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Beginning Windows Mixed Reality Programming


Beginning Windows Mixed Reality Programming
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Beginning Windows Mixed Reality Programming


Beginning Windows Mixed Reality Programming
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Author : Sean Ong
language : en
Publisher:
Release Date : 2021

Beginning Windows Mixed Reality Programming written by Sean Ong and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.


Develop applications and experiences for Microsoft's HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity's AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking. What You Will Learn Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices Get started with Unity, the preferred tool for developing 3D experiences Locate and import 3D models for your project, or make your own Use spatial sound, voice commands, gestures, hand tracking, and eye tracking Build with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy way Publish to the Windows Store and make money from your app.



Beginning Windows Mixed Reality Programming


Beginning Windows Mixed Reality Programming
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Author : Sean Ong
language : en
Publisher: Apress
Release Date : 2017-07-25

Beginning Windows Mixed Reality Programming written by Sean Ong and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-25 with Computers categories.


Develop applications and experiences for Microsoft’s HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today! What You Will Learn Prototype ideas quickly Get started with Unity, the preferred tool for animating 3D objects. Explore where to find 3D models for your project, or make your own! Use spatial sound, voice commands, and gestures Build with the HoloToolkit to make apps the easy way Publish to the Windows Store and make money from your app Who This Book Is For Programmers with little or no graphics or mixed reality experience



Azure And Xamarin Forms


Azure And Xamarin Forms
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Author : Russell Fustino
language : en
Publisher: Apress
Release Date : 2018-06-15

Azure And Xamarin Forms written by Russell Fustino and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-15 with Computers categories.


Discover how to create cross platform apps for Android, iOS and UWP using Azure services and C# with Xamarin Forms. This book illustrates how to utilize Azure cloud storage for serving up Azure SQL DB data through Azure App Services. The book starts by setting up Xamarin and introducing Xamarin Forms and then covers the Azure Portal from a developer’s perspective and goes on to demonstrate how to build an Azure Service using Quickstart. You'll also see how to add Azure support to Xamarin Forms application. You'll review in detail how to build a Xamarin Form with Azure Client and modify an existing app to become a Xamarin Forms Client for Azure with offline synchronization. You then move on to third-party controls that speed up development. By the end of the book, you will be able to use Azure and Xamarin together and master how to use Azure Mobile Quickstarts, Azure SQL plumbing, database synchronization and Xamarin Forms. What You'll Learn Create a Xamarin Forms App and understand the Structure of a Xamarin Forms App. Navigate pages and use platform specific coding. Use images, ListView and the Azure Mobile App Quickstart to build a Service and Xamarin Forms app Modify an existing app to use Azure Client Libraries, understand offline storage with SQLite and incorporate offline synchronization Who This Book Is For Software developers new to Xamarin and/or Azure and for the developers who are familiar with both the technologies to use in mobile apps.



Augmented Reality For Developers


Augmented Reality For Developers
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Author : Jonathan Linowes
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-10-09

Augmented Reality For Developers written by Jonathan Linowes and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-09 with Computers categories.


Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.



Advances In Haptics And Virtual Reality


Advances In Haptics And Virtual Reality
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Author : Jianbo Su
language : en
Publisher: Springer Nature
Release Date : 2024-05-18

Advances In Haptics And Virtual Reality written by Jianbo Su and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-18 with Computers categories.


This book collects selected papers from the 2023 International Conference on Haptics and Virtual Reality (ICHVR 2023), held during December 15–17, 2023. ICHVR 2023 is organized by Southeast University (SEU), Shanghai Jiao Tong University (SJTU) and co-organized by the International Association of Electrical, Electronic and Energy Engineering (IAEEEE). This book gathers together latest findings and insightful ideas from innovative academics and experts in the field of Haptics, Virtual Reality, Human–Computer Interaction, Computer Vision, Computer Arts, Mobile Intelligent Device and Artificial Intelligent Algorithm. This book serves as a valuable resource for staying up-to-date with the state of the art in Haptics and Virtual Reality and serves as a catalyst for further advancements and innovation in these fields, which will provide unique perspectives for readers consisting of professionals, scientists, practitioners, researchers, and graduate students.



Hololens Beginner S Guide


Hololens Beginner S Guide
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Author : Jason Odom
language : en
Publisher:
Release Date : 2017

Hololens Beginner S Guide written by Jason Odom and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Computers categories.


Create interactive and intuitiveness HoloLens applications with easeAbout This Book* Start developing immersive and interactive apps for Microsoft HoloLens * Explore the Windows Universal Development platform for HoloLens development* Leverage the full set of HoloLens sensors to create mesmerizing appsWho This Book Is ForIf you are a developer new to Windows Universal development platform and want to get started with HoloLens development, then this is the book for you. No prior experience of C# programming or of the .NET framework is needed to get started with this book.What You Will Learn* Write an app that responds to verbal commands* Communicate between devices in the boundaries of the UWP model* Create sounds in the app and place them in a 3D space* Build simple apps that display holograms* Interact with the physical environment while taking physical boundaries into accountIn DetailHoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform.You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively.Style and approachThis book takes a step-by-step tutorial-style approach. It will guide you through every step with practical examples and make sure that you are confident enough to create your own HoloLens app from scratch by the end of the book.



Sustainable Production Through Advanced Manufacturing Intelligent Automation And Work Integrated Learning


Sustainable Production Through Advanced Manufacturing Intelligent Automation And Work Integrated Learning
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Author : J. Andersson
language : en
Publisher: IOS Press
Release Date : 2024-05-07

Sustainable Production Through Advanced Manufacturing Intelligent Automation And Work Integrated Learning written by J. Andersson and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-07 with Technology & Engineering categories.


Collaboration between those working in product development and production is essential for successful product realization. The Swedish Production Academy (SPA) was founded in 2006 with the aim of driving and developing production research and higher education in Sweden, and increasing national cooperation in research and education within the area of production. This book presents the proceedings of SPS2024, the 11th Swedish Production Symposium, held from 23 to 26 April 2024 in Trollhättan, Sweden. The conference provided a platform for SPA members, as well as for professionals from industry and academia interested in production research and education from around the world, to share insights and ideas. The title and overarching theme of SPS2024 was Sustainable Production through Advanced Manufacturing, Intelligent Automation and Work Integrated Learning, and the conference emphasized stakeholder value, the societal role of industry, worker wellbeing, and environmental sustainability, in alignment with the European Commission's vision for the future of manufacturing. The 59 papers included here were accepted for publication and presentation at the symposium after a thorough review process. They are divided into 6 sections reflecting the thematic areas of the conference, which were: sustainable manufacturing, smart production and automation, digitalization for efficient product realization, circular production, industrial transformation for sustainability, and the integration of education and research. Highlighting the latest developments and advances in automation and sustainable production, the book will be of interest to all those working in the field.



Futureproofing Engineering Education For Global Responsibility


Futureproofing Engineering Education For Global Responsibility
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Author : Michael E. Auer
language : en
Publisher: Springer Nature
Release Date : 2025-03-20

Futureproofing Engineering Education For Global Responsibility written by Michael E. Auer and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-20 with Computers categories.


This book contains papers in the fields of: Collaborative learning. Digital transition in education. AI and learning analytics in engineering education. Diversity in engineering education. The authors are currently witnessing a significant transformation in the development of education on all levels and especially in post-secondary and higher education. To face these challenges, higher education must find innovative and effective ways to respond in a proper way. Changes have been made in the way we teach and learn, including the massive use of new means of communication, such as videoconferencing and other technological tools. Moreover, the current explosion of artificial intelligence tools is challenging teaching practices maintained for centuries. Scientifically based statements as well as excellent best practice examples are necessary for effective teaching and learning engineering. The 27th International Conference on Interactive Collaborative Learning (ICL2024) and 53rd Conference of International Society for Engineering Pedagogy (IGIP), which took place in Tallinn, Estonia, between 24 and 27 September 2024, was the perfect place where current trends in higher education were presented and discussed. IGIP conferences have been held since 1972 on research results and best practices in teaching and learning from the point of view of engineering pedagogy science. ICL conferences have been held since 1998 being devoted to new approaches in learning with a focus on collaborative learning in Higher Education. Nowadays, the ICL conferences are a forum of the exchange of relevant trends and research results as well as the presentation of practical experiences in learning and Engineering Pedagogy. In this way, the authors try to bridge the gap between ‘pure’ scientific research and the everyday work of educators. Interested readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, schoolteachers, learning industry, further and continuing education lecturers, etc.



Multimedia Technologies In The Internet Of Things Environment Volume 4


Multimedia Technologies In The Internet Of Things Environment Volume 4
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Author : Rohit Sharma
language : en
Publisher: Springer Nature
Release Date : 2025-04-29

Multimedia Technologies In The Internet Of Things Environment Volume 4 written by Rohit Sharma and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-29 with Technology & Engineering categories.


This book proposes a comprehensive overview of the state-of-the-art research work on multimedia analysis in IoT applications. This is a fourth volume by editors which provides theoretical and practical approaches in the areas of multimedia and IoT applications and performance analysis. Further, multimedia communication, deep learning models to multimedia data, and the new (IoT) approaches are also covered. It addresses the complete functional framework in the areas of multimedia data, IoT, and smart computing techniques. It bridges the gap between multimedia concepts and solutions by providing the current IoT frameworks, their applications in multimedia analysis, the strengths and limitations of the existing methods, and the future directions in multimedia IoT analytics.



Programming For Mixed Reality With Windows 10 Unity Vuforia And Urhosharp


Programming For Mixed Reality With Windows 10 Unity Vuforia And Urhosharp
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Author : Dawid Borycki
language : en
Publisher: Microsoft Press
Release Date : 2018-08-30

Programming For Mixed Reality With Windows 10 Unity Vuforia And Urhosharp written by Dawid Borycki and has been published by Microsoft Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-30 with Computers categories.


Develop AI-powered apps and games for HoloLens and mixed reality headsets This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. Advanced Microsoft technology expert Dawid Borycki shows how to: Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Render media streams, acquire video from world-facing cameras, and detect human faces in those images Generate descriptions of what the user sees, and present them via text or speech Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping