Entertainment Computing Icec 2015

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Entertainment Computing Icec 2015
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Author : Konstantinos Chorianopoulos
language : en
Publisher: Springer
Release Date : 2015-09-24
Entertainment Computing Icec 2015 written by Konstantinos Chorianopoulos and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-24 with Computers categories.
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
Entertainment Computing Icec 2017
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Author : Nagisa Munekata
language : en
Publisher: Springer
Release Date : 2017-08-23
Entertainment Computing Icec 2017 written by Nagisa Munekata and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-23 with Education categories.
This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.
Entertainment Computing Icec 2016
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Author : Günter Wallner
language : en
Publisher: Springer
Release Date : 2016-09-19
Entertainment Computing Icec 2016 written by Günter Wallner and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-19 with Computers categories.
This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.
Entertainment Computing Icec 2018
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Author : Esteban Clua
language : en
Publisher: Springer
Release Date : 2018-09-05
Entertainment Computing Icec 2018 written by Esteban Clua and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-05 with Computers categories.
This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.
Intelligent Computing
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Author : Kohei Arai
language : en
Publisher: Springer Nature
Release Date : 2021-07-05
Intelligent Computing written by Kohei Arai and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-05 with Technology & Engineering categories.
This book is a comprehensive collection of chapters focusing on the core areas of computing and their further applications in the real world. Each chapter is a paper presented at the Computing Conference 2021 held on 15-16 July 2021. Computing 2021 attracted a total of 638 submissions which underwent a double-blind peer review process. Of those 638 submissions, 235 submissions have been selected to be included in this book. The goal of this conference is to give a platform to researchers with fundamental contributions and to be a premier venue for academic and industry practitioners to share new ideas and development experiences. We hope that readers find this volume interesting and valuable as it provides the state-of-the-art intelligent methods and techniques for solving real-world problems. We also expect that the conference and its publications is a trigger for further related research and technology improvements in this important subject.
Augmented Reality Games I
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Author : Vladimir Geroimenko
language : en
Publisher: Springer
Release Date : 2019-05-10
Augmented Reality Games I written by Vladimir Geroimenko and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-10 with Computers categories.
This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also forstudents (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
16th International Conference On Applications Of Fuzzy Systems Soft Computing And Artificial Intelligence Tools Icafs 2023
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Author : Rafik A. Aliev
language : en
Publisher: Springer Nature
Release Date : 2025-02-12
16th International Conference On Applications Of Fuzzy Systems Soft Computing And Artificial Intelligence Tools Icafs 2023 written by Rafik A. Aliev and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-12 with Computers categories.
This book covers diverse areas of fuzzy logic, soft computing, and AI approaches such as uncertain computation, decision-making under imperfect information, deep learning, and others. The topics of the papers include theory and application of soft computing, decision theory with imperfect information, neuro-fuzzy technology, intelligent control, machine learning, evolutionary computing, fuzzy logic, and soft computing in engineering, industry, social sciences, business, economics, earth sciences, material sciences, and others. This book presents the proceedings of the 16th International Conference on Applications of Fuzzy Systems, Soft Computing, and Artificial Intelligence Tools, ICAFS-2023, held in Antalya, Turkey, on September 14–15, 2023. This will be a useful guide for academics, practitioners, and graduates in fields of fuzzy systems and soft computing. It would allow for attracting of interest in development and applying of these paradigms in various real fields.
Augmented Reality Virtual Reality And Computer Graphics
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Author : Lucio Tommaso De Paolis
language : en
Publisher: Springer
Release Date : 2016-06-10
Augmented Reality Virtual Reality And Computer Graphics written by Lucio Tommaso De Paolis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-10 with Computers categories.
The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial andmilitary sectors.
New Developments In Anxiety Disorders
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Author : Federico Durbano
language : en
Publisher: BoD – Books on Demand
Release Date : 2016-12-07
New Developments In Anxiety Disorders written by Federico Durbano and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-07 with Science categories.
This book collects the contribution of a selected number of clinical psychiatrists, interested in the clinical application of some aspects of neurobiology of anxiety. The seven chapters of the book address some issues related to the latest acquisitions of neurobiology, in particular those aspects that are related to responses to treatment - both psychological and pharmacological. Some chapters are also dedicated to the comorbidities, a rule rather than an exception when it comes to anxiety. Each author summarized the clinical importance of his work, underlining the clinical pitfalls of this new book on anxiety.
Transforming Society And Organizations Through Gamification
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Author : Agnessa Spanellis
language : en
Publisher: Springer Nature
Release Date : 2021-05-07
Transforming Society And Organizations Through Gamification written by Agnessa Spanellis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-07 with Business & Economics categories.
Gamification is the application of game-design elements and game principles to non-game contexts, and has been used to solve problems by applying characteristics of games. Though it has principally been applied in the areas of business and education, this book seeks to expand focus beyond this, looking at how gamification can be used for social change, the development of organizations and the implementation of the UN Sustainable Development goals. Including contributors from across the glove, it draws on a rich array of case studies, from inclusivity in the workplace to ecosystems in the Amazon. A timely contribution to an exciting, growing field, this book engages with the theoretical framework and lays out the foundations for a rigorous theory-based stream of research. It will be valuable reading to scholars and practitioners interested in social change, sustainability, gamification and organizational studies. Agnessa Spanellis (PhD, MEng) is an Assistant Professor at Heriot-Watt University, Scotland and a member of the Research Centre for Logistics and Sustainability at Edinburgh Business School, leading research on gamification for sustainable development and exploring how gamification can improve social and environmental sustainability, especially in more deprived and impoverished communities in low-income counties. J. Tuomas Harviainen (PhD, MBA) works as Associate Professor of information Practices at Tampere University, Finland. Harviainen's work ranges from information sharing in creative organizations to games and gamification. He firmly believes that good research can also be a form of societal activism.