Software Engineering Perspectives In Computer Game Development

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Software Engineering Perspectives In Computer Game Development
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Author : Kendra M. L. Cooper
language : en
Publisher: CRC Press
Release Date : 2021-07-05
Software Engineering Perspectives In Computer Game Development written by Kendra M. L. Cooper and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-05 with Computers categories.
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Software Engineering For Games In Serious Contexts
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Author : Kendra M. L. Cooper
language : en
Publisher: Springer Nature
Release Date : 2023-09-21
Software Engineering For Games In Serious Contexts written by Kendra M. L. Cooper and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-21 with Computers categories.
The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways. This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.
Computer Games And Software Engineering
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Author : Kendra M. L. Cooper
language : en
Publisher: CRC Press
Release Date : 2015-05-08
Computer Games And Software Engineering written by Kendra M. L. Cooper and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-08 with Computers categories.
Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to
Software Engineering For Game Developers
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Author : John P. Flynt
language : en
Publisher: Course Technology Ptr
Release Date : 2005
Software Engineering For Game Developers written by John P. Flynt and has been published by Course Technology Ptr this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Games categories.
"Software Engineering for Game Developers" is a unique guide—a toolbox for effectively building a computer game using practices that are fostered by software engineering. Examine each major phase of the software engineering lifecycle of an actual game and its developers and gather the tools you need to organize your programming into proper engineering patterns. This book documents a comprehensive development process that started from a set of requirements. This process guided the development team to consistently design and implement a game according to these requirements, staying within budget and delivering the game on time. The tools provided within this book are a valuable resource for software developers in any area—game software development professionals, game producers and designers, testers, writers, artists, and educators.
Artificial Intelligence In Education Posters And Late Breaking Results Workshops And Tutorials Industry And Innovation Tracks Practitioners Doctoral Consortium And Blue Sky
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Author : Andrew M. Olney
language : en
Publisher: Springer Nature
Release Date : 2024-07-01
Artificial Intelligence In Education Posters And Late Breaking Results Workshops And Tutorials Industry And Innovation Tracks Practitioners Doctoral Consortium And Blue Sky written by Andrew M. Olney and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-01 with Computers categories.
This volume constitutes poster papers and late breaking results presented during the 25th International Conference on Artificial Intelligence in Education, AIED 2024, which took place in Recife, Brazil, during July 8–12, 2024. The 18 full papers and 92 short papers were carefully reviewed and selected from 200 submissions. They are organized in topical sections as follows: Part One: Blue Sky, Industry, Innovation and Practitioner, WideAIED and Late-Breaking Results. Part Two: Late-Breaking Results, Doctoral Consortium, Workshops and Tutorials.
Games And Learning Alliance
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Author : Antonios Liapis
language : en
Publisher: Springer Nature
Release Date : 2019-11-20
Games And Learning Alliance written by Antonios Liapis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-20 with Computers categories.
This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.
Ai Game Development
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Author : Alex J. Champandard
language : en
Publisher: New Riders
Release Date : 2003
Ai Game Development written by Alex J. Champandard and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.
Ecgbl2011 Proceedings Of The 5th European Conference On Games Based Learning
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Author : Dimitris Gouscos
language : en
Publisher: Academic Conferences and Publishing International
Release Date :
Ecgbl2011 Proceedings Of The 5th European Conference On Games Based Learning written by Dimitris Gouscos and has been published by Academic Conferences and Publishing International this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Ecgbl2013 Proceedings Of The 6th European Conference On Games Based Learning
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Author : Patrick Felicia
language : en
Publisher: Academic Conferences Limited
Release Date : 2012
Ecgbl2013 Proceedings Of The 6th European Conference On Games Based Learning written by Patrick Felicia and has been published by Academic Conferences Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer simulation categories.
Global Perspectives On Gameful And Playful Teaching And Learning
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Author : Farber, Matthew
language : en
Publisher: IGI Global
Release Date : 2019-12-27
Global Perspectives On Gameful And Playful Teaching And Learning written by Farber, Matthew and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-27 with Education categories.
In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.