Beginner S Guide To Create Models In 3ds Max 2016


Beginner S Guide To Create Models In 3ds Max 2016
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Beginner S Guide To Create Models In 3ds Max 2016


Beginner S Guide To Create Models In 3ds Max 2016
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Author : Raavi O'Connor
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2015-08-20

Beginner S Guide To Create Models In 3ds Max 2016 written by Raavi O'Connor and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-20 with 3ds max (Computer file) categories.


The Beginner's Guide to Create Models in 3ds Max(r) 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling. TOCUnit M1 - Introduction to 3ds Max - I Unit M2 - Introduction to 3ds Max - II Unit M3 - Working with Geometric Primitives and Architectural Objects Unit M4: Working with Polygons Unit M5: Graphite Modeling Tools Unit M6: Working with Shapes Unit M7: Modifiers Unit MH1: Hands-on Exercises More info: bit.ly/max-modeling



Beginner S Guide To Modeling Shading And Lighting In 3ds Max 2016


Beginner S Guide To Modeling Shading And Lighting In 3ds Max 2016
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Author : Raavi O'Connor
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2016-01-26

Beginner S Guide To Modeling Shading And Lighting In 3ds Max 2016 written by Raavi O'Connor and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-26 with categories.


The Beginner's Guide to Modeling, Shading, and Lighting in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists [no experience required] who have just started working on the 3ds Max and interested in learning modeling, shading, texturing, andlighting in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, shading, and texturing. All tools, features, and concepts are discussed in detail. In this book, the author has covered polygon and spline modeling techniques, modeling processes using Ribbon, material editors, Autodesk Materials, standard materials/maps, and mental ray's Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. Also, the author has covered standard, photometric, and mental ray lights. The concepts you will learn using this book will immensely help you in creating realistic looking models. What You Will Learn? * Navigating the workspace * Customizing the interface and understanding various UI components * Working with the file management commands * Understanding workspaces * Understanding the enhanced menu system * Using the navigational gizmos * Polygon modeling techniques * Modeling and painting processes using the Ribbon * Spline modeling techniques * Effecting use of modifiers * Working with the useful but less talked about tools * Efficiently use Compact and Slate material editors * Create shading networks using material editors * Quickly apply shading to models using the Autodesk Materials * Create variety of shading models using mental ray's Arch & Design material * Learn the mental ray's features such as Global Illumination, Final Gather, and Caustics * Work with UVs using UV Editor * Standard, photometric, and mental ray lights More Info: bit.ly/msl-2016



Autodesk 3ds Max 2016 Essentials


Autodesk 3ds Max 2016 Essentials
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Author : Dariush Derakhshani
language : en
Publisher: John Wiley & Sons
Release Date : 2015-07-31

Autodesk 3ds Max 2016 Essentials written by Dariush Derakhshani and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-31 with Computers categories.


Start animating right away with this tutorial-based guide to Autodesk 3ds Max 2016 Autodesk 3ds Max 2016 Essentials is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this leading animation software by following full-color screen shots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands-on tutorials that give you firsthand experience and a good start on preparing for the 3ds Max certification exam. You'll learn the basics of modeling, texturing, animating, and visual effects as you create a retro-style alarm clock, animate a thrown knife, model a chair, and more. Whether you're a complete beginner or migrating from another 3D application, this task-based book provides the solid grounding you need in Autodesk 3ds Max 2016. Model your character with polygons, meshes, and more Add motion with simple and complex animations Add color and textures to visualize materials and surfaces Render interior scenes with great lighting and camera placement If you want to learn 3ds Max quickly and painlessly, Autodesk 3ds Max 2016 Essentials helps you start animating today.



Beginner S Guide To Create Models With 3ds Max 2018 In Full Color


Beginner S Guide To Create Models With 3ds Max 2018 In Full Color
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Author : Ravi Conor
language : en
Publisher:
Release Date : 2017-08-16

Beginner S Guide To Create Models With 3ds Max 2018 In Full Color written by Ravi Conor and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-16 with categories.


The Beginner's Guide to Create Models With 3ds Max 2018(r), 3rd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling. The strength of this textbook that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. What you need? To complete the examples and hands-on exercises in this textbook, you need 2018 version of Autodesk 3ds Max. What are the main features of the book? The book is written using 3ds Max 2018 in an easy to understand language. Polygon and Spline modeling techniques covered. All modifiers explained. 34 Hands-on exercises and practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. 3ds Max files and textures used are available for download from the accompanying website. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit MI1 - Introduction to 3ds Max - I Unit MI2 - Introduction to 3ds Max - II Unit MM1 - Working with Geometric Primitives and Architectural Objects Unit MM2: Working with Polygons Unit MM3: Graphite Modeling Tools Unit MM4: Working with Shapes Unit MM5: Modifiers Unit MB: Bonus Hands-on Exercises



Beginner S Guide To Create Models With 3ds Max 2018


Beginner S Guide To Create Models With 3ds Max 2018
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Author : Ravi Conor
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-08-16

Beginner S Guide To Create Models With 3ds Max 2018 written by Ravi Conor and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-16 with categories.


The Beginner's Guide to Create Models With 3ds Max 2018(r), 3rd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling. The strength of this textbook that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. What you need? To complete the examples and hands-on exercises in this textbook, you need 2018 version of Autodesk 3ds Max. What are the main features of the book? The book is written using 3ds Max 2018 in an easy to understand language. Polygon and Spline modeling techniques covered. All modifiers explained. 34 Hands-on exercises and practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. 3ds Max files and textures used are available for download from the accompanying website. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit MI1 - Introduction to 3ds Max - I Unit MI2 - Introduction to 3ds Max - II Unit MM1 - Working with Geometric Primitives and Architectural Objects Unit MM2: Working with Polygons Unit MM3: Graphite Modeling Tools Unit MM4: Working with Shapes Unit MM5: Modifiers Unit MB: Bonus Hands-on Exercises



Introducing 3ds Max 9


Introducing 3ds Max 9
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Author : Dariush Derakhshani
language : en
Publisher: John Wiley & Sons
Release Date : 2011-01-11

Introducing 3ds Max 9 written by Dariush Derakhshani and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-11 with Computers categories.


Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



Beginner S Guide To Create Models With 3ds Max 2018 And Cinema 4d R18 Studio


Beginner S Guide To Create Models With 3ds Max 2018 And Cinema 4d R18 Studio
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Author : Ravi Conor
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-08-21

Beginner S Guide To Create Models With 3ds Max 2018 And Cinema 4d R18 Studio written by Ravi Conor and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-21 with categories.


The Beginner's Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio textbook is divided into two parts. Part A covers modeling in 3ds Max 2018 whereas part B covers CINEMA 4D R18 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. What are the main features of the book? The book is written using 3ds Max 2018 and CINEMA 4D R18 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All modifiers/deformers explained. 60+ Hands-on exercises and practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. 3ds Max/CINEMA 4D files and textures used are available for download from the accompanying website. Bonus hands-on exercises. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Part A - 3ds Max 2018 Unit MI1 - Introduction to 3ds Max - I Unit MI2 - Introduction to 3ds Max - II Unit MM2: Working with Polygons Unit MM3: Graphite Modeling Tools Unit MM4: Working with Shapes Unit MM5: Modifiers Unit MB: Bonus Hands-on Exercises Part B - CINEMA 4D R18 Studio Unit CI1: Introducing CINEMA 4D R18 Studio Unit CI2: Tools of the Trade Unit CM1: Spline Modeling Unit CM2: Polygon Modeling Unit CBM: Bonus Hands-on Exercises



Exploring 3d Modeling With 3ds Max 2019 A Beginner


Exploring 3d Modeling With 3ds Max 2019 A Beginner
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Author : Pradeep Mamgain
language : en
Publisher: Independently Published
Release Date : 2018-09-16

Exploring 3d Modeling With 3ds Max 2019 A Beginner written by Pradeep Mamgain and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-16 with Computers categories.


The Exploring 3D Modeling with 3ds Max 2019: A Beginner



Autodesk 3ds Max 2022 For Beginners A Tutorial Approach 22nd Edition


Autodesk 3ds Max 2022 For Beginners A Tutorial Approach 22nd Edition
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Author : Prof. Sham Tickoo
language : en
Publisher: CADCIM Technologies
Release Date : 2022-01-25

Autodesk 3ds Max 2022 For Beginners A Tutorial Approach 22nd Edition written by Prof. Sham Tickoo and has been published by CADCIM Technologies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-25 with Computers categories.


Autodesk 3ds Max 2022 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the features of 3ds Max 2022 such as modeling, texturing, lighting, Animation, and Arnold rendering in an effective and simple manner. In this edition, the readers will be able to learn about the Smart Extrude concept introduced in 3ds Max 2022. This book will help readers unleash their creativity and help them create simple 3D models and animations. The book will help the learners transform their imagination into reality with ease. Salient Features Consists of 17 chapters and 5 real-world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2022 Chapter 2: Primitive Objects – I Chapter 3: Primitive Objects – II Chapter 4: Working with Splines – I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor - Texture Maps - I Chapter 9: Material Editor - Texture Maps - II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting - I Chapter 13: Interior Lighting - II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Arnold Materials, Lights, and Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index



Beginner S Guide To Shading And Texturing In 3ds Max 2016


Beginner S Guide To Shading And Texturing In 3ds Max 2016
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Author : Raavi O'Connor
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2015-09-02

Beginner S Guide To Shading And Texturing In 3ds Max 2016 written by Raavi O'Connor and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-02 with 3ds max (Computer file) categories.


The Beginner's Guide to Shading and Texturing in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning shading and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of shading and texturing. In this book, the author has covered material editors, Autodesk Materials, standard materials/maps, and mental ray's Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will immensely help you in creating realistic looking surfaces. What You Will Learn? * 3ds Max basics * Efficiently use Compact and Slate material editors * Create shading networks using material editors * Quickly apply shading to models using the Autodesk Materials * Create variety of shading models using mental ray's Arch & Design material * Learn the mental ray's features such as Global Illumination, Final Gather, and Caustics * Work with UVs using UV Editor. What are the main features of the book? * The book is written using 3ds Max 2016 in an easy to understand language * The Compact Material Editor and Slate Material Editor are covered * Standard materials/maps, Autodesk Materials, and the Arch & Design material covered * Global Illumination, Final Gather, and Caustics explained * UVs manipulation using the UV Editor covered * 25 Hands-on exercises to hone your skills * Detailed coverage of tools and features * Additional tips, guidance, and advice are provided * Important terms are in bold face so that you never miss them * Support for technical aspect of the book * 3ds Max files and textures used are available for download from the accompanying website More info: bit.ly/3dsmax-shading