Beginning J2me

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Beginning J2me
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Author : Sing Li
language : en
Publisher: Apress
Release Date : 2006-10-31
Beginning J2me written by Sing Li and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-10-31 with Computers categories.
Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples. You will not be disappointed.
Beginning Java Me Platform
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Author : Ray Rischpater
language : en
Publisher: Apress
Release Date : 2008-11-23
Beginning Java Me Platform written by Ray Rischpater and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-23 with Computers categories.
Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning JavaTM ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginning JavaTM ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.
Pro Java Me Mmapi
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Author : Vikram Goyal
language : en
Publisher: Apress
Release Date : 2006-11-21
Pro Java Me Mmapi written by Vikram Goyal and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-21 with Computers categories.
Mobile Media API is a low-footprint and versatile API that enables you to create multimedia applications in Java-enabled phones. With this API, it is possible to add and control audio-, video-, and image-based media to MIDlets from different sources. Pro Java ME MMAPI explores this API in great detail. This book explains the APIs architecture and covers how this architecture sits with the Mobile Independent Device Profile (MIDP). The book also shows you how to best use the multimedia capabilities of a Java-enabled phone. This book includes detailed examples that cover the necessary basics, like audio playback and tone generation, to advanced issues, like synchronized media playback, video capture, and live radio stream. The book incorporates a mobile phone to model these examples, in addition to the Java Wireless Toolkit emulators. This is the first all-in-one reference for creating multimedia applications in Java-enabled phones using the MMAPI. Covers MMAPI thoroughly. Features real-world examples based on an actual phone—including a video blogging case study.
Beginning Mobile Phone Game Programming
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Author : Michael Morrison
language : en
Publisher: Pearson Education
Release Date : 2004-11-22
Beginning Mobile Phone Game Programming written by Michael Morrison and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-11-22 with Computers categories.
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.
The Definitive Guide To Db4o
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Author : Jim Paterson
language : en
Publisher: Apress
Release Date : 2006-11-24
The Definitive Guide To Db4o written by Jim Paterson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-24 with Computers categories.
To satisfy the demand for 24/7 information access, applications available in airport and conference kiosks, and in the mobile, gaming, and medical industries, provide consumers data access wherever they are. But it's essential that fast availability not be traded for quality performance. A prominent solution for managing the data in these applications and devices is db4othe open source object database native to the Java and .NET platforms. Highly reliable and scalable, db4o cuts down on development time by smoothly integrating into the system, cutting out the otherwise costly object-relational mapping typical of larger applications. The Definitive Guide to db4o is the first book to comprehensively cover this project in detail. You will learn about all relevant topics, including installing and configuring db4o, querying and managing objects, performing transactions, and replicating data. To aid newcomers to the topic, early chapters cover object database fundamentals, as well as technical considerations and migration strategies. The book is complete with numerous C# and Java examples, so you'll be able to follow along regardless of your chosen language.
Innovative Techniques In Instruction Technology E Learning E Assessment And Education
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Author : Magued Iskander
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-08-20
Innovative Techniques In Instruction Technology E Learning E Assessment And Education written by Magued Iskander and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-20 with Computers categories.
Innovative Techniques in Instruction Technology, E-Learning, E-Assessment and Education is a collection of world-class paper articles addressing the following topics: (1) E-Learning including development of courses and systems for technical and liberal studies programs; online laboratories; intelligent testing using fuzzy logic; evaluation of on line courses in comparison to traditional courses; mediation in virtual environments; and methods for speaker verification. (2) Instruction Technology including internet textbooks; pedagogy-oriented markup languages; graphic design possibilities; open source classroom management software; automatic email response systems; tablet-pcs; personalization using web mining technology; intelligent digital chalkboards; virtual room concepts for cooperative scientific work; and network technologies, management, and architecture. (3) Science and Engineering Research Assessment Methods including assessment of K-12 and university level programs; adaptive assessments; auto assessments; assessment of virtual environments and e-learning. (4) Engineering and Technical Education including cap stone and case study course design; virtual laboratories; bioinformatics; robotics; metallurgy; building information modeling; statistical mechanics; thermodynamics; information technology; occupational stress and stress prevention; web enhanced courses; and promoting engineering careers. (5) Pedagogy including benchmarking; group-learning; active learning; teaching of multiple subjects together; ontology; and knowledge representation. (6) Issues in K-12 Education including 3D virtual learning environment for children; e-learning tools for children; game playing and systems thinking; and tools to learn how to write foreign languages.
Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches
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Author : Felicia, Patrick
language : en
Publisher: IGI Global
Release Date : 2011-04-30
Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches written by Felicia, Patrick and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-30 with Education categories.
"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.
Advances In User Modeling
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Author : Liliana Ardissono
language : en
Publisher: Springer
Release Date : 2012-02-23
Advances In User Modeling written by Liliana Ardissono and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-23 with Computers categories.
This book constitutes selected papers from the lectures given at the workshops held in conjunction with the User Modeling, Adaptation and Personalization Conference, UMAP 2011, Girona, Spain, in July 2011. The 40 papers presented were carefully reviewed and selected for inclusion in this book. For each workshop there is an overview paper summarizing the workshop themes, the accepted contributions and the future research trends. In addition the volume presents a selection of the best poster papers of UMAP 2011. The workshops included are: AST, adaptive support for team collaboration; AUM, augmenting user models with real worlds experiences to enhance personalization and adaptation; DEMRA, decision making and recommendation acceptance issues in recommender systems; PALE, personalization approaches in learning environments; SASWeb, semantic adaptive social web; TRUM, trust, reputation and user modeling; UMADR, user modeling and adaptation for daily routines: providing assistance to people with special and specific needs; UMMS, user models for motivational systems: the affective and the rational routes to persuasion.
Mobile 3d Graphics
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Author : Kari Pulli
language : en
Publisher: Elsevier
Release Date : 2007-11-19
Mobile 3d Graphics written by Kari Pulli and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-19 with Computers categories.
Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile"This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM LtdThe exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. - Written by experts at Nokia whose workshops at industry conferences are blockbusters - The programs used in the examples are featured in thousands of professional courses each year
Beginning Blackberry 7 Development
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Author : Anthony Rizk
language : en
Publisher: Apress
Release Date : 2012-02-01
Beginning Blackberry 7 Development written by Anthony Rizk and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-01 with Computers categories.
Are you interested in creating BlackBerry apps using the latest BlackBerry 7 and BlackBerry Java Plug-in for Eclipse? Then this is the book for you. Beginning BlackBerry 7 Development offers a hands-on approach to learning how to build and deploy sophisticated BlackBerry apps using the latest tools and techniques available. Assuming only some programming background in Java or a similar language, this book starts with the basics, offering step-by-step tutorials that take you through downloading and installing the BlackBerry development environment, creating your first apps, and exploring the BlackBerry APIs. You'll be introduced to the latest features available in the latest BlackBerry 7 using BlackBerry Java Plug-in for Eclipse, including BlackBerry Application Platform Services, techniques for using multimedia with the BlackBerry, and tools for increasing app performance. To round out the complete development process, you'll also discover the different ways you can package and distribute your apps, from deploying apps on your own website to listing your apps for sale in the BlackBerry App World.