Entertainment Computing Icec 2017


Entertainment Computing Icec 2017
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Entertainment Computing Icec 2017


Entertainment Computing Icec 2017
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Author : Nagisa Munekata
language : en
Publisher: Springer
Release Date : 2017-08-23

Entertainment Computing Icec 2017 written by Nagisa Munekata and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-23 with Education categories.


This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.



Entertainment Computing Icec 2023


Entertainment Computing Icec 2023
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Author : Paolo Ciancarini
language : en
Publisher: Springer Nature
Release Date : 2023-12-15

Entertainment Computing Icec 2023 written by Paolo Ciancarini and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-15 with Computers categories.


This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .



Entertainment Computing Icec 2016


Entertainment Computing Icec 2016
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Author : Günter Wallner
language : en
Publisher: Springer
Release Date : 2016-09-19

Entertainment Computing Icec 2016 written by Günter Wallner and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-19 with Computers categories.


This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.



Entertainment Computing Icec 2022


Entertainment Computing Icec 2022
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Author : Barbara Göbl
language : en
Publisher: Springer Nature
Release Date : 2022-10-24

Entertainment Computing Icec 2022 written by Barbara Göbl and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-24 with Computers categories.


This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.



Entertainment Computing Icec 2018


Entertainment Computing Icec 2018
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Author : Esteban Clua
language : en
Publisher: Springer
Release Date : 2018-09-05

Entertainment Computing Icec 2018 written by Esteban Clua and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-05 with Computers categories.


This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.



Entertainment Computing Icec 2021


Entertainment Computing Icec 2021
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Author : Jannicke Baalsrud Hauge
language : en
Publisher: Springer Nature
Release Date : 2021-10-31

Entertainment Computing Icec 2021 written by Jannicke Baalsrud Hauge and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-31 with Computers categories.


This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.



Entertainment Computing Icec 2020


Entertainment Computing Icec 2020
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Author : Nuno J. Nunes
language : en
Publisher: Springer Nature
Release Date : 2021-01-04

Entertainment Computing Icec 2020 written by Nuno J. Nunes and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-04 with Computers categories.


This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.



Entertainment Computing And Serious Games


Entertainment Computing And Serious Games
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Author : Erik van der Spek
language : en
Publisher: Springer Nature
Release Date : 2019-11-07

Entertainment Computing And Serious Games written by Erik van der Spek and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-07 with Computers categories.


This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.



Entertainment Computing Icec 2015


Entertainment Computing Icec 2015
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Author : Konstantinos Chorianopoulos
language : en
Publisher: Springer
Release Date : 2015-09-24

Entertainment Computing Icec 2015 written by Konstantinos Chorianopoulos and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-24 with Computers categories.


This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.



Entertainment Computing Icec 2018


Entertainment Computing Icec 2018
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Author : Esteban Clua
language : en
Publisher:
Release Date : 2018

Entertainment Computing Icec 2018 written by Esteban Clua and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Entertainment computing categories.


This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.