Blender 3d Asset Creation For The Metaverse

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Blender 3d Asset Creation For The Metaverse
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Author : Vinicius Machado Venâncio
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-07-21
Blender 3d Asset Creation For The Metaverse written by Vinicius Machado Venâncio and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-21 with Computers categories.
Elevate your 3D modeling skills by mastering each part of the process in this part-color guide, creating professional assets and lifelike characters for your games and metaverse worlds Key Features Discover an optimized workflow for crafting game and the metaverse assets Learn shortcuts to make the creation process smooth and quick Generate a versatile 3D model suitable for various purposes Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.What you will learn Model game and metaverse 3D assets starting with primitive shapes Optimize the modeled asset for maximum rendering performance Texture the asset with PBR image textures, real life images and/or procedural textures Bake the resulting texture to a single image for the textures to work in the metaverse and in any given program Learn tips about human anatomy to make believable characters and avatars Learn the differences in workflow for organic and non-organic asset 3D modeling Understand the importance of reference for any type of work, especially characters Who this book is for Whether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book.
Blender 3d Asset Creation For The Metaverse
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Author : VINICIUS. MACHADO
language : en
Publisher: Packt Publishing
Release Date : 2023-05
Blender 3d Asset Creation For The Metaverse written by VINICIUS. MACHADO and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05 with categories.
Elevate your 3D modeling skills by mastering each part of the process, creating professional assets and lifelike characters for your games and metaverse worlds Purchase of the print or Kindle book includes a free PDF eBook Key Features: Discover an optimized workflow for crafting game and the metaverse assets Learn shortcuts to make the creation process smooth and quick Generate a versatile 3D model suitable for various purposes Book Description: If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You'll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you'll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you'll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you'll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences. What You Will Learn: Model game and metaverse 3D assets starting with primitive shapes Optimize a modeled asset for maximum rendering performance Texture the asset with PBR image textures, real life images, and procedural textures Bake the resulting texture to a single image for the textures to work in the metaverse Gain an understanding of human anatomy to make lifelike characters Sculpt a base mesh for a human character Grasp the differences in workflow for organic and non-organic asset 3D modeling Recognize the importance of reference materials across all creative endeavors Who this book is for: Whether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book.
Building Digital Twin Metaverse Cities
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Author : Xiangming Samuel Li
language : en
Publisher: Springer Nature
Release Date : 2024-10-31
Building Digital Twin Metaverse Cities written by Xiangming Samuel Li and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-31 with Computers categories.
Why do we need to live in a smart city? Rapid urbanization causes compelling city problems worldwide, such as housing, traffic, schooling, healthcare, employment, and pollution. Numerous smart-city scholars and practitioners have attempted to tackle these problems but lack an integrated approach and practical implementation tools to solve them. This book explains how to build digital twin metaverse cities aimed to accelerate urban digital transformation through emerging technologies. You’ll start by identifying a problem statement, designing a novel digital twin metaverse architecture, reviewing emerging technologies as building blocks and showcasing interesting applications. You’ll then review state-of-the-art digital twin metaverse development tools and present readers with interesting engineering prototypes of my proposed digital twin smart cities. Finally, you’ll discover how to avoid some management pitfalls during the construction of innovative smart cities, including project management, change management, leadership skills, and modern management information systems. With Building Digital Twin Metaverse Cities you’ll work with a novel architectural design and use the latest technologies as building blocks to construct smart cities of your own. What You'll Learn Explore complex issues arising from rapid urbanization. Discover how emerging technologies like 5G, IoT, and AI can solve urban problems. Master the digital twinning process powered by the Data Analytics Flywheel. Explore core and enabling technologies shaping Digital Twin Metaverse Cities. Gain hands-on experience with development tools and prototypes for smart city applications. Who This Book Is For Professionals who want to learn emerging technologies and digital twin metaverse development tools to construct innovative smart cities to solve the current pressing urbanization problems. General readers like city residents and government officials worldwide, who are suffering from the growing pains of rapid urbanization and looking for effective smart city solutions using new technologies and methodology. Smart city researchers and college students wanting to build smart projects for urban digital transformation and smart Xs (everything).
Art And Culture In The Multiverse Of Metaverses
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Author : James Hutson
language : en
Publisher: Springer Nature
Release Date : 2024-08-01
Art And Culture In The Multiverse Of Metaverses written by James Hutson and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-01 with Computers categories.
Drawing on the art historical framing of Location, Place, and Identity, this book will examine how the factors of Immersion, Presence, and Interactivity of XR are shaping our understanding of the world and our place within it. Location refers to the specific geographical or spatial context in which a work of art is created or experienced. Place refers to the social, cultural, and historical context of that location. Identity refers to the ways in which individuals and communities construct and express their sense of self and belonging within those contexts. Through case studies and theoretical analysis, Art and Culture in the Multiverse of Metaverses - Immersion, Presence, and Interactivity in the Digital Age, will explore how the factors of Immersion, Presence, and Interactivity of XR can be aligned with these art historical concepts, providing new opportunities for understanding and engaging with Location, Place, and Identity. For example, XR can be used to create immersive experiences of historical locations and cultural sites, allowing users to explore and engage with them in ways that would otherwise be impossible. Additionally, XR can be used to create interactive artworks that engage with issues of identity and belonging, creating new possibilities for self-expression and exploration.
Extended Reality
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Author : Lucio Tommaso De Paolis
language : en
Publisher: Springer Nature
Release Date : 2023-09-04
Extended Reality written by Lucio Tommaso De Paolis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-04 with Computers categories.
This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 59 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions. They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field.
Metaverse In Education Opportunities And Challenges
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Author : Sajjad Hussain
language : en
Publisher: Frontiers Media SA
Release Date : 2024-04-30
Metaverse In Education Opportunities And Challenges written by Sajjad Hussain and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-30 with Social Science categories.
Blender 3d By Example
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Author : Oscar Baechler
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-05-29
Blender 3d By Example written by Oscar Baechler and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-29 with Computers categories.
Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features Build 3D scenes step-by-step using Blender’s modeling, sculpting, and rendering tools Explore animation with the powerful Grease Pencil and EEVEE engine Learn real-world workflows through diverse creative projects like time machines, dragons, and kitchen kits Book DescriptionBlender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.What you will learn Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut Understand Blender s Outliner hierarchy, collections, and modifiers Find solutions to common problems in modeling 3D characters and designs Implement lighting and probes to liven up an architectural scene using EEVEE Produce a final rendered image complete with lighting and post-processing effects Learn character concept art workflows and how to use the basics of Grease Pencil Learn how to use Blender s built-in texture painting tools Who this book is for Ideal for aspiring 3D artists, hobbyists, and animation enthusiasts—from complete beginners to experienced creators seeking hands-on practice with Blender's latest tools like Grease Pencil and EEVEE across varied real-world projects.
R Graphics Cookbook
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Author : Winston Chang
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2013
R Graphics Cookbook written by Winston Chang and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.
"Practical recipes for visualizing data"--Cover.
The Social Media Marketing Book
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Author : Dan Zarrella
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2009-11-13
The Social Media Marketing Book written by Dan Zarrella and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-13 with Computers categories.
Are you looking to take advantage of social media for your business or organization? With easy-to-understand introductions to blogging, forums, opinion and review sites, and social networks such as Twitter, Facebook, and LinkedIn, this book will help you choose the best -- and avoid the worst -- of the social web's unique marketing opportunities. The Social Media Marketing Book guides you through the maze of communities, platforms, and social media tools so you can decide which ones to use, and how to use them most effectively. With an objective approach and clear, straightforward language, Dan Zarrella, aka "The Social Media & Marketing Scientist," shows you how to plan and implement campaigns intelligently, and then measure results and track return on investment. Whether you're a seasoned pro or new to the social web, this book will take you beyond the jargon to social media marketing mastery. Make sense of this complicated environment with the help of screenshots, graphs, and visual explanations Understand the history and culture of each social media type, including features, functionality, and protocols Get clear-cut explanations of the methods you need to trigger viral marketing successes Choose the technologies and marketing tactics most relevant to your campaign goals Learn how to set specific goals for your campaigns and evaluate them according to key performance indicators Praise for The Social Media Marketing Book: "Let Zarrella take you to social-media marketing school. You'll learn more from reading this book than a month of research on the Internet."--Guy Kawasaki, co-founder of Alltop.com "If I could be any other person for a day, it would be Dan Zarella. Either him or Brad Pitt. But Dan's smarter. This book is why I say that."--Chris Brogan, President of New Marketing Labs "This book demonstrates a beginning to the endless possibilities of the Social Web."-- Brian Solis, publisher of leading marketing blog PR 2.0
Snow Crash
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Author : Neal Stephenson
language : en
Publisher: Penguin UK
Release Date : 1993
Snow Crash written by Neal Stephenson and has been published by Penguin UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Fiction categories.
Recently 'resigned' from his job as the coolest samurai sword-toting pizza-delivery guy in the world, Hiro has had to fall back on his old hi-tech scavenger ways. Not that he's a nobody on the virtual street - one of the founders of The Black Sun, he helped write the rule book for the digital Metaverse. Which is why he's so confused when he's offered a cyber-drug called Snow Crash- 'cos there are no such things as drugs in their computer-generated world. And yet here it is, complete with devastating side effects. Who could have made it? And what the hell does it actually do?