Compute S Atari Collection


Compute S Atari Collection
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Compute S Atari Collection


Compute S Atari Collection
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Author :
language : en
Publisher: Compute
Release Date : 1985-01-01

Compute S Atari Collection written by and has been published by Compute this book supported file pdf, txt, epub, kindle and other format this book has been release on 1985-01-01 with Computers categories.


Discusses techniques for programming Atari computers and explains how to program an Atari computer for games, educational uses, and other applications



Atari Collection


Atari Collection
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Author : Books Compute
language : en
Publisher: Compute Publications International
Release Date : 1985-11-01

Atari Collection written by Books Compute and has been published by Compute Publications International this book supported file pdf, txt, epub, kindle and other format this book has been release on 1985-11-01 with Atari computer categories.




Compute S First Book Of Atari


Compute S First Book Of Atari
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Author : Compute!
language : en
Publisher:
Release Date : 1981

Compute S First Book Of Atari written by Compute! and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981 with Atari computer categories.




Compute S First Book Of Atari Games


Compute S First Book Of Atari Games
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Author :
language : en
Publisher: Compute! Publications
Release Date : 1983

Compute S First Book Of Atari Games written by and has been published by Compute! Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983 with Atari computer categories.


Features Machine Language Games & Explains Game Programming Techniques



Compute S First Book Of Atari


Compute S First Book Of Atari
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Author : Compute!
language : en
Publisher: Compute
Release Date : 1982-08-01

Compute S First Book Of Atari written by Compute! and has been published by Compute this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982-08-01 with Computers categories.


Introduces the capabilities of the Atari home computers, discusses BASIC and machine language programming, and looks at computer graphics, error reports, and the disk operating system



Compute S Second Book Of Atari


Compute S Second Book Of Atari
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Author : Books Compute
language : en
Publisher: Compute Publications International
Release Date : 1982

Compute S Second Book Of Atari written by Books Compute and has been published by Compute Publications International this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982 with Atari 400 (Computer) categories.


Covers Utilities, Techniques, Applications & More in Programs & Articles from Compute Magazine Assembled in a Resource Form



Compute S First Book Of Atari Graphics


Compute S First Book Of Atari Graphics
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Author : ANONIMO
language : en
Publisher: Greensboro, N.C. : Compute! Books
Release Date : 1982

Compute S First Book Of Atari Graphics written by ANONIMO and has been published by Greensboro, N.C. : Compute! Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982 with Computers categories.


A guide to computer graphics covers mode customizing, character set redefinition, animation, and advanced graphics techniques



Compute S First Book Of The Atari St


Compute S First Book Of The Atari St
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Author :
language : en
Publisher:
Release Date : 1986

Compute S First Book Of The Atari St written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with Atari ST computers categories.




Compute S Atari St Machine Language Programming Guide


Compute S Atari St Machine Language Programming Guide
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Author : Simon Field
language : en
Publisher:
Release Date : 1987

Compute S Atari St Machine Language Programming Guide written by Simon Field and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with Atari ST computers categories.




Racing The Beam


Racing The Beam
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Author : Nick Montfort
language : en
Publisher: MIT Press
Release Date : 2020-02-25

Racing The Beam written by Nick Montfort and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-25 with Games & Activities categories.


A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.