Software Engineering For Games In Serious Contexts

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Software Engineering For Games In Serious Contexts
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Author : Kendra M. L. Cooper
language : en
Publisher: Springer Nature
Release Date : 2023-09-21
Software Engineering For Games In Serious Contexts written by Kendra M. L. Cooper and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-21 with Computers categories.
The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways. This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.
Software Engineering For Game Developers
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Author : John P. Flynt
language : en
Publisher: Course Technology Ptr
Release Date : 2005
Software Engineering For Game Developers written by John P. Flynt and has been published by Course Technology Ptr this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Games categories.
"Software Engineering for Game Developers" is a unique guide—a toolbox for effectively building a computer game using practices that are fostered by software engineering. Examine each major phase of the software engineering lifecycle of an actual game and its developers and gather the tools you need to organize your programming into proper engineering patterns. This book documents a comprehensive development process that started from a set of requirements. This process guided the development team to consistently design and implement a game according to these requirements, staying within budget and delivering the game on time. The tools provided within this book are a valuable resource for software developers in any area—game software development professionals, game producers and designers, testers, writers, artists, and educators.
Trends And Applications In Software Engineering
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Author : Jezreel Mejia
language : en
Publisher: Springer
Release Date : 2018-09-26
Trends And Applications In Software Engineering written by Jezreel Mejia and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-26 with Computers categories.
This book gathers a selection of papers presented at the 2018 International Conference on Software Process Improvement (CIMPS 2018). CIMPS 2018 offered a global forum for researchers and practitioners to present and discuss the latest innovations, trends, findings, experiences and concerns in Software Engineering, embracing several aspects such as Software Processes, Security in Information and Communication Technology, and Big Data. Two of the conference’s main aims were to support the drive toward a holistic symbiosis of the academic world, society, industry, government and business community, and to promote the creation of networks by disseminating the results of recent research in order to align their needs. CIMPS 2018 was made possible by the support of the CIMAT A.C., CUCEI (Universidad de Guadalajara, México), AISTI (Associação Ibérica de Sistemas e Tecnologas de Informação), and ReCIBE (Revista electrónica de Computación, Informática, Biomédica y Electrónica).
Handbook Of Research On Gamification Dynamics And User Experience Design
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Author : Bernardes, Oscar
language : en
Publisher: IGI Global
Release Date : 2022-05-20
Handbook Of Research On Gamification Dynamics And User Experience Design written by Bernardes, Oscar and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-20 with Computers categories.
In today’s digital society, organizations must utilize technology in order to engage their audiences. Innovative game-like experiences are an increasingly popular way for businesses to interact with their customers; however, correctly implementing this technology can be a difficult task. To ensure businesses have the appropriate information available to successfully utilize gamification in their daily activities, further study on the best practices and strategies for implementation is required. The Handbook of Research on Gamification Dynamics and User Experience Design considers the importance of gamification in the context of organizations’ improvements and seeks to investigate game design from the experience of the user by providing relevant academic work, empirical research findings, and an overview of the field of study. Covering topics such as digital ecosystems, distance learning, and security awareness, this major reference work is ideal for policymakers, technology developers, managers, government officials, researchers, scholars, academicians, practitioners, instructors, and students.
Ecgbl2011 Proceedings Of The 5th European Conference On Games Based Learning
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Author : Dimitris Gouscos
language : en
Publisher: Academic Conferences and Publishing International
Release Date :
Ecgbl2011 Proceedings Of The 5th European Conference On Games Based Learning written by Dimitris Gouscos and has been published by Academic Conferences and Publishing International this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Ecgbl2013 Proceedings Of The 6th European Conference On Games Based Learning
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Author : Patrick Felicia
language : en
Publisher: Academic Conferences Limited
Release Date : 2012
Ecgbl2013 Proceedings Of The 6th European Conference On Games Based Learning written by Patrick Felicia and has been published by Academic Conferences Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer simulation categories.
Software Engineering Perspectives In Computer Game Development
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Author : Kendra M. L. Cooper
language : en
Publisher: CRC Press
Release Date : 2021-07-04
Software Engineering Perspectives In Computer Game Development written by Kendra M. L. Cooper and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-04 with Computers categories.
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Software Process Improvement And Capability Determination
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Author : Paul M. Clarke
language : en
Publisher: Springer
Release Date : 2016-05-11
Software Process Improvement And Capability Determination written by Paul M. Clarke and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-11 with Business & Economics categories.
This book constitutes the refereed proceedings of the 16th International Conference on Software Process Improvement and Capability Determination, SPICE 2016, held in Dublin, Ireland, in June 2016. The 28 full papers presented together with 5 short papers were carefully reviewed and selected from 52 submissions. The papers are organized in the following topical sections: SPI in regulated and safety critical domains; gamification and education issues in SPI; SPI in agile and small settings; SPI and assessment; SPI and project management concerns; empirical research case studies of SPI; knowledge and human communications issues in SPI.
Translation And Translation Studies In The Japanese Context
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Author : Nana Sato-Rossberg
language : en
Publisher: A&C Black
Release Date : 2012-08-09
Translation And Translation Studies In The Japanese Context written by Nana Sato-Rossberg and has been published by A&C Black this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-09 with Language Arts & Disciplines categories.
Japan is often regarded as a 'culture of translation'. Oral and written translation has played a vital role in Japan over the centuries and led to a formidable body of thinking and research. This is rooted in a context about which little information has been available outside of Japan in the past. The chapters examine the current state of translation studies as an academic discipline in Japan and a range of historical aspects (for example, translation of Chinese vernacular novels in early modern times, the role of translation in Japan's modernization, changes in stylistic norms in Meiji-period translations, 'thick translation' of indigenous Ainu place names), as well as creative aspects of translation in modern and postwar Japan. Other chapters explore contemporary phenomena such as the intralingual translation of Japanese expressions embedded in English texts emanating from diasporic contexts, the practice of pre-translation or writing for an international audience from the outset, the innovative practice of reverse localization of Japanese video games back into Japanese, and community interpreting practices and research.
Computer Supported Education
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Author : Bruce M. McLaren
language : en
Publisher: Springer
Release Date : 2019-06-19
Computer Supported Education written by Bruce M. McLaren and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-19 with Education categories.
This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Computer Supported Education, CSEDU 2018, held in Funchal, Madeira, Portugal, in March 2018. The 27 revised full papers were carefully reviewed and selected from 193 submissions. The papers deal with the following topics: new educational environments, best practices and case studies of innovative technology-based learning strategies, institutional policies on computer-supported education including open and distance education.