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Blitzmax For Absolute Beginners


Blitzmax For Absolute Beginners
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Blitzmax For Absolute Beginners


Blitzmax For Absolute Beginners
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Author : Sloan Kelly
language : en
Publisher: Apress
Release Date : 2016-12-14

Blitzmax For Absolute Beginners written by Sloan Kelly and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-14 with Computers categories.


Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can. What You'll Learn Program computer games from scratch with BlitzMax Produce high-quality arcade games with sound and graphics Utilize the power of OpenGL to create fantastic 3D effects Who This Book Is For Those new to game programming and those new to BlitzMax.



Games Programming For The Absolute Beginner With Blitzmax


Games Programming For The Absolute Beginner With Blitzmax
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Author : Sloan Kelly
language : en
Publisher:
Release Date : 2006

Games Programming For The Absolute Beginner With Blitzmax written by Sloan Kelly and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computer games categories.


Learn how to program computer games from scratch with BlizMax! -- Produce high-quality arcade games with sound and graphics! -- Utilise the power of OpenGL to create fantastic 2D effects!



C16 Machine Language For The Absolute Beginner


C16 Machine Language For The Absolute Beginner
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Author : Melbourne House
language : en
Publisher:
Release Date : 2021-09-08

C16 Machine Language For The Absolute Beginner written by Melbourne House and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-08 with categories.


First published in 1985, this easy-to-follow guide to the Commodore C16 gives users a crash course introduction to programming in machine code, the best way for aspiring game and utility creators to get the most out of their personal computer. Though the C16 was nowhere near as successful as the much-loved Commodore 64, it still gained many fans, particularly in the European market. Powered by the 7501 (or, in some models, 8501) CPU, the selling point of the machine was its cheap price - US$99 at launch - making it a highly affordable option for families at the time. As the original publisher Melbourne House wrote: ***** Compiled exclusively for Commodore 16 users, Commodore 16 Machine Language for the Absolute Beginner offers complete instructions in 7501 machine language - the 7501 CPU is part of the 6502 family and is at the heart of the Commodore 16. If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, then this book is for you. Even with no previous understanding of computer languages, the easy-to-understand 'no jargon' format of this book will enable you to discover the power of the Commodore 16's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your own Commodore 16. A full explanation of TEDMON is included, so you can start writing your own machine language programs straight away. Commodore 16 Machine Language for the Absolute Beginner takes you, in logical steps, through a course in machine language programming. This book gives you everything you need to write machine language programs on your Commodore 16. ***** Acorn Books is proud to present its Retro Reproductions series, a collection of classic computing works from the 80s and 90s given a new lease of life in the 21st century. From standards of programming reference no self-respecting microcomputer coder would be without, to obscure works unavailable for many years, these modern re-prints are perfect for any connoisseur of retro computing.



Python Pygame And Raspberry Pi Game Development


Python Pygame And Raspberry Pi Game Development
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Author : Sloan Kelly
language : en
Publisher: Apress
Release Date : 2019-05-29

Python Pygame And Raspberry Pi Game Development written by Sloan Kelly and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-29 with Computers categories.


Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"—three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as “Copycat,” where the player must concentrate and repeat the sequence of lights and sounds, and “Couch Quiz,” in which PyGame and electronic components create a quiz game for 2–4 players. What You’ll Learn Gain basic knowledge of Python and employ it for game development Study game projects you can use as templates, such as Bricks, Snake, and Invaders Work with user-defined functions, inheritance, composition, and aggregation Implement finite state machines Integrate your game with electronics using the GPIO pins Who This Book Is For Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.



Game Engine Architecture Third Edition


Game Engine Architecture Third Edition
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Author : Jason Gregory
language : en
Publisher: CRC Press
Release Date : 2018-07-20

Game Engine Architecture Third Edition written by Jason Gregory and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-20 with Computers categories.


In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.



Graphics Shaders


Graphics Shaders
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Author : Mike Bailey
language : en
Publisher: CRC Press
Release Date : 2012-05-22

Graphics Shaders written by Mike Bailey and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-22 with Computers categories.


Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.



Program Arcade Games


Program Arcade Games
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Author : Paul Craven
language : en
Publisher: Apress
Release Date : 2015-12-31

Program Arcade Games written by Paul Craven and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-31 with Computers categories.


Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.



The Ring Programming Language


The Ring Programming Language
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Author : Mahmoud Fayed
language : en
Publisher:
Release Date : 2017-03-04

The Ring Programming Language written by Mahmoud Fayed and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-04 with categories.


Innovative and practical general-purpose multi-paradigm language.



Unity Networking Fundamentals


Unity Networking Fundamentals
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Author : Sloan Kelly
language : en
Publisher: Apress
Release Date : 2021-11-14

Unity Networking Fundamentals written by Sloan Kelly and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-14 with Computers categories.


Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact Who This Book Is For Readers familiar with Unity and C# development who want to create multiplayer games



Assembly Language


Assembly Language
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Author : Jeff Duntemann
language : en
Publisher: Wiley
Release Date : 1992-10-06

Assembly Language written by Jeff Duntemann and has been published by Wiley this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992-10-06 with Computers categories.


Begins with the most fundamental, plain-English concepts and everyday analogies progressing to very sophisticated assembly principles and practices. Examples are based on the 8086/8088 chips but all code is usable with the entire Intel 80X86 family of microprocessors. Covers both TASM and MASM. Gives readers the foundation necessary to create their own executable assembly language programs.