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Big Computer Games


Big Computer Games
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Big Computer Games


Big Computer Games
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Author : David H. Ahl
language : en
Publisher:
Release Date : 2022-07-02

Big Computer Games written by David H. Ahl and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-02 with categories.


Third in the Creative Computing series of best-selling computer games books, Big Computer Games contains 12 challenging games for solo and group play - Lost & Forgotten Island, Trucker, Dukedom, Cribbage, Star Merchant, Mu-Torere, Streets of the City, Eliza, Presidential Campaign, Monster Combat, Survival, and Rollercoaster. Also included are sections on how to write your own adventure game and how to integrate action video with your computer games. This "Enhanced Edition" has a new preface from David H. Ahl. Program listings, sample runs, and descriptions are presented with each game, and all games are written in standard Microsoft Basic, which is adaptable to most micro-computers. David H. Ahl is the editor-in-chief and founder of Creative Computing magazine



Big Computer Games


Big Computer Games
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Author : David H. Ahl
language : en
Publisher:
Release Date : 1984

Big Computer Games written by David H. Ahl and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with BASIC (Computer program language) categories.




Games Vs Hardware The History Of Pc Video Games


Games Vs Hardware The History Of Pc Video Games
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Author : Bogdan Ion Purcaru
language : en
Publisher: Purcaru Ion Bogdan
Release Date : 2014-03-13

Games Vs Hardware The History Of Pc Video Games written by Bogdan Ion Purcaru and has been published by Purcaru Ion Bogdan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-13 with Computers categories.


My two biggest passions concerning computers are hardware and gaming. I wrote this book because I don’t want that important pieces of history regarding computer hardware, games and, in a smaller amount the 80’s operating systems to be forgotten and lost. I want everyone to appreciate the hardware and software industry and especially the people behind them as they worked many days and nights to deliver us fast and advanced computers and entertaining and complex games.



The Big Fat Book Of Computer Games


The Big Fat Book Of Computer Games
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Author : Tim Hartnell
language : en
Publisher:
Release Date : 1984

The Big Fat Book Of Computer Games written by Tim Hartnell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Computer games categories.




Computer Games Designer


Computer Games Designer
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Author : Mark Featherstone
language : en
Publisher: Raintree
Release Date : 2014-08-14

Computer Games Designer written by Mark Featherstone and has been published by Raintree this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-14 with Juvenile Nonfiction categories.


People young and old love playing computer games, but what goes into making them? From simple games created by one person, to big blockbusters made by a huge team, there is an amazing range of games. Find out what's involved in developing computer games, the tools and skills you need, and the difficulties of managing a complex process.



Digital Games Revised Edition


Digital Games Revised Edition
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Author : Ananda Mitra
language : en
Publisher: Infobase Holdings, Inc
Release Date : 2020-03-01

Digital Games Revised Edition written by Ananda Mitra and has been published by Infobase Holdings, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-01 with Science categories.


In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games have come a long way since they were developed in the 1970s. In the past, game programs used a computer-like gadget that could be connected to the television. The players would look at the image on the television screen, hence the name "video game." With the development of personal computers in the 1980s, the computer monitor became a more popular display device, leading to the new term "computer game." These terms, along with "digital game," are now interchangeable. Digital Games, Revised Edition explains the history of digital games, explores how the games have affected players and society, and discusses emerging trends in the digital gaming industry.



The Biggest Names Of Video Games


The Biggest Names Of Video Games
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Author : Arie Kaplan
language : en
Publisher: Millbrook Press
Release Date : 2017-01-01

The Biggest Names Of Video Games written by Arie Kaplan and has been published by Millbrook Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-01 with Juvenile Nonfiction categories.


Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!



Artificial Intelligence For Computer Games


Artificial Intelligence For Computer Games
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Author : Pedro Antonio González-Calero
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-03-01

Artificial Intelligence For Computer Games written by Pedro Antonio González-Calero and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03-01 with Technology & Engineering categories.


The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of academic AI techniques into current electronic entertainment games. The book elaborates on the main results produced in Academia within the last 10 years regarding all aspects of Artificial Intelligence for games, including pathfinding, decision making, and learning. A general theme of the book is the coverage of techniques for facilitating the construction of flexible not prescripted AI for agents in games. Regarding pathfinding, the book includes new techniques for implementing real-time search methods that improve the results obtained through AI, as well as techniques for learning pathfinding behavior by observing actual players. Regarding decision making, the book describes new techniques for authoring tools that facilitate the construction by game designers (typically nonprogrammers) of behavior controlling software, by reusing patterns or actual cases of past behavior. Additionally, the book will cover a number of approaches proposed for extending the essentially pre-scripted nature of current commercial videogames AI into a more interactive form of narrative, where the story emerges from the interaction with the player. Some of those approaches rely on a layered architecture for the character AI, including beliefs, intentions and emotions, taking ideas from research on agent systems. The book also includes chapters on techniques for automatically or semiautomatically learning complex behavior from recorded traces of human or automatic players using different combinations of reinforcement learning, case-based reasoning, neural networks and genetic algorithms.



The Epic Evolution Of Video Games


The Epic Evolution Of Video Games
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Author : Arie Kaplan
language : en
Publisher: Lerner Publications
Release Date : 2013-10-01

The Epic Evolution Of Video Games written by Arie Kaplan and has been published by Lerner Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-01 with Juvenile Nonfiction categories.


Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.



Computer Games


Computer Games
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Author : Blair Carter
language : en
Publisher: Nova Publishers
Release Date : 2002

Computer Games written by Blair Carter and has been published by Nova Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Games & Activities categories.


Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.