Class On Screen

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Class On Screen
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Author : Sarah Attfield
language : en
Publisher: Springer Nature
Release Date : 2020-09-07
Class On Screen written by Sarah Attfield and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-07 with Social Science categories.
This book provides an analysis of the global working class on film and considers the ways in which working-class experience is represented in film around the world. The book argues that representation is important because it shapes the way people understand working-class experience and can either reinforce or challenge stereotypical depictions. Film can shape and shift discussions of class, and this book provides an interdisciplinary study of the ways in which working-class experience is portrayed through this medium. It analyses the impact of contemporary films such as Sorry To Bother You, This is England and Le Harve that focus on working class life. Attfield demonstrates that the global working class are characterised by diversity of race, ethnicity, gender, religion and sexuality but that there are commonalities of experience despite geographical distance and cultural difference. The book is structured around themes such as work, culture, diasporas, gender and sexuality, and race.
Beginning Android Games
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Author : Mario Zechner
language : en
Publisher: Apress
Release Date : 2016-12-08
Beginning Android Games written by Mario Zechner and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-08 with Computers categories.
Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
C Primer
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Author : Stanley B. Lippman
language : en
Publisher: Addison-Wesley
Release Date : 2005-02-14
C Primer written by Stanley B. Lippman and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-02-14 with Computers categories.
This popular tutorial introduction to standard C++ has been completely updated, reorganized, and rewritten to help programmers learn the language faster and use it in a more modern, effective way. Just as C++ has evolved since the last edition, so has the authors' approach to teaching it. They now introduce the C++ standard library from the beginning, giving readers the means to write useful programs without first having to master every language detail. Highlighting today's best practices, they show how to write programs that are safe, can be built quickly, and yet offer outstanding performance. Examples that take advantage of the library, and explain the features of C++, also show how to make the best use of the language. As in its previous editions, the book's authoritative discussion of fundamental C++ concepts and techniques makes it a valuable resource even for more experienced programmers. Program Faster and More Effectively with This Rewritten Classic Restructured for quicker learning, using the C++ standard library Updated to teach the most current programming styles and program design techniques Filled with new learning aids that emphasize important points, warn about common pitfalls, suggest good programming practices, and provide general usage tips Complete with exercises that reinforce skills learned Authoritative and comprehensive in its coverage The source code for the book's extended examples is available on the Web at the address below.
Html5 Games
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Author : Jacob Seidelin
language : en
Publisher: John Wiley & Sons
Release Date : 2011-11-30
Html5 Games written by Jacob Seidelin and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-30 with Computers categories.
Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more. Aims directly at a new way to develop games for the web through the use of HTML5 Demonstrates how to make iOS and Android web apps Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.
Xlib Programming Manual Rel 5
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Author : Adrian Nye
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 1992
Xlib Programming Manual Rel 5 written by Adrian Nye and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computers categories.
Covering X11 Release 5, the Xlib Programming Manual is a complete guide to programming the X library (Xlib), the lowest level of programming interface to X. It includes introductions to internationalization, device-independent color, font service, and scalable fonts. Includes chapters on: X Window System concepts A simple client application Window attributes The graphics context Graphics in practice Color Events Interclient communication Internationalization The Resource Manager A complete client application Window management This manual is a companion to Volume 2, Xlib Reference Manual.
Beginning Android Games
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Author : Robert Green
language : en
Publisher: Apress
Release Date : 2013-01-26
Beginning Android Games written by Robert Green and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-26 with Computers categories.
Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.
The Healthy Eating And Active Time Club Curriculum
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Author : Christina Economos
language : en
Publisher: Human Kinetics
Release Date : 2014-07-18
The Healthy Eating And Active Time Club Curriculum written by Christina Economos and has been published by Human Kinetics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-18 with Education categories.
Early elementary years are perfect for instilling healthy habits in children—and The Healthy Eating and Active Time Club Curriculum: Teaching Children to Live Well offers you the resources and tools you need to instill those healthy habits. The text helps children understand what a healthy diet is and how to stay physically active every day. The children learn how to make healthier nutrition and activity choices, and they discover how healthy eating and regular physical activity keep them feeling their best. The Healthy Eating and Active Time Club Curriculum: Teaching Children to Live Well comes with a web resource that contains two sections. The first section supplies many reproducibles, including activity and food cards, worksheets, separate activity books for grades 1 to 3, and Cool Moves, which are warm-up and cool-down exercises for use in the classroom. This section also offers a chart that details how the curriculum meets Massachusetts state education standards (which have incorporated the common core standards) in English language arts; math; comprehensive health; history and social science; arts; and science, technology, and engineering. The second section of the web resource contains a detailed book called After-School HEAT Club Curriculum. This web book reinforces the print book’s material and contains lessons and activities for after-school programs that extend the classroom learning and bring that learning to life. These activities include art projects, active games, food activities (including using healthy recipes), and ways to educate the entire family about healthy living. The Healthy Eating and Active Time Club: Teaching Children to Live Well and its accompanying resources offer an array of tools for teachers: • Grade-specific activity books on the web resource, allowing you to print out materials that you need for each lesson • Extensions that connect the book’s content to physical education, library, and art • Academic connections that help you incorporate the contents into comprehensive health, math, science and technology, language arts, social studies, and art lessons • Background information that gives you everything you need to know and teach the lessons (including objectives, preparation, materials, and key talking points) • A Go Green section in each lesson that helps you incorporate environmental messages into the lesson, if you so choose The Healthy Eating and Active Time Club: Teaching Children to Live Well is a multifaceted resource that will help you engage students with activities that teach valuable lessons and life skills. Through this resource, students will learn the value of increasing their consumption of fruits, vegetables, low-fat milk, and whole grains; decrease their intake of foods high in saturated fat and sugar; and increase their time in physical activity. They will also learn how to decrease their screen time while discovering how to engage in environmentally friendly practices. The Healthy Eating and Active Time Club: Teaching Children to Live Well is a win–win for you and your students.
Official Guide To Financial Accounting Using Tally Erp 9
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Author : Tally Education pvt. Ltd
language : en
Publisher: BPB Publications
Release Date : 2018-06-02
Official Guide To Financial Accounting Using Tally Erp 9 written by Tally Education pvt. Ltd and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-02 with Computers categories.
It provides step-by-step instructions for Installation Creating a Company Features & Configuration Ledgers & Groups Inventory Voucher Entry Stock Journal Credit/Debit Notes Purchase and Sales Registers Accounting Reports P/L Statements Trial Balance Cheque Printing Statement of A/c Deposit Slips Bank Reconciliation Salary Processing Generating Financial Reports Cost Centre Order Processing Data Backup & Restore Payroll TDS E-Filing Emailing Concepts & Implementation of GST, GST Reports, Input Tax Credit, GSTR-1/2/3B Return, Depreciation, E-Way Bill, File quarterly e-TDS/TCS, EEZ, sales from other territories to UT, COMPOSITION SCHEME, Practical Exercises and all NEW FEATURES OF 6.1/ 6.2/6.3/6.4 ......and Much More.
Deploying Ipads In The Classroom
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Author : Guy Hart-Davis
language : en
Publisher: Apress
Release Date : 2017-11-07
Deploying Ipads In The Classroom written by Guy Hart-Davis and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-07 with Computers categories.
Master the skills and knowledge to plan and execute a deployment of iPads that will suit your school and your classroom. This book helps you evaluate your various options for deploying iPads—from configuring the tablets manually, through using Apple Configurator for imaging tablets, to subscribing to the heavy-duty Apple School Manager web service—and then shows you how to put your chosen approach into practice. Step-by-step instructions and practical examples walk you through the key questions you need to answer to get the most from your IT investment and then show you how to turn your decisions into deeds. The iPad is a wonderful device for helping students to study more comfortably and learn more quickly. Apple’s popular tablet enables you to put in each student’s hands a full-power computer that enables her to access resources both on the school’s network and on the Internet; communicate via email, instant messaging, and video chat; and createdigital content that she can submit effortlessly to your online marking system. Students love using the iPad—perhaps even more than teachers do! What You'll Learn Plan your iPad deployment and choose the right iPad models, accessories, and apps Image, configure, and deploy iPads in your classroom Review tips, tricks, and techniques for managing iPads and keeping your digital classroom running smoothly Who This Book Is For Teachers and IT administrators at schools or colleges, and administrators and organizers in other bodies that need to deploy iPads en masse to conference attendees or hotel visitors
Ruby Programming For The Absolute Beginner
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Author : Jerry Lee Ford Jr.
language : en
Publisher: Course Technology PTR
Release Date : 2007
Ruby Programming For The Absolute Beginner written by Jerry Lee Ford Jr. and has been published by Course Technology PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.
Targeting the novice, this guide teaches the basics of computer programming with Ruby through the creation of simple computer games. Not only will this "learn by doing" approach provide programmers with an instant sense of accomplishment, but its also a fun way to learn.