Games Programming For The Absolute Beginner With Blitzmax

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Blitzmax For Absolute Beginners
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Author : Sloan Kelly
language : en
Publisher: Apress
Release Date : 2016-12-14
Blitzmax For Absolute Beginners written by Sloan Kelly and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-14 with Computers categories.
Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can. What You'll Learn Program computer games from scratch with BlitzMax Produce high-quality arcade games with sound and graphics Utilize the power of OpenGL to create fantastic 3D effects Who This Book Is For Those new to game programming and those new to BlitzMax.
Games Programming For The Absolute Beginner With Blitzmax
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Author : Sloan Kelly
language : en
Publisher:
Release Date : 2006
Games Programming For The Absolute Beginner With Blitzmax written by Sloan Kelly and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computer games categories.
Learn how to program computer games from scratch with BlizMax! -- Produce high-quality arcade games with sound and graphics! -- Utilise the power of OpenGL to create fantastic 2D effects!
Game Programming For Teens
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Author : Maneesh Sethi
language : en
Publisher:
Release Date : 2005
Game Programming For Teens written by Maneesh Sethi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with categories.
Coding Games
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Author : Robert C Matthews
language : en
Publisher:
Release Date : 2020-10-26
Coding Games written by Robert C Matthews and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-26 with categories.
Do you want to take the first step into the world of game programming?Are you tired of endless tutorials leaving you with more knowledge of how to become a website designer than a game programmer?Do you want a comprehensive guide to everything you need to know to start making your first game?If your answer to any of these questions is "yes" then this is the book for you. We'll be going over every facet of game programming, ranging from how to set your expectations of what you're getting into right up to creating the games themselves.In this book you'll discover...-How to program a vast variety of different game genres.-The most important game design elements crucial to your success.-How to use the Gosu library to make games in Ruby.-The best way to ensure your RPG Maker game is better than the rest.-A crash-course in Unity to kick start your professional careerThis book won't just teach you how to code. Rather, it'll teach you the ins and outs of game design so that you can make a game that's actually fun and entertaining, rather than just a classroom project. If you feel like you're ready to get into the world of game programming and create a game for millions of people worldwide to enjoy, add this book to your cart now to get started.
Beginning C Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-10-07
Beginning C Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-07 with Computers categories.
Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.
Godot From Zero To Proficiency Beginner
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Author : Patrick Felicia
language : en
Publisher:
Release Date : 2021-04-22
Godot From Zero To Proficiency Beginner written by Patrick Felicia and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-22 with categories.
Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This book is the only one that will get you to learn GDScript fast without wasting so much time. This book is the second book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: Code in GDScript. Understand and apply GDScript concepts. Create a 3D adventure game with the main character, a timer, and a mini-map. Display and update a user interface with text and images. Create and use variables and methods for your game. Load new scenes from the code, based on events in your games. Who this book is for This book is for: Hobbyists who need a book that gets them started with GDScript and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript (collisions, user interface, etc). It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. Content of the book Chapter 1 introduces some core programming and GDScript principles. Chapter 2 helps you to code your first script in GDScript. Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction with a scoring system, collision detection, and access to new levels. Chapter 4 shows you how to create and update the user interface of your game with text and images. Chapter 5 shows you how to enhance your game with a splash-screen, a simple inventory system, and sound effects, as well as a mini-map. What this book offers Learn without the headaches This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. Make your dream of creating your own games come true This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. If you want to get started with Godot today, then buy this book now
Beginning Game Programming With Flash
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Author : Lakshmi Prayaga
language : en
Publisher: Course Technology
Release Date : 2008
Beginning Game Programming With Flash written by Lakshmi Prayaga and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computer animation categories.
If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage, timeline, tools and panels, and symbols. Once you are comfortable working with the GUI, you'll dive into using ActionScript, the language used to write code in Flash, which controls the graphics, sound files, and interactivity between the player and the game assets. As you work through the book you'll discover how to create a storyboard for a game, add animation and visual effects, insert movie clips and sound files, apply math and physics concepts to make game objects move, and develop and test a Flash game. Easy-to-follow, step-by-step instructions walk you through each step of the game-building process, and end-of-chapter exercises, tutorials, and games-based projects help you reinforce and apply the concepts you have learned. "Beginning Game Programming with Flash" covers all the essential elements of game programming, making it a comprehensive and fun guide for beginning game programmers.
Game C Programming
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Author : Kenwright
language : en
Publisher:
Release Date : 2020-06-12
Game C Programming written by Kenwright and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-12 with categories.
Game C++ Programming A Practical Introduction presents a beginners approach to writing concise and clear programs for real-time gaming environments. We give simplified implementation examples to help the reader gain a solid understanding while mentioning pitfalls and tricks. The book explains basic principles all the way through to testing and coding, while illustrating and demonstrating examples to give the reader a solid grasp of the topic.The book follows a beginners approach, introducing principles and problems related to the different C++ concepts, including arrays, vectors, and pointers. All in all, the book presents a practical point of view with implementation details, limitations, engineering workarounds and common pitfalls. Master the basic maths and principles needed to write fast, robust and clear software programsCode real-time simulations, such as animated graphics and physics systemsUnderstand how to write code quickly and reliably that can be read by others easily and quickly Develop an understanding of programming C++ inaccuracies, numerical problems, approximations and how to deal with them
Codex Ludorum C Game Programming Method
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Author : GAETAN. BLAISE-CAZALET
language : en
Publisher: Independently Published
Release Date : 2025-01-20
Codex Ludorum C Game Programming Method written by GAETAN. BLAISE-CAZALET and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-20 with Computers categories.
Become a professional video game programmer! Codex Ludorum is an accessible, educational, and effective method for learning the basics of professional video game programming in C++, whether you are a motivated student, high schooler, or middle schooler, or a computer scientist transitioning to the video game industry. Professional video game programming is a specific discipline: it requires the use of the C++ language as well as the knowledge of algorithms created by generations of programmers. Written by a professor in this field, this book aims to provide access to it using a pedagogy proven by years of teaching. It helps high schoolers and students with their career orientation by allowing them to experience the practical fundamentals of the profession of professional game programmer. Starting from the assumption that you are a beginner, the book guides you in acquiring the necessary knowledge and creating different game projects, from the simplest to the most complex. By the end of your reading, you will know the important concepts of programming and have coded six games. The goal of this book is to set you on the right path by teaching you the universal basics of this discipline. Once set in the right direction, your skill will naturally grow with each experience. Gaëtan Blaise-Cazalet is an engineer, programmer, and video game designer, as well as the educational manager of the Programming specialization at ARTFX school. His former students now work in prestigious studios such as Ubisoft, Gearbox Interactive, Dont Nod, Virtuos, Sloclap... This book contains: A simple and gradual introduction to C++, avoiding unnecessary difficulties for beginners; Exercises to practice C++ before starting to program games; Step-by-step methods to program six complete 2D games, from the simplest to the most complex: Pong, Brick Breaker, A text-based adventure game with multiple choices, A lunar module landing simulation game, Snake A horizontal shoot-'em-up game with scrolling backgrounds and particles. Small exercises to practice as you progress, with their solutions; For each chapter: a technical sheet summarizing the learnings; A conclusion showing you how to create new, more complex games by combining the games taught in the book.
Beginner S Guide To Darkbasic Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2003
Beginner S Guide To Darkbasic Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
This book teaches how to write games without the distraction of the technical details of DirectX, because DarkBASIC handles the entire game engine allowing the developer to enjoy designing and playing games of his/her own creation.. There are currently no other books on DarkBASIC, so this book will serve as a complete DarkBASIC resource for beginners to advanced programmers..