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But Our Princess Is In Another Castle


But Our Princess Is In Another Castle
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But Our Princess Is In Another Castle


But Our Princess Is In Another Castle
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Author : B. J. Best
language : en
Publisher:
Release Date : 2013

But Our Princess Is In Another Castle written by B. J. Best and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computer games categories.


Poetry. The color, noise, and often cryptic images of classic video games set the prose poems in B.J. Best's BUT OUR PRINCESS IS IN ANOTHER CASTLE in motion, but the poems soar far beyond their nostalgic springboards. And while Mario, Pac-Man, and pioneer families forsaken on The Oregon Trail populate these pixelated landscapes, this book translates the games and plays them in the real world, so an Asteroid becomes just one more star shot with lost love, Space Invaders might have communist sympathies, and God is just as bad at Tetris as the rest of us. Written for gamers and non-gamers alike, the book's levels explore how our past virtual lives can inform our present actual ones. A coming-of-age narrative turned love story turned philosophical journey, BUT OUR PRINCESS IS IN ANOTHER CASTLE deftly combines two mediums into vivid poems as lyrical as they are imaginative.



Game Localization


Game Localization
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Author : Minako O'Hagan
language : en
Publisher: John Benjamins Publishing
Release Date : 2013-08-29

Game Localization written by Minako O'Hagan and has been published by John Benjamins Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-29 with Language Arts & Disciplines categories.


Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.



Super Mario


Super Mario
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Author : Jeff Ryan
language : en
Publisher: Penguin
Release Date : 2011-08-04

Super Mario written by Jeff Ryan and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-04 with Business & Economics categories.


The story of Nintendo's rise and the beloved icon who made it possible. Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: *Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. *Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. *The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.



Beginning Iphone Games Development


Beginning Iphone Games Development
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Author : PJ Cabrera
language : en
Publisher: Apress
Release Date : 2010-08-03

Beginning Iphone Games Development written by PJ Cabrera and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-03 with Computers categories.


iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.



A Gamer S Introduction To Programming In C


A Gamer S Introduction To Programming In C
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Author : Aaron Langille
language : en
Publisher: CRC Press
Release Date : 2024-08-28

A Gamer S Introduction To Programming In C written by Aaron Langille and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-28 with Computers categories.


Turn your love of video games into a new love of programming by learning the ins and outs of writing code while also learning how to keep track of high scores, what video game heroes and loot boxes are made of, how the dreaded RNG (random number generation) works, and much, much more. This book is the first in an ongoing series designed to take readers from no coding knowledge to writing their own video games and interactive digital experiences using industry standard languages and tools. But coding books are technical, boring, and scary, aren’t they? Not this one. Within these pages, readers will find a fun and approachable adventure that will introduce them to the essential programming fundamentals like variables, computer-based math operations, RNG, logic structures, including if-statements and loops, and even some object-oriented programming. Using Visual Studio and C#, readers will write simple but fun console programs and text-based games that will build coding skills and confidence. Packed with practical examples and plain-language explanations, this book is structured like a video game, complete with levels to progress through, bonus levels for extra practice, cutscenes that offer info-packed coding breaks, and end-of-level code rewards to illustrate how everything fits together. Gain even more experience by exploring the resources and bonus materials at the companion website: https://welcomebraveadventurer.ca. Engaging and concise, this book is appealing to both a general readership as well as course convenors and students of programming. Put on your cap of +5 courage and level up by joining the coding adventure that awaits you inside!



Keys To Play


Keys To Play
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Author : Roger Moseley
language : en
Publisher: Univ of California Press
Release Date : 2016-10-28

Keys To Play written by Roger Moseley and has been published by Univ of California Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-28 with Games & Activities categories.


A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.



A Ludic Society


A Ludic Society
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Author : Natalie Denk
language : en
Publisher: Edition Donau-Universität Krems
Release Date : 2021-09-09

A Ludic Society written by Natalie Denk and has been published by Edition Donau-Universität Krems this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-09 with Psychology categories.


Contemporary game scholarship offers a broad palette of theories and methods inherited from such fields as sociology and communication studies, experimental sciences, literary analysis, educational sciences and cultural critique. At large, this inherently interdisciplinary research aims for a holistic perspective on the 'LUDIC SOCIETY'. With that in mind, this book is organized into four sections that present related and often intertwined ideas and observations about the ways we manifest ourselves in games and play, how games represent us in the present and in the past, how games and play change us, and what it all may mean for contemporary society. This book invites readers to engage with the key challenges of a ludic society, explore new perspectives and initiate fruitful discussions. It is aimed at both passionate game scholars and all those who want to get a first taste of the multifaceted research field of game studies.



Significant Zero


Significant Zero
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Author : Walt Williams
language : en
Publisher: Simon and Schuster
Release Date : 2017-09-19

Significant Zero written by Walt Williams and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-19 with Biography & Autobiography categories.


"An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"--



Super Mario Bros 3


Super Mario Bros 3
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Author : Alyse Knorr
language : en
Publisher: Boss Fight Books
Release Date : 2016-07-08

Super Mario Bros 3 written by Alyse Knorr and has been published by Boss Fight Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-08 with Computers categories.


A historical, critical, and personal look at the defining video game of the NES era.



Gaming Representation


Gaming Representation
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Author : Jennifer Malkowski
language : en
Publisher: Indiana University Press
Release Date : 2017-07-03

Gaming Representation written by Jennifer Malkowski and has been published by Indiana University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-03 with Games & Activities categories.


Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.