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Canine Centered Computing


Canine Centered Computing
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Canine Centered Computing


Canine Centered Computing
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Author : Larry Freil
language : en
Publisher:
Release Date : 2017

Canine Centered Computing written by Larry Freil and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Dog trainers categories.


Canines and humans have lived together for many thousands of years, to our mutual benefit. In addition to providing companionship, dogs can perform critical roles, such as assisting humans with medical concerns, searching for lost individuals, and detecting substances by scent. Researching how technology might be designed for canines has the potential to significantly improve the lives of both dogs and humans. We draw upon the extensive foundations and literature in human-centered computing to identify and adapt models and methods that are relevant for canines. Our work surveys the landscape of canine-centered computing and canine psychophysics, and generates a framework and set of guidelines to help inform the requirements, design, and evaluation of systems for canines. Our principal aim is to invite and challenge human computer interaction (HCI) researchers to contribute to the field of canine-centered computing, and we conclude with a call to action in this promising nascent field.



Canine Centered Computing


Canine Centered Computing
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Author : Larry Freil
language : en
Publisher: Now Publishers
Release Date : 2017-04-04

Canine Centered Computing written by Larry Freil and has been published by Now Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-04 with Computers categories.


Canine-centered Computing draws upon the extensive foundations and literature in human-centered computing to identify and adapt models and methods that are relevant for canines. It surveys the landscape of canine-centered computing and canine psychophysics, and generates a framework and set of guidelines to help inform the requirements, design, and evaluation of systems for canines.



Animal Computer Interaction And Beyond The Benefits Of Animalcentered Research And Design


Animal Computer Interaction And Beyond The Benefits Of Animalcentered Research And Design
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Author : Clara Mancini
language : en
Publisher: Frontiers Media SA
Release Date : 2023-02-06

Animal Computer Interaction And Beyond The Benefits Of Animalcentered Research And Design written by Clara Mancini and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-06 with Science categories.




Human Centered Computing


Human Centered Computing
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Author : Qiaohong Zu
language : en
Publisher: Springer
Release Date : 2015-03-03

Human Centered Computing written by Qiaohong Zu and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-03 with Computers categories.


This book constitutes revised selected papers from the refereed proceedings of the First Human Centered Computing Conference, HCC 2014, that consolidated and further develops the successful ICPCA/SWS conferences on Pervasive Computing and the Networked World. The 54 full papers and 30 short papers presented in this volume were carefully reviewed and selected from 152 submissions. These proceedings present research papers investigating into a variety of aspects towards human centric intelligent societies. They cover the categories: infrastructure and devices; service and solution; data and knowledge; and community.



Animal Computer Interaction


Animal Computer Interaction
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Author : Charlotte Robinson
language : en
Publisher:
Release Date : 2017

Animal Computer Interaction written by Charlotte Robinson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.




More Playful User Interfaces


More Playful User Interfaces
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Author : Anton Nijholt
language : en
Publisher: Springer
Release Date : 2015-05-18

More Playful User Interfaces written by Anton Nijholt and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-18 with Technology & Engineering categories.


This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.



Encyclopedia Of Computer Graphics And Games


Encyclopedia Of Computer Graphics And Games
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Author : Newton Lee
language : en
Publisher: Springer Nature
Release Date : 2024-01-19

Encyclopedia Of Computer Graphics And Games written by Newton Lee and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-19 with Computers categories.


Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA



Entertainment Computing Icec 2015


Entertainment Computing Icec 2015
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Author : Konstantinos Chorianopoulos
language : en
Publisher: Springer
Release Date : 2015-09-24

Entertainment Computing Icec 2015 written by Konstantinos Chorianopoulos and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-24 with Computers categories.


This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.



A Dog S World


A Dog S World
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Author : Jessica Pierce
language : en
Publisher: Princeton University Press
Release Date : 2023-04-18

A Dog S World written by Jessica Pierce and has been published by Princeton University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-18 with Nature categories.


From two of the world’s leading authorities on dogs, an imaginative journey into a future of dogs without people What would happen to dogs if humans simply disappeared? Would dogs be able to survive on their own without us? A Dog’s World imagines a posthuman future for dogs, revealing how dogs would survive—and possibly even thrive—and explaining how this new and revolutionary perspective can guide how we interact with dogs now. Drawing on biology, ecology, and the latest findings on the lives and behavior of dogs and their wild relatives, Jessica Pierce and Marc Bekoff—two of today’s most innovative thinkers about dogs—explore who dogs might become without direct human intervention into breeding, arranged playdates at the dog park, regular feedings, and veterinary care. Pierce and Bekoff show how dogs are quick learners who are highly adaptable and opportunistic, and they offer compelling evidence that dogs already do survive on their own—and could do so in a world without us. Challenging the notion that dogs would be helpless without their human counterparts, A Dog’s World enables us to understand these independent and remarkably intelligent animals on their own terms.



Advances In Electronics Communication And Computing


Advances In Electronics Communication And Computing
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Author : Pradeep Kumar Mallick
language : en
Publisher: Springer Nature
Release Date : 2021-01-28

Advances In Electronics Communication And Computing written by Pradeep Kumar Mallick and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-28 with Technology & Engineering categories.


This book comprises select proceedings of the international conference ETAEERE 2020, and covers latest research in the areas of electronics, communication and computing. The book includes different approaches and techniques for specific applications using particle swarm optimization, Otsu’s function and harmony search optimization algorithm, DNA-NAND gate, triple gate SOI MOSFET, micro-Raman and FTIR analysis, high-k dielectric gate oxide, spectrum sensing in cognitive radio, microstrip antenna, GPR with conducting surfaces, energy efficient packet routing, iBGP route reflectors, circularly polarized antenna, double fork shaped patch radiator, implementation of Doppler radar at 24 GHz, iris image classification using SVM, digital image forgery detection, secure communication, spoken dialog system, and DFT-DCT spreading strategies. Given the range of topics covered, this book can be useful for both students and researchers working in electronics and communication.