Cognitive Biases In Design

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Cognitive Biases In Design
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Author : Joo-Hwa Bay
language : en
Publisher:
Release Date : 2001
Cognitive Biases In Design written by Joo-Hwa Bay and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Architectural design categories.
Cognitive Biases In Visualizations
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Author : Geoffrey Ellis
language : en
Publisher: Springer
Release Date : 2018-09-27
Cognitive Biases In Visualizations written by Geoffrey Ellis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-27 with Computers categories.
This book brings together the latest research in this new and exciting area of visualization, looking at classifying and modelling cognitive biases, together with user studies which reveal their undesirable impact on human judgement, and demonstrating how visual analytic techniques can provide effective support for mitigating key biases. A comprehensive coverage of this very relevant topic is provided though this collection of extended papers from the successful DECISIVe workshop at IEEE VIS, together with an introduction to cognitive biases and an invited chapter from a leading expert in intelligence analysis. Cognitive Biases in Visualizations will be of interest to a wide audience from those studying cognitive biases to visualization designers and practitioners. It offers a choice of research frameworks, help with the design of user studies, and proposals for the effective measurement of biases. The impact of human visualization literacy, competence and human cognition on cognitive biases are also examined, as well as the notion of system-induced biases. The well referenced chapters provide an excellent starting point for gaining an awareness of the detrimental effect that some cognitive biases can have on users’ decision-making. Human behavior is complex and we are only just starting to unravel the processes involved and investigate ways in which the computer can assist, however the final section supports the prospect that visual analytics, in particular, can counter some of the more common cognitive errors, which have been proven to be so costly.
Human Centered Learning Design In The Ai Era
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Author : Asrifan, Andi
language : en
Publisher: IGI Global
Release Date : 2025-07-03
Human Centered Learning Design In The Ai Era written by Asrifan, Andi and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-03 with Education categories.
As AI becomes more ingrained learning systems, there is an opportunity and responsibility to ensure human aspects in education. Human-centered design and innovation offers empathy, inclusiveness, and guides AI tools to be more personal to provide a more meaningful learning experience. By exploring the principles and practices of human-centered learning design in an AI-driven world, we can address how educators, designers, and policymakers can collaborate to foster ethical, responsive, and equitable educational systems. Human-Centered Learning Design in the AI Era explores education, providing a basis for studying how technology might improve learning outcomes, stimulate innovation, and solve social problems. Covering topics such as policy, education, and AI, this book is an excellent resource for university professors, lecturers, academic leaders, researchers, and more.
Design User Experience And Usability Theory Methodology And Management
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Author : Aaron Marcus
language : en
Publisher: Springer
Release Date : 2017-06-28
Design User Experience And Usability Theory Methodology And Management written by Aaron Marcus and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-28 with Computers categories.
The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 168 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. LNCS 10288: The 56 papers included in this volume are organized in topical sections on design thinking and design philosophy; aesthetics and perception in design; user experience evaluation methods and tools; user centered design in the software development lifecycle; DUXU education and training. LNCS 10289: The 56 papers included in this volume are organized in topical sections on persuasive and emotional design; mobile DUXU; designing the playing experience; designing the virtual, augmented and tangible experience; wearables and fashion technology. LNCS 10290: The 56 papers included in this volume are organized in topical sections on information design; understanding the user; DUXU for children and young users; DUXU for art, culture, tourism and environment; DUXU practice and case studies.
Psychology Of Ux Design
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Author : Alok Kumar
language : en
Publisher: BPB Publications
Release Date : 2024-07-24
Psychology Of Ux Design written by Alok Kumar and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-24 with Computers categories.
DESCRIPTION Understanding how users think, feel, and interact with digital products is crucial for creating designs that not only look good but also deliver exceptional user satisfaction. This book will help designers learn the fundamentals of design through the lenses of psychology, gamification, and biases. It includes numerous examples from actual mobile apps and websites, both Indian and global, allowing readers to connect the dots and deeply understand the psychological reasons behind various designs. Readers will understand how Fitt's law, Hick's law, and Miller's law shape layouts and decisions. They will also learn to use Gestalt principles for intuitive interfaces. You will discover how user behavior is influenced by the Zeigarnik effect, Halo effect, and Goal Gradient effect. The book will help you discover tips and tricks for gamifying your product, leading to better user acquisition and retention. Readers will learn about key biases that can impact design decisions. Featuring examples from well-known brands like Myntra, LinkedIn, Airbnb, MakeMyTrip, Swiggy, Zepto, Amazon, Flipkart, Walmart, and many more, this book connects with the products you use daily, helping you apply similar insights to your designs. Non-designers will also benefit from this book, as it provides valuable insights into the thought processes behind the design of physical and digital products, enabling them to observe and appreciate the design elements in their surroundings. KEY FEATURES ● Learn design with examples from booming startups and digital products. ● Learn how the fundamentals of psychology help enhance design and process. ● Learn gamification with the product’s examples you use everyday. WHAT YOU WILL LEARN ● Understand the psychological reasons behind every design. ● Predict user behavior and make informed design decisions. ● Motivate users to perform specific tasks. ● Apply gamification theories to enhance user adoption. ● Avoid biases during design development and review. WHO THIS BOOK IS FOR This book is intended for UX designers, UI designers, graphic designers, product managers, and any other designers interested in understanding their audience better. TABLE OF CONTENTS Section I – Psychology Laws 1. Fitt’s Law 2. Hick’s Law 3. Miller’s Law 4. Jakob’s Law 5. Tesler’s Law 6. Gestalt’s Law 7. Doherty Threshold Section II – Psychological Effects 8. Zeigarnik Effect 9. Storytelling Effect 10. Halo Effect 11. Goal Gradient Effect 12. Picture Superiority Effect 13. Von Restorff Effect Section III – Gamification 14. Gamification in UX Design Section IV – Biases 15. Biases in UX Design
Design Computing And Cognition 24
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Author : John S. Gero
language : en
Publisher: Springer Nature
Release Date : 2024-09-28
Design Computing And Cognition 24 written by John S. Gero and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-28 with Technology & Engineering categories.
This book publishes the reviewed and revised texts of the papers delivered at the Eleventh International Conference on Design Computing – DCC’24 held at Concordia University in Montreal, Canada. These papers span the range of design research from artificial intelligence, cognitive science, cognitive neuroscience to computational theories applies to design. The papers are published in two volumes and are grouped under the following headings: Design Processes, Design Creativity, Design Cognition, Shape and Form, Design Technology, AI and Design, Design and Brain Behaviors, and Design AI Applications. These two volumes form an archival record of current cutting-edge research studying design scientifically. They demonstrate the range of approaches being used to characterize designing as a process. At the same time they show that there is a commonality in designing independent of design discipline. These volumes will be of interest to design researchers in both academia and industry and to anyone who needs to obtain a better understanding of designing.
Can Survey Design Reduce Anchoring Bias In Recall Data Evidence From Malawi
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Author : Godlonton, Susan
language : en
Publisher: Intl Food Policy Res Inst
Release Date : 2021-11-04
Can Survey Design Reduce Anchoring Bias In Recall Data Evidence From Malawi written by Godlonton, Susan and has been published by Intl Food Policy Res Inst this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-04 with Political Science categories.
Recall biases in retrospective survey data are widely considered to be pervasive and have important implications for effective agricultural research. In this paper, we leverage the survey design literature and test three strategies to attenuate mental anchoring in retrospective data collection: question order effects, retrieval cues, and aggregate (community) anchoring. We embed a survey design experiment in a longitudinal survey of smallholder farmers in Malawi and focus on anchoring bias in maize production and happiness exploiting differences between recalled and concurrent responses. We find that asking for retrospective data before concurrent data reduces recall bias by approximately 34% for maize production, a meaningful improvement with no increase in survey data collection costs. Retrieval cues are less successful in reducing the bias for maize reports and involve more data collection time, while community anchors can exacerbate the bias. Reversing the order of questions and retrieval cues do not help to ease the bias for happiness reports.
Designing For Human Intelligence In An Artificial Intelligence World
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Author : Jerome L. Rekart
language : en
Publisher: Springer Nature
Release Date : 2025-06-06
Designing For Human Intelligence In An Artificial Intelligence World written by Jerome L. Rekart and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-06 with Mathematics categories.
How we think and react has a direct impact on experience design, but often designers don't understand the "whys" behind their best practices, leaving them at risk for misusing or underutilizing those designs. Similarly, psychologists/neuroscientists don't understand the design decisions that their science is informing and how they might be leveraged further. This book explores how neuroscience and cognitive psychology inform experience design, within the modern context of research and technological advances. With a conversational and playful tone, this book begins by grounding you in research and AI. That foundation then allows you to expand your repertoire through chapters on design-relevant cognitive phenomena such as memory, learning, and perception. By delving into how our brains handle these processes and how our designs can effectively (or ineffectively) leverage them, the book follows a journey that weaves academic learning with practical, real-world applications and examples. With the widespread availability of generative AI tools, understanding the intersection of human cognition and design and how that knowledge can be used to build a bridge between the brain and the software has become even more critical. By understanding the brain and human behavior more completely, designers will be able to effectively use AI as an accelerator for tactical projects and provide the context that is unique to the human ability to understand the "why.”
Eccws 2017 16th European Conference On Cyber Warfare And Security
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Author : Academic Conferences and Publishing Limited
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2017
Eccws 2017 16th European Conference On Cyber Warfare And Security written by Academic Conferences and Publishing Limited and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Social Science categories.
Visualization Psychology
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Author : Danielle Albers Szafir
language : en
Publisher: Springer Nature
Release Date : 2023-11-06
Visualization Psychology written by Danielle Albers Szafir and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-06 with Computers categories.
This book designates Visualization Psychology as an interdisciplinary subject. The book contains literature reviews and experimental works that exemplify a range of open questions at this critical intersection. It also includes discourses that envision how the subject may be developed in the coming years and decades. The field of visualization is a rich playground for discovering new knowledge in both visualization and psychology. As visualization techniques augment human cognition, these techniques must be developed and improved by building on theoretical, empirical and methodological knowledge from psychology. At the same time, visualization processes surface numerous phenomena about interactions between the human mind and digital entities, such as data, visual imagery, algorithms, and computer-generated predictions and recommendations. Visualization psychology is a new type of science in the making.