Audio Augmented Reality

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Audio Augmented Reality
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Author : Matias Harju
language : en
Publisher: CRC Press
Release Date : 2025-05-29
Audio Augmented Reality written by Matias Harju and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-29 with Computers categories.
Audio Augmented Reality: Concepts, Technologies and Narratives provides readers with a comprehensive overview of audio augmented reality (AAR), focussing on its narrative potential while discussing several design considerations and prospective application domains. In this groundbreaking book, sound designer Matias Harju provides a practical and insightful exploration of the medium. The book draws perspectives from sound designers, researchers and industry professionals who are actively shaping this rapidly evolving field. Designed to inspire and offer practical insights, Audio Augmented Reality: Concepts, Technologies and Narratives serves as a guide for creators, academics, and anyone interested in exploring the creative potential of AAR.
New Realities In Audio
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Author : Stephan Schütze
language : en
Publisher: CRC Press
Release Date : 2018-01-29
New Realities In Audio written by Stephan Schütze and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-29 with Computers categories.
The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we’ve seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions.
Audio Augmented Objects And The Audio Augmented Reality Experience
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Author : Laurence Cliffe
language : en
Publisher:
Release Date : 2022
Audio Augmented Objects And The Audio Augmented Reality Experience written by Laurence Cliffe and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with categories.
Human Factors In Augmented Reality Environments
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Author : Weidong Huang
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-09-19
Human Factors In Augmented Reality Environments written by Weidong Huang and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-19 with Computers categories.
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.
Augmented Reality
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Author : Dieter Schmalstieg
language : en
Publisher: Addison-Wesley Professional
Release Date : 2016-06-01
Augmented Reality written by Dieter Schmalstieg and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-01 with Computers categories.
Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualization to enhance intuitive understanding Interaction–from situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.
Extended Reality
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Author : Lucio Tommaso De Paolis
language : en
Publisher: Springer Nature
Release Date : 2022-08-25
Extended Reality written by Lucio Tommaso De Paolis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-25 with Computers categories.
This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the First International Conference on Extended Reality, XR Salento 2022, held in Lecce, Italy, during July 6–8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference. The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.
Augmented Reality And Artificial Intelligence
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Author : Vladimir Geroimenko
language : en
Publisher: Springer Nature
Release Date : 2023-04-29
Augmented Reality And Artificial Intelligence written by Vladimir Geroimenko and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-29 with Computers categories.
This book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today’s world – Artificial Intelligence (AI) and Augmented Reality (AR). It is written by a team of 50 researchers and practitioners from 16 countries, which has enabled a thorough coverage of emerging or previously unexplored subject areas. The authors consider practical, theoretical, and cultural aspects of “AI-powered AR” and “AR-enriched AI”, and their usage in a large variety of areas, such as education, medicine, healthcare, dentistry, pharmacy, active lifestyle, smart services, fashion, retail, recommender systems, and several others. Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies is essential reading not only for researchers, practitioners and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in building a comprehensive understanding of the emerging fields of “intelligent augmented environments” and “artificial intelligence presented by augmented reality”.
Foundations In Sound Design For Interactive Media
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Author : Michael Filimowicz
language : en
Publisher: Routledge
Release Date : 2019-06-21
Foundations In Sound Design For Interactive Media written by Michael Filimowicz and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-21 with Technology & Engineering categories.
This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.
Speech And Computer
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Author : Andrey Ronzhin
language : en
Publisher: Springer
Release Date : 2015-09-03
Speech And Computer written by Andrey Ronzhin and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-03 with Computers categories.
This book constitutes the refereed proceedings of the 17th International Conference on Speech and Computer, SPECOM 2015, held in Athens, Greece, in September 2015. The 59 revised full papers presented together with 2 invited talks were carefully reviewed and selected from 104 initial submissions. The papers cover a wide range of topics in the area of computer speech processing such as recognition, synthesis, and understanding and related domains including signal processing, language and text processing, multi-modal speech processing or human-computer interaction.
Virtual And Augmented Reality Concepts Methodologies Tools And Applications
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2018-03-02
Virtual And Augmented Reality Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-02 with Computers categories.
Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.