The Biggest Names Of Video Games


The Biggest Names Of Video Games
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The Biggest Names Of Video Games


The Biggest Names Of Video Games
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Author : Arie Kaplan
language : en
Publisher: Millbrook Press
Release Date : 2017-01-01

The Biggest Names Of Video Games written by Arie Kaplan and has been published by Millbrook Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-01 with Juvenile Nonfiction categories.


Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!



The Epic Evolution Of Video Games


The Epic Evolution Of Video Games
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Author : Arie Kaplan
language : en
Publisher: Lerner Publications ™
Release Date : 2017-01-01

The Epic Evolution Of Video Games written by Arie Kaplan and has been published by Lerner Publications ™ this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-01 with Juvenile Nonfiction categories.


Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.



High Score The Players And People Behind The Games


High Score The Players And People Behind The Games
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Author : Kaitlyn Duling
language : en
Publisher: Carson-Dellosa Publishing
Release Date : 2021-08-11

High Score The Players And People Behind The Games written by Kaitlyn Duling and has been published by Carson-Dellosa Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-11 with Juvenile Nonfiction categories.


Book Features: • Ages 8-14, Grades 3-8 • 32 pages, 7 inches x 9 inches • Simple, easy-to-read pages with full-color pictures • Includes pre- and post-reading activities • Reading/teaching tips and glossary included Gaming and eSports: In High Score: The Players and People Behind the Games, 3rd—8th graders enter an exciting world with the most famous gamers, eSports celebrities, and well-known video game designers! Paving The Way: Young readers learn about top record-holders, highest earners, and other video game “greats” from across the country. Your child will discover interesting facts about their favorite gamers, eSport celebrities, designers, and more! Build Reading Skills: This engaging 32-page children’s book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children’s book an engaging read with fun and interesting facts about your child’s favorite gamers. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.



The Ultimate History Of Video Games Volume 2


The Ultimate History Of Video Games Volume 2
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Author : Steven L. Kent
language : en
Publisher: Crown
Release Date : 2021-08-24

The Ultimate History Of Video Games Volume 2 written by Steven L. Kent and has been published by Crown this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-24 with Social Science categories.


The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.



The Awesome Inner Workings Of Video Games


The Awesome Inner Workings Of Video Games
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Author : Arie Kaplan
language : en
Publisher: Millbrook Press
Release Date : 2017-01-01

The Awesome Inner Workings Of Video Games written by Arie Kaplan and has been published by Millbrook Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-01 with Juvenile Nonfiction categories.


Audisee® eBooks with Audio combine professional narration and sentence highlighting to engage reluctant readers! Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.



Good Game Well Played


Good Game Well Played
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Author : Brian Crecente
language : en
Publisher: Independently Published
Release Date : 2019-06-18

Good Game Well Played written by Brian Crecente and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-18 with categories.


For nearly two decades, Brian Crecente has been the driving force behind some of the most influential gaming publications in the world. He established Gawker's Kotaku, co-founded Vox Media's Polygon and was the video game editor for Rolling Stone and Variety. In this collection of essays, Crecente talks to the biggest names behind the world's biggest games, he opines on freedom of speech and guns in games, and examines the fascinating world of game players and game makers.



The Book Of Esports


The Book Of Esports
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Author : William Collis
language : en
Publisher: Rosetta Books
Release Date : 2020-08-04

The Book Of Esports written by William Collis and has been published by Rosetta Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-04 with Games & Activities categories.


The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.



Asking Questions About Video Games


Asking Questions About Video Games
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Author : Marie Powell
language : en
Publisher: Cherry Lake
Release Date : 2015-08-01

Asking Questions About Video Games written by Marie Powell and has been published by Cherry Lake this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-01 with Juvenile Nonfiction categories.


The world of gaming has changed a lot since the days of Pong and PacMan. Asking Questions about Video Games gives young readers a look at the technology behind today's games, the messages they send, and what they say about our values as a culture. Case studies prompt inquiry, further thinking, and close examination of specific issues. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.



Indie Video Game Development Work


Indie Video Game Development Work
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Author : Alexander Styhre
language : en
Publisher: Springer Nature
Release Date : 2020-06-13

Indie Video Game Development Work written by Alexander Styhre and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-13 with Business & Economics categories.


This book presents a study of so-called indie video game developers that are widely regarded as the creative and innovative fringe of the video game industry. The video game industry is an exemplary entrepreneurial high growth industry that combines digital media, cinematographic representations and interactive gaming technologies, and uses global digital distribution channels to reach local gaming communities. The study examines a number of issues, concerns, challenges, and opportunities that indie developers are handling as part of their development work. The love of gaming and video games more specifically is the shared and unifying force of both so-called Triple-A developers and the indie developer community. Still, issues such as how to raise financial capital or otherwise fund the development work, or how to optimize the return on investment when video games are released on digital platforms are issues that indie developers need to cope with. The study is theoretically framed as a case of an innovation-led sector of the economy, yet being anchored in the Swedish welfare state model, wherein e.g., free tertiary education and social insurances and health case at low cost are provided and supportive of enterprising. This book will be valuable reading for academics working in the fields of knowledge management, innovation, and the creative economy.



Billboard


Billboard
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Author :
language : en
Publisher:
Release Date : 1982-11-06

Billboard written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982-11-06 with categories.


In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.