Virtual And Augmented Reality In Mental Health Treatment
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Author : Guazzaroni, Giuliana
language : en
Publisher: IGI Global
Release Date : 2018-11-02

Virtual And Augmented Reality In Mental Health Treatment written by Guazzaroni, Giuliana and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-02 with Medical categories.


Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individuals with various mental health conditions and behavioral disorders such as autism, Down syndrome, Alzheimer’s disease, anxiety disorders, phobias, and learning difficulties. Through the use of virtual and augmented reality, researchers are working to provide alternative therapy methods to treat these conditions, while studying the long-term effects the treatment has on patients. Virtual and Augmented Reality in Mental Health Treatment provides innovative insights into the use and durability of virtual reality as a treatment for various behavioral and emotional disorders and health problems. The content within this publication represents the work of e-learning, digital psychology, and quality of care. It is designed for psychologists, psychiatrists, professionals, medical staff, educators, and researchers, and covers topics centered on medical and therapeutic applications of artificial intelligence and simulated environment.