Buku Pintar Pemrograman Java Untuk Pelajar Dan Mahasiswa

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Buku Pintar Pemrograman Java Untuk Pelajar Dan Mahasiswa
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Author : Vivian Siahaan
language : id
Publisher: BALIGE PUBLISHING
Release Date : 2020-03-15
Buku Pintar Pemrograman Java Untuk Pelajar Dan Mahasiswa written by Vivian Siahaan and has been published by BALIGE PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-15 with Computers categories.
Puji syukur kepada Tuhan Yang Maha Kuasa atas tuntasnya penulisan buku ini. Buku ini ditulis karena spirit untuk mendokumentasikan gagasan-gagasan pemrograman berorientasi objek di dalam keluarga besar JAVA. Di Indonesia, sangat jarang ditemui buku yang mendiskusikan pemrograman JAVA yang mengupas secara detil kelebihan dan kekurangan suatu kode sumber. Buku ini menelaah suatu kode sumber dengan memberikan perhatian khusus terhadap potongan-potongan kode yang dianggap penting. Buku ini dikhususkan bagi mahasiswa sarjana dan pembelajar mandiri yang menjadi pemrogram aktif. Penulis mengucapkan penghargaan yang tinggi kepada semua pihak yang telah memberikan masukan-masukan inovatif selama penulisan buku ini. Akhirnya kami berharap buku ini menjadi referensi berguna bagi mereka yang membaca
Buku Pintar Pemrograman C Untuk Pelajar Dan Mahasiswa
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Author : Vivian Siahaan
language : id
Publisher: BALIGE PUBLISHING
Release Date : 2020-03-15
Buku Pintar Pemrograman C Untuk Pelajar Dan Mahasiswa written by Vivian Siahaan and has been published by BALIGE PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-15 with Computers categories.
Puji syukur kepada Tuhan Yang Maha Kuasa atas tuntasnya penulisan buku ini. Buku ini dikonsentrasikan pada penjelasan sederhana atas tiap teknik yang menjadi bahasan. Buku ini ini untuk setiap orang yang ingin belajar bagaimana memprogram C# menggunakan .NET Framework. Beberapa bab awal pada buku ini ditujukan bagi mereka yang belum memiliki pengalaman dalam memprogram. Jika Anda telah memiliki keterampilan pemrograman bahasa pemrograman lain, maka banyak materi pada buku ini akan familiar bagi Anda. Banyak aspek pada sintaks C# memiliki kesamaan dengan bahasa permrograman lain (khususnya dengan Java). Jadi, jika Anda masih belum familiar dengan .NET Framework tetapi telah berpengalaman dalam memprogram, Anda sebaiknya memulai dari Bab 1 dan kemudian membaca cepat beberapa bab sesudahnya sebelum memasuki bab-bab yang berkaitan dengan pemrograman berorientasi objek pada C#. Buku ini ditujukan bagi pemula karena difokuskan pada aspek-aspek mendasar dari pemrograman C#. Setelah membaca buku ini, Anda akan memahami bagaimana mendefinisikan metode, properti, indekser, kelas dan antarmuka pada C#. Penjelasan tiap program diberikan baris demi baris, sehingga detil informasi di balik setiap kode dapat dipahami dengan lengkap.
Bahasa Pemrograman Populer
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Author : Tutuk Indriyani
language : id
Publisher: PT. Sonpedia Publishing Indonesia
Release Date : 2024-01-25
Bahasa Pemrograman Populer written by Tutuk Indriyani and has been published by PT. Sonpedia Publishing Indonesia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-25 with Computers categories.
Buku "Bahasa Pemrograman Populer" mengungkap esensi dari bahasa pemrograman utama dengan merinci poin-poin kunci. Buku ini memulai perjalanannya dengan pengantar yang menyajikan landasan dasar dan pentingnya pemahaman berbagai bahasa pemrograman dalam dunia teknologi saat ini. Dari sana, pembaca dihadapkan pada keunggulan Python sebagai bahasa serba guna yang mendominasi ilmu data dan pengembangan perangkat lunak. Dilanjutkan dengan eksplorasi peran penting JavaScript dalam pengembangan web, Java sebagai bahasa cross-platform, dan C# dengan ekosistem .NET untuk aplikasi Windows dan web. Poin akhir mengenai PHP menyoroti perannya dalam pengembangan web dinamis. Buku ini menggabungkan penjelasan yang jelas dan aplikasi praktis, memberikan pembaca pemahaman yang mendalam tentang bahasa-bahasa kunci yang membentuk lanskap pemrograman modern. Dengan fokus pada Python, JavaScript, Java, C#, dan PHP, buku ini menjadi panduan yang tak ternilai bagi mereka yang ingin menjelajahi dan menguasai dunia bahasa pemrograman.
Learn From Scratch Signal And Image Processing With Python Gui
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Author : Vivian Siahaan
language : en
Publisher: BALIGE PUBLISHING
Release Date : 2023-06-14
Learn From Scratch Signal And Image Processing With Python Gui written by Vivian Siahaan and has been published by BALIGE PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-14 with Technology & Engineering categories.
In this book, you will learn how to use OpenCV, NumPy library and other libraries to perform signal processing, image processing, object detection, and feature extraction with Python GUI (PyQt). You will learn how to filter signals, detect edges and segments, and denoise images with PyQt. You will also learn how to detect objects (face, eye, and mouth) using Haar Cascades and how to detect features on images using Harris Corner Detection, Shi-Tomasi Corner Detector, Scale-Invariant Feature Transform (SIFT), and Features from Accelerated Segment Test (FAST). In Chapter 1, you will learn: Tutorial Steps To Create A Simple GUI Application, Tutorial Steps to Use Radio Button, Tutorial Steps to Group Radio Buttons, Tutorial Steps to Use CheckBox Widget, Tutorial Steps to Use Two CheckBox Groups, Tutorial Steps to Understand Signals and Slots, Tutorial Steps to Convert Data Types, Tutorial Steps to Use Spin Box Widget, Tutorial Steps to Use ScrollBar and Slider, Tutorial Steps to Use List Widget, Tutorial Steps to Select Multiple List Items in One List Widget and Display It in Another List Widget, Tutorial Steps to Insert Item into List Widget, Tutorial Steps to Use Operations on Widget List, Tutorial Steps to Use Combo Box, Tutorial Steps to Use Calendar Widget and Date Edit, and Tutorial Steps to Use Table Widget. In Chapter 2, you will learn: Tutorial Steps To Create A Simple Line Graph, Tutorial Steps To Create A Simple Line Graph in Python GUI, Tutorial Steps To Create A Simple Line Graph in Python GUI: Part 2, Tutorial Steps To Create Two or More Graphs in the Same Axis, Tutorial Steps To Create Two Axes in One Canvas, Tutorial Steps To Use Two Widgets, Tutorial Steps To Use Two Widgets, Each of Which Has Two Axes, Tutorial Steps To Use Axes With Certain Opacity Levels, Tutorial Steps To Choose Line Color From Combo Box, Tutorial Steps To Calculate Fast Fourier Transform, Tutorial Steps To Create GUI For FFT, Tutorial Steps To Create GUI For FFT With Some Other Input Signals, Tutorial Steps To Create GUI For Noisy Signal, Tutorial Steps To Create GUI For Noisy Signal Filtering, and Tutorial Steps To Create GUI For Wav Signal Filtering. In Chapter 3, you will learn: Tutorial Steps To Convert RGB Image Into Grayscale, Tutorial Steps To Convert RGB Image Into YUV Image, Tutorial Steps To Convert RGB Image Into HSV Image, Tutorial Steps To Filter Image, Tutorial Steps To Display Image Histogram, Tutorial Steps To Display Filtered Image Histogram, Tutorial Steps To Filter Image With CheckBoxes, Tutorial Steps To Implement Image Thresholding, and Tutorial Steps To Implement Adaptive Image Thresholding. In Chapter 4, you will learn: Tutorial Steps To Generate And Display Noisy Image, Tutorial Steps To Implement Edge Detection On Image, Tutorial Steps To Implement Image Segmentation Using Multiple Thresholding and K-Means Algorithm, and Tutorial Steps To Implement Image Denoising. In Chapter 5, you will learn: Tutorial Steps To Detect Face, Eye, and Mouth Using Haar Cascades, Tutorial Steps To Detect Face Using Haar Cascades with PyQt, Tutorial Steps To Detect Eye, and Mouth Using Haar Cascades with PyQt, and Tutorial Steps To Extract Detected Objects. In Chapter 6, you will learn: Tutorial Steps To Detect Image Features Using Harris Corner Detection, Tutorial Steps To Detect Image Features Using Shi-Tomasi Corner Detection, Tutorial Steps To Detect Features Using Scale-Invariant Feature Transform (SIFT), and Tutorial Steps To Detect Features Using Features from Accelerated Segment Test (FAST). You can download the XML files from https://viviansiahaan.blogspot.com/2023/06/learn-from-scratch-signal-and-image.html.
The Mobile Learning Edge Tools And Technologies For Developing Your Teams
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Author : Gary Woodill
language : en
Publisher: McGraw Hill Professional
Release Date : 2010-09-10
The Mobile Learning Edge Tools And Technologies For Developing Your Teams written by Gary Woodill and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-10 with Business & Economics categories.
Engage and teach your team wherever and whenever—from one of the world's leading e-learning authorities. The digital electronics revolution keeps us connected with almost anyone around the world and makes information available anywhere, at anytime. In the workplace, the impact has been great, propelling mobile learning to the forefront of training and education. Dr. Gary Woodill, a senior analyst at a leading e-learning research firm shows you how mobile learning is evolving, and how organizations can use it more efficiently and effectively--with companies reaping the rewards of increased communication, teamwork, productivity and profitability. Learn how to break free from the old notions of training and development with the concrete strategies in The Mobile Learning Edge and Become skilled in the seven principles of successfully training employees on the move Implement new learning programs that employees can access anywhere Develop a future mobile learning strategy in an ever-changing environment Discover what might be the right kind of mobile technologies for your company With The Mobile Learning Edge you'll go beyond applications and content and be able to create engaging and productive mobile learning for your team. According to a recent study, there's one mobile device for every two people in the world, and the technology making these devices smarter and more connected is improving almost daily. The real revolution is that mobile learning releases learners from the classroom where they are immobilized, and allows them to learn at "anytime, anyplace." In The Mobile Learning Edge, Dr. Gary Woodill outlines the most effective methodologies for training and engaging employees on the move and takes the person out of the classroom, while keeping learners connected to the information they need at all times. The Mobile Learning Edge features: Information on the social media and enabled devices that can serve your mobile learning Concrete strategies for how your business can use mobile learning to train, educate, and instruct employees anywhere Pointers on information gathering and analysis on the fly Innovative ideas for creating effective mobile learning experiences Comprehensive strategies for anticipating future mobile learning needs and developments You'll find a wealth of information about the history of this emerging field, retrieving information, methods for learning, applications, uses, and experiences--and how to put it all together to build a mobile learning system that’s right for your team. Using case studies, Woodill shows how you can emulate the successes of corporations like Nike, Accenture, and Merrill Lynch in using micro-blogging, cloud computing, mobile gaming, intermodal mashups, virtual worlds, collective intelligence, and other mobile learning platforms to take your business's recruitment, training, communication, and collaboration functions to the next level.
Metodologi Penelitian Kesehatan
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Author : I Ketut Swarjana, S.K.M., M.P.H., Dr.P.H.
language : id
Publisher: Penerbit Andi
Release Date : 2023-07-05
Metodologi Penelitian Kesehatan written by I Ketut Swarjana, S.K.M., M.P.H., Dr.P.H. and has been published by Penerbit Andi this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-05 with Science categories.
Penelitian adalah serangkaian proses yang dilakukan oleh peneliti dan umumnya dimulai dari penetapan topik maupun masalah penelitian, serta menemukan gap of knowledge; menentukan judul penelitian; rumusan masalah; tujuan penelitian; kerangka teori atau konsep; menetapkan variabel dan definisi operasional variabel; menetapkan metode penelitian termasuk desain, populasi, sampel, sampling, pengumpulan data, analisis, interpretasi, laporan penelitian, dan diseminasi. Penelitian dilakukan karena ada masalah atau ada kebutuhan untuk memecahkan masalah, menemukan penyebab masalah, dan Iain-Iain yang dilakukan dengan pendekatan ilmiah (scientific approach). Ada berbagai jenis penelitian yang kita kenal, mulai dari penelitian yang sangat sederhana atau dasar (basic research) sampai penelitian yang levelnya sangat tinggi dan kompleks (advanced research). Apabila dilihat dari desain penelitian, ada yang dikenal sebagai penelitian deskriptif dan juga analitik (cross-sectional, case-control, cohort, experimental study, dan Iain-Iain). Ada juga yang membagi penelitian menjadi penelitian observasional dan penelitian intervensional. Pembagian lainnya adalah penelitian kualitatif dan kuantitatif, serta ada juga yang menggabungkan penelitian kualitatif dan kuantitatif yang disebut sebagai a mixed method study. Selain desain penelitian, buku ini banyak membahas tentang alat dan metode pengumpulan data penelitian. Alat penelitian terdiri atas kuesioner, lembar observasi, check-list, dan Iain-Iain. Sementara itu, metode pengumpulan data terdiri atas metode kuesioner, wawancara, observasi, pengukuran, dan Iain-Iain. Selanjutnya, hal yang sangat penting dalam sebuah penelitian adalah analisis data penelitian. Analisis ini menggunakan statistik deskriptif khusus untuk penelitian deskriptif dan statistik inferensial khusus untuk penelitian analitik. Analisis inferensial menggunakan uji statistik parametrik maupun nonparametrik. Pembagian lainnya untuk analisis data penelitian, yaitu analisis univariate, bivariate, dan analisis multivariate. Selain hal di atas, etika penelitian juga sangat penting untuk diperhatikan. Semua penelitian terutama penelitian pada manusia harus mendapatkan approval dari komisi etik penelitian atau lembaga lain yang secara legalitas memiliki kewenangan untuk memberikan kelayakan etik sebelum penelitian dilaksanakan. Langkah berikutnya yang perlu dilakukan peneliti adalah membuat laporan penelitian, pembahasan, kesimpulan dan saran, serta melakukan diseminasi maupun publikasi hasil penelitian.
Knowledge Management 2 0
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Author : Imed Boughzala
language : en
Publisher:
Release Date : 2012
Knowledge Management 2 0 written by Imed Boughzala and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Knowledge management categories.
"This book provides an overview of theoretical and empirical research on knowledge management generation in the Web 2.0 age, highlighting knowledge management evolution with a global focus and investigating the impact knowledge management 2.0 has on business models, enterprise governance and strategies, human resources, and IT design, implementation, and appropriation in organizations"--Provided by publisher.
Beginning Google Maps Api 3
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Author : Gabriel Svennerberg
language : en
Publisher: Apress
Release Date : 2010-09-08
Beginning Google Maps Api 3 written by Gabriel Svennerberg and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-08 with Computers categories.
This book is about the next generation of the Google Maps API. It will provide the reader with the skills and knowledge necessary to incorporate Google Maps version 3 on web pages in both desktop and mobile browsers. It also describes how to deal with common problems that most map developers encounter at some point, like performance and usability issues with having too many markers and possible solutions to that. Introduction to the Google Maps API version 3 Solutions to common problems most developers encounters (too many markers, common JavaScript pitfalls) Best practices using HTML/CSS/JavaScript and Google Maps
Augmented Reality
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Author : Joseph Rampolla
language : en
Publisher: Elsevier
Release Date : 2012-12-31
Augmented Reality written by Joseph Rampolla and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-31 with Computers categories.
With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities. With coverage of mobile, desktop, developers, security, challenges, and gaming, this book gives you a comprehensive understanding of what augmented reality is, what it can do, what is in store for the future and most importantly: how to benefit from using AR in our lives and careers. - Educates readers how best to use augmented reality regardless of industry - Provides an in-depth understanding of AR and ideas ranging from new business applications to new crime fighting methods - Includes actual examples and case studies from both private and government application
Instructional Technology And Media For Learning
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Author : Sharon E. Smaldino
language : en
Publisher: Pearson Higher Ed
Release Date : 2013-08-27
Instructional Technology And Media For Learning written by Sharon E. Smaldino and has been published by Pearson Higher Ed this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-27 with Education categories.
A core text for Intro to Educational Technology courses. With its hallmark ASSURE technology integration model and classroom cases, this renowned text places readers squarely in the classroom while providing a framework that teaches them to apply what they learn about computers, multimedia, Internet, distance learning, and audio/visual technologies to the 21st Century classroom instruction. Filled with examples drawn from authentic elementary and secondary education situations, this text paints a vivid picture of technology and media enhancing and supporting teaching and learning. The ASSURE cases are supported by video, guided reflection prompts, and lesson plans that demonstrate strong technology integration and lesson planning. In addition to preparing educators with best practices to incorporate technology and media to meet the needs of 21st Century learners, the book includes strong coverage of copyright concerns, free and inexpensive media resources, as well as learning theory and instructional models. The tenth edition updates reflect the accelerating trend toward digitizing information and school use of technologies, especially in the Web 2.0 era. The tenth edition also addresses the interaction among the roles of teachers, technology coordinators, and school media specialists, all complementary and interdependent teams within the school.