Baldur S Gate Ii

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Baldur S Gate Ii
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Author : Matt Bell
language : en
Publisher: Simon and Schuster
Release Date : 2015-06-22
Baldur S Gate Ii written by Matt Bell and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-22 with Games & Activities categories.
Upon its release in 2000, BioWare's PC role-playing epic Baldur's Gate II: Shadows of Amn was hailed as a paragon of its genre and named RPG of the Year by IGN, GameSpy, and GameSpot. A game like Baldur's Gate II requires not just a master wordsmith but a dungeon master. Enter award-winning novelist Matt Bell, author of four works of fiction and co-author of the Dungeons & Dragons novel The Last Garrison. Bell's book explores BG2's immersive narrative and complex mechanics, unpacks how RPG systems enable our emotional investment in characters, investigates the game's non-linear story, and relates his own struggle to reconcile being a serious adult with his love of D&D and video games. Dig in, geek out, and go for the eyes, Boo!
Scrapper
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Author : Matt Bell
language : en
Publisher: Soho Press
Release Date : 2016-08-23
Scrapper written by Matt Bell and has been published by Soho Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-23 with Fiction categories.
For fans of The Dog Stars and Station Eleven, Scrapper traces one man’s desperate quest for redemption in a devastated Detroit. "Has the feel of Cormac McCarthy’s The Road set in present-day Motor City... powerful." —Publishers Weekly Detroit has descended into ruin. Kelly scavenges for scrap metal from the hundred thousand abandoned buildings in a part of the city known as “the zone,” an increasingly wild landscape where one day he finds something far more valuable than the copper he’s come to steal: a kidnapped boy, crying out for rescue. Briefly celebrated as a hero, Kelly secretly avenges the boy’s unsolved kidnapping, a task that will take him deeper into the zone and into a confrontation with his own past and long-buried traumas. The second novel from the acclaimed author of In the House upon the Dirt between the Lake and the Woods, Scrapper is a devastating reimagining of one of America’s greatest cities, its beautiful architecture, its lost houses, shuttered factories, boxing gyms, and storefront churches. With precise, powerful prose, it asks: What do we owe for our crimes, even those we’ve committed to protect the people we love?
Baldur S Gate Ii Cienie Amn
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Author : Wojciech Antonowicz
language : pl
Publisher: Litres
Release Date : 2020-08-04
Baldur S Gate Ii Cienie Amn written by Wojciech Antonowicz and has been published by Litres this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-04 with Computers categories.
W poradniku tym znajdziecie bardzo szczegółowy opis wszystkich występujących w grze lokacji oraz listę i rozwiązania około 95% dostępnych zadań. Baldur's Gate II: Cienie Amn – opis lokacji – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. 0602 – Więzienie Irenikusa cz.1 0700 – Promenada Waukeen 0400 – Slumsy 0404 – Podziemia pod Miedzianym Diademem 0406 – Zajazd Miedziany Diadem Mapa Świata – część kontynentalna 0603 – Więzienie Irenikusa cz.2 1500 – Przytułek Czarowięzy Mapa Świata – część nadmorska 0411 – Kula Sfer Informacja o grze Oderwij się od rzeczywistości i przenieś do nieznanej krainy Amn, gdzie czekają cię niesamowite przygody i walki w świecie AD&D Forgotten Realms. Bohater Wrót Baldura powraca by znowu walczyć ze złem. Gra Baldur's Gate II: Shadows of Amn, entuzjastycznie przyjęta zarówno przez krytyków, jak i graczy, to przedstawiciel gatunku klasycznych RPG. Tytuł wydany został w Polsce w 2000 roku i dostępny jest na platformie PC. Wersja językowa oficjalnie dystrybuowana na terenie kraju to: pełna polska.
Bioware Stories And Secrets From 25 Years Of Game Development
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Author : Bioware
language : en
Publisher: Dark Horse Comics
Release Date : 2020-12-15
Bioware Stories And Secrets From 25 Years Of Game Development written by Bioware and has been published by Dark Horse Comics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-15 with Games & Activities categories.
From the BioWare's isometric role-playing roots to its intense space operas and living worlds, chart the legendary game studio's first 25 years in this massive retrospective. BioWare - Stories and Secrets from 25 Years of Game Development puts you in the room during key moments in BioWare's history, with never-before-seen art and photos anchored by candid stories from developers past and present. See what it took to make games in those wild early days. Pore over details of secret, cancelled projects. Discover the genesis of beloved characters and games. Presented and designed by Dark Horse Books, this tribute to BioWare's legacy is a must-have for any fan of the best stories you can play.
Game Development And Production
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Author : Erik Bethke
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2003
Game Development And Production written by Erik Bethke and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Business & Economics categories.
A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.
New Perspectives In Game Studies
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Author : Tomáš Bártek
language : en
Publisher: Masarykova univerzita
Release Date : 2015-01-01
New Perspectives In Game Studies written by Tomáš Bártek and has been published by Masarykova univerzita this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-01 with Crafts & Hobbies categories.
Sborník shrnuje příspěvky z první výroční konference Central and Eastern European Game Studies, konané v Brně ve dnech 10.–11. října 2014. Příspěvky zaměřené na výzkum digitálních her zahrnují témata od historie k teorii, od empirických studií k aplikovanému výzkumu. Značná část příspěvků se váže k regionu střední a východní Evropy.
Game Design Workshop
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Author : Tracy Fullerton
language : en
Publisher: CRC Press
Release Date : 2014-03-05
Game Design Workshop written by Tracy Fullerton and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-05 with Computers categories.
Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
The Middle Ages In Computer Games
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Author : Robert Houghton
language : en
Publisher: Boydell & Brewer
Release Date : 2024-11-05
The Middle Ages In Computer Games written by Robert Houghton and has been published by Boydell & Brewer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-05 with Games & Activities categories.
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.
The Video Games Guide
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Author : Matt Fox
language : en
Publisher: McFarland
Release Date : 2013-01-17
The Video Games Guide written by Matt Fox and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-17 with Games & Activities categories.
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Understanding Video Games
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Author : Simon Egenfeldt-Nielsen
language : en
Publisher: Routledge
Release Date : 2009-03-23
Understanding Video Games written by Simon Egenfeldt-Nielsen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-03-23 with Games & Activities categories.
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.