Entertainment Computing Icec 2018

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Entertainment Computing Icec 2018
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Author : Esteban Clua
language : en
Publisher: Springer
Release Date : 2018-09-05
Entertainment Computing Icec 2018 written by Esteban Clua and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-05 with Computers categories.
This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.
Entertainment Computing Icec 2021
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Author : Jannicke Baalsrud Hauge
language : en
Publisher: Springer Nature
Release Date : 2021-10-31
Entertainment Computing Icec 2021 written by Jannicke Baalsrud Hauge and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-31 with Computers categories.
This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Entertainment Computing Icec 2023
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Author : Paolo Ciancarini
language : en
Publisher: Springer Nature
Release Date : 2023-11-13
Entertainment Computing Icec 2023 written by Paolo Ciancarini and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-13 with Computers categories.
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .
Entertainment Computing Icec 2024
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Author : Pablo Figueroa
language : en
Publisher: Springer Nature
Release Date : 2024-11-25
Entertainment Computing Icec 2024 written by Pablo Figueroa and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-25 with Computers categories.
This book constitutes the refereed proceedings of the 23rd International Conference on Entertainment Computing (IFIP-ICEC 2024) which was held in Manaus, Brazil, during September 30 – October 3, 2024. The 13 full papers, 8 short papers and 17 papers of other types presented in this volume were carefully reviewed and selected from 60 submissions. The works collected in this volume discuss latest findings in the areas of Game Experience, Player Engagement and Analysis, Serious Gameplay, Entertainment Methods and Tools, Extended Reality and Game Design.
Entertainment Computing Icec 2020
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Author : Nuno J. Nunes
language : en
Publisher: Springer Nature
Release Date : 2021-01-04
Entertainment Computing Icec 2020 written by Nuno J. Nunes and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-04 with Computers categories.
This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.
Entertainment Computing Icec 2022
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Author : Barbara Göbl
language : en
Publisher: Springer Nature
Release Date : 2022-10-24
Entertainment Computing Icec 2022 written by Barbara Göbl and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-24 with Computers categories.
This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Entertainment Computing And Serious Games
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Author : Erik van der Spek
language : en
Publisher: Springer Nature
Release Date : 2019-11-07
Entertainment Computing And Serious Games written by Erik van der Spek and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-07 with Computers categories.
This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.
Springer Handbook Of Augmented Reality
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Author : Andrew Yeh Ching Nee
language : en
Publisher: Springer Nature
Release Date : 2023-01-01
Springer Handbook Of Augmented Reality written by Andrew Yeh Ching Nee and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-01 with Technology & Engineering categories.
The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the fundamentals of AR and its associated science. The handbook begins by presenting the development of AR over the last few years, mentioning the key pioneers and important milestones. It then moves to the fundamentals and principles of AR, such as photogrammetry, optics, motion and objects tracking, and marker-based and marker-less registration. The book discusses both software toolkits and techniques and hardware related to AR, before presenting the applications of AR. This includes both end-user applications like education and cultural heritage, and professional applications within engineering fields, medicine and architecture, amongst others. The book concludes with the convergence of AR with other emerging technologies, such as Industrial Internet of Things and Digital Twins. The handbook presents a comprehensive reference on AR technology from an academic, industrial and commercial perspective, making it an invaluable resource for audiences from a variety of backgrounds.
Videogame Sciences And Arts
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Author : Liliana Vale Costa
language : en
Publisher: Springer Nature
Release Date : 2024-01-02
Videogame Sciences And Arts written by Liliana Vale Costa and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-02 with Computers categories.
This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.
Design Computing And Cognition 20
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Author : John S. Gero
language : en
Publisher: Springer Nature
Release Date : 2022-02-24
Design Computing And Cognition 20 written by John S. Gero and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-24 with Technology & Engineering categories.
The papers in this volume are from the Ninth International Conference on Design Computing and Cognition (DCC’20) held virtually at the Georgia Institute of Technology, Atlanta, USA. They represent the state-of-the-art of research and development in design computing and design cognition including the increasingly active area of design cognitive neuroscience. They are of particular interest to design researchers, developers and users of advanced computation in designing as well as to design educators. This volume contains knowledge about the cognitive behavior of designers, which is valuable for those who need to gain a better understanding of designing.