Bringing Textures To Life


Bringing Textures To Life
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Bringing Textures To Life


Bringing Textures To Life
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Author : Joseph Sheppard
language : en
Publisher:
Release Date : 1993

Bringing Textures To Life written by Joseph Sheppard and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Realism in art categories.




Bringing Textures To Life


Bringing Textures To Life
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Author : Joseph Sheppard
language : en
Publisher: Betterway Books
Release Date : 1993

Bringing Textures To Life written by Joseph Sheppard and has been published by Betterway Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Art categories.


Step-by-step techniques for rendering exotic and everyday textures in oil. - Cover.



Big School Of Drawing


Big School Of Drawing
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Author : Walter Foster Creative Team
language : en
Publisher: Walter Foster
Release Date : 2023-04-11

Big School Of Drawing written by Walter Foster Creative Team and has been published by Walter Foster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-11 with Art categories.


Big School of Drawing provides a complete introduction to drawing, from choosing the right pencils to sketching from basic shapes, developing subjects step by step to create realistic, three-dimensional drawings.



Handbook Of Qualitative Research Methods In Marketing


Handbook Of Qualitative Research Methods In Marketing
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Author : Russell W. Belk
language : en
Publisher: Edward Elgar Publishing
Release Date : 2007

Handbook Of Qualitative Research Methods In Marketing written by Russell W. Belk and has been published by Edward Elgar Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Business & Economics categories.


A rare and much needed compilation of some thought-provoking papers in the area of qualitative research in marketing, this book is a must have for anyone pursuing the discipline of marketing research, scholars intent on the pursuit of qualitative inquiry as well as practising professionals looking for innovative approaches to research. Global Business Review Belk has compiled an exhaustive collection of contributions from scholars and practitioners throughout North America and Europe. . . . This extremely informative volume spans the full array of qualitative research areas. . . . Highly recommended. S.D. Clark, Choice The Handbook of Qualitative Research Methods in Marketing offers both basic and advanced treatments intended to serve academics, students, and marketing research professionals. The 42 chapters begin with a history of qualitative methods in marketing by Sidney Levy and continue with detailed discussions of current thought and practice in: research paradigms such as grounded theory and semiotics research contexts such as advertising and brands data collection methods such as projectives and netnography data analysis methods such as metaphoric and visual analyses presentation topics such as videography and reflexivity applications such as ZMET applied to Broadway plays and depth interviews with executives special issues such as multi-sited ethnography and research on sensitive topics. Authors include leading scholars and practitioners from North America and Europe. They draw on a wealth of experience using well-established as well as emerging qualitative research methods. The result is a thorough, timely, and useful Handbook that will educate, inspire, and serve as standard reference for marketing academics and practitioners alike.



Designing For Screen


Designing For Screen
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Author : Georgina Shorter
language : en
Publisher: Crowood
Release Date : 2012-08-01

Designing For Screen written by Georgina Shorter and has been published by Crowood this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-01 with Performing Arts categories.


Design is at the essence of storytelling, but how does a production find its style and identity? This book explains how to approach design, whether for film, television, video promo or commercial making, and introduces the techniques needed to make ideas happen. Through theory and practical exercises, it looks at design in a different way and shows how the simplest decisions can become powerful ideas on screen. Explains the roles of the design team, including the production designer and art director; Explains how to extract design information from a script and how to identify key themes that can be used to support the telling of the story; Looks at how and where to research ideas, and suggests ways to illustrate them; Explores the importance of images, colour, texture and space to captivate an audience; Shows how to prepare drawings and models using various media; Refers to film and television productions, and shows how design decisions contribute to the story.



Life With Full Attention


Life With Full Attention
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Author : Maitreyabandhu
language : en
Publisher: Windhorse Publications
Release Date : 2012-09-10

Life With Full Attention written by Maitreyabandhu and has been published by Windhorse Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-10 with Religion categories.


In this eight-week course on mindfulness, Maitreyabandhu gently guides readers, teaching them how to pay closer attention to their experience. Each week, he introduces a different aspect of mindfulness - such as awareness of the body, feelings, thoughts and the environment - and recommends a number of easy practices; from trying out a simple meditation to reading a poem.Featuring personal stories, examples and tempting suggestions, Life with Full Attention provides both a starting point and a great refresher.



Splash 16


Splash 16
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Author : Rachel Rubin Wolf
language : en
Publisher: Penguin
Release Date : 2015-06-25

Splash 16 written by Rachel Rubin Wolf and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-25 with Art categories.


100 top artists share the tricks behind their textures! Have you ever stood fascinated before a painting, wondering, "How did they do that?" In this 16th book in the ever-popular Splash series, 100 of today's top watercolor artists share the techniques behind the remarkable textures that bring their subjects to life. You'll learn how to create the look of rippling water, backlit glass, fur, fruit, stone, textiles, rust and a world of other illusions that make viewers forget--if only for an instant--that they are looking at mere pigment on paper. • 130+ brilliant paintings and the stories behind them • The how's behind a multitude of textures, from the delicate softness of rose petals and the flush on the cheek of a sleeping child, to peeling paint, and reflections on polished metal • Six subject-themed chapters explore landscapes, close-ups, animals, urban scenes, still lifes, machines and people These pages are filled with experiments, happy accidents and techniques perfected over a lifetime. Discover the many ways color is drybrushed, layered and manipulated...applied with plastic wrap, chopped brushes, sponges and fingers...sprayed, splattered, scrubbed and sanded...whatever it takes to achieve that sense of believability. A palpable display of artistic invention, Splash 16 celebrates the magnificent versatility of the medium. Can you feel it? "When it comes to texture, just go for it--wash, scrub, glaze, scratch and lift!" --Yael Maimon, p39 "Music is what feelings sound like and paintings are what feelings look like." --Judi Betts, p107



Beginning C Game Programming


Beginning C Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-10-07

Beginning C Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-07 with Computers categories.


Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.



Virtual World Design


Virtual World Design
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Author : Ann Cudworth
language : en
Publisher: CRC Press
Release Date : 2014-07-15

Virtual World Design written by Ann Cudworth and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-15 with Computers categories.


Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come to



Bringing Art To Life


Bringing Art To Life
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Author : Daniel C. Potts
language : en
Publisher: Wipf and Stock Publishers
Release Date : 2022-06-30

Bringing Art To Life written by Daniel C. Potts and has been published by Wipf and Stock Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-30 with Biography & Autobiography categories.


People diagnosed with dementia are still living and deserve the support needed to help them live as well as possible through the trauma and losses they face. To this end, the expressive arts play an important role. Enlightened by his father’s artistic gift revealed in the throes of dementia, neurologist Daniel C. Potts tells how his father’s creativity inspired the development of the Bringing Art to Life program, sharing stories of its participants, both persons living with dementia and their student partners, and of the power of art and authentic relationships to foster spiritual growth and make meaning even amidst life’s greatest challenges.