Collaborative Worldbuilding For Video Games

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Collaborative Worldbuilding For Video Games
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Author : Kaitlin Tremblay
language : en
Publisher: CRC Press
Release Date : 2023-03-08
Collaborative Worldbuilding For Video Games written by Kaitlin Tremblay and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-08 with Games & Activities categories.
This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding
How To Queer The World
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Author : Bo Ruberg
language : en
Publisher: NYU Press
Release Date : 2025-04-22
How To Queer The World written by Bo Ruberg and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-22 with Social Science categories.
What video games teach us about building a better world What does it mean to build a world? Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us. How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underlying systems rather than surface-level representation. They also offer opportunities to envision alternate and queer ways of living, loving, desiring, and being. Each of the chapters in this book presents a close reading of a video game that illustrates one way of building worlds and encoding them with meaning, focusing on elements of digital media often overlooked as technical rather than cultural. From the design of game mechanics and user interfaces to the use of graphics software and physics simulations, Bo Ruberg argues that these aspects of video games represent a critical toolkit for seeing the work of worldbuilding differently—in video games and beyond. Simultaneously, each of these video games models an approach to what Ruberg terms “queer worldbuilding.” Queer worldbuilding radically remakes the world by destabilizing the fundamental logics of our own universe: who we are, what we can do, how our bodies move, and how we exist within time and space.
Collaborative Worldbuilding For Writers And Gamers
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Author : Trent Hergenrader
language : en
Publisher: Bloomsbury Publishing
Release Date : 2018-10-18
Collaborative Worldbuilding For Writers And Gamers written by Trent Hergenrader and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-18 with Language Arts & Disciplines categories.
The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
Story Mode
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Author : Julialicia Case
language : en
Publisher: Bloomsbury Publishing
Release Date : 2024-01-25
Story Mode written by Julialicia Case and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-25 with Language Arts & Disciplines categories.
Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.
Tabletop Rpg Influence
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Author : Ethan Parker
language : en
Publisher: Publifye AS
Release Date : 2025-03-31
Tabletop Rpg Influence written by Ethan Parker and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-31 with Performing Arts categories.
Tabletop RPG Influence explores the surprising and significant impact of tabletop role-playing games on our culture. Examining gaming history, the book reveals how these games have shaped narrative structures and fueled interactive storytelling across various media. It argues that tabletop RPGs aren't just a niche hobby but a powerful force that pioneered player agency and collaborative creativity, influencing everything from video game design to improvisational theatre. The book traces the evolution of tabletop RPGs, starting from their wargaming roots in the 1970s and progressing to their modern-day relevance in education and entertainment. Did you know that the emphasis on character development in modern games owes a great deal to the techniques first explored in tabletop RPGs? Or that the collaborative world-building central to these games has found its way into therapeutic practices? The book presents its argument through historical analysis, case studies, and interviews. Divided into three parts, the book first introduces the core mechanics of tabletop RPGs. It then delves into specific examples of their influence, such as the impact of Dungeons & Dragons on early computer games. Finally, it demonstrates the ongoing relevance of tabletop RPGs in education, therapy, and the broader entertainment industry, emphasizing their profound cultural impact and lasting legacy.
A Worldbuilder S Guide To Societies
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Author : Brent A. Stypczynski
language : en
Publisher: McFarland
Release Date : 2023-09-25
A Worldbuilder S Guide To Societies written by Brent A. Stypczynski and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-25 with Literary Criticism categories.
In fantastic worlds like Gondor, Westeros, Ankh-Morpork, Waterdeep, and Hogsmeade, the societies that inhabit them play important roles in capturing the feel of their settings. Societies create characters and plots, provide space for action, and reflect history. Building vibrant and interesting societies is a core element of worldbuilding in the fantasy genres. This guide walks the reader through different aspects of societies to help construct fictional worlds with greater ease. Examples of societies built by numerous authors in the fantasy, urban/modern fantasy, and paranormal romance genres are interwoven to illustrate concepts. Throughout, this book is descriptive and suggestive rather than prescriptive, and is intended to inform as well as inspire the worldbuilder.
A Practical Guide To Level Design
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Author : Benjamin Bauer
language : en
Publisher: CRC Press
Release Date : 2023-02-28
A Practical Guide To Level Design written by Benjamin Bauer and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-28 with Computers categories.
Written by an AAA industry expert with over 20 years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and soft skills required to thrive in the gaming industry. This book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. This book includes essential chapters on topics such as social skills, soft skills, world-building, level design direction, production, as well as how to gain employment in the industry. This book will be of great interest to all level designers, content leads, and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.
Being Dragonborn
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Author : Mike Piero
language : en
Publisher: McFarland
Release Date : 2021-09-28
Being Dragonborn written by Mike Piero and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-28 with Games & Activities categories.
The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to "playing" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.
Games And Learning Alliance
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Author : Avo Schönbohm
language : en
Publisher: Springer Nature
Release Date : 2024-12-17
Games And Learning Alliance written by Avo Schönbohm and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-17 with Computers categories.
This volume LNCS constitutes the refereed proceedings of the 13th International Conference on Games and Learning Alliance, GALA 2024, held in Berlin, Germany during November 20-22, 2024. The 30 full papers and 15 short papers were carefully reviewed and selected from 103 submissions. They focus on Designing for Engagement;, Sustainability and Environmental Literacy in Serious Games; Detecting Deception and Developing Leadership; Futures Literacy; Serious Games for Health and Immersive Learning.
Ultraviolet Grasslands 2e
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Author : Luka Rejec
language : en
Publisher:
Release Date : 2023-02
Ultraviolet Grasslands 2e written by Luka Rejec and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02 with categories.
Welcome to Ultraviolet Grasslands: 2E the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.Ultraviolet Grasslands is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of 'heroes' into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.