Compute S Second Book Of Atari


Compute S Second Book Of Atari
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Compute S Second Book Of Atari


Compute S Second Book Of Atari
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Author : Books Compute
language : en
Publisher: Compute Publications International
Release Date : 1982

Compute S Second Book Of Atari written by Books Compute and has been published by Compute Publications International this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982 with Atari 400 (Computer) categories.


Covers Utilities, Techniques, Applications & More in Programs & Articles from Compute Magazine Assembled in a Resource Form



Compute S First Book Of Atari


Compute S First Book Of Atari
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Author : Compute!
language : en
Publisher:
Release Date : 1981

Compute S First Book Of Atari written by Compute! and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981 with Atari computer categories.




Compute S Second Book Of Atari Graphics


Compute S Second Book Of Atari Graphics
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Author : Compute! Publications, Inc
language : en
Publisher: Compute
Release Date : 1983-12-01

Compute S Second Book Of Atari Graphics written by Compute! Publications, Inc and has been published by Compute this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983-12-01 with Atari 400 (Computer) categories.


Explanation of Graphic Capabilities for Advanced Programmers. Programs for Artists Utilities, Animation, Page Flipping & Artifacting



The Second Book Of Machine Language


The Second Book Of Machine Language
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Author : Richard Mansfield
language : en
Publisher:
Release Date : 1984

The Second Book Of Machine Language written by Richard Mansfield and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Assembling (Electronic computers) categories.


Provides Programming Techniques With Step-by-Step Explanations for the Commodore 64, Atari, Vic 20, Pet-CBM & Apple Computers



Compute S First Book Of Atari


Compute S First Book Of Atari
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Author : Compute!
language : en
Publisher: Compute
Release Date : 1982-08-01

Compute S First Book Of Atari written by Compute! and has been published by Compute this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982-08-01 with Computers categories.


Introduces the capabilities of the Atari home computers, discusses BASIC and machine language programming, and looks at computer graphics, error reports, and the disk operating system



Racing The Beam


Racing The Beam
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Author : Nick Montfort
language : en
Publisher: MIT Press
Release Date : 2020-02-25

Racing The Beam written by Nick Montfort and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-25 with Games & Activities categories.


A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.



Compute S First Book Of Atari Graphics


Compute S First Book Of Atari Graphics
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Author : ANONIMO
language : en
Publisher: Greensboro, N.C. : Compute! Books
Release Date : 1982

Compute S First Book Of Atari Graphics written by ANONIMO and has been published by Greensboro, N.C. : Compute! Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982 with Computers categories.


A guide to computer graphics covers mode customizing, character set redefinition, animation, and advanced graphics techniques



Compute S First Book Of Atari Games


Compute S First Book Of Atari Games
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Author :
language : en
Publisher: Compute! Publications
Release Date : 1983

Compute S First Book Of Atari Games written by and has been published by Compute! Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983 with Atari computer categories.


Features Machine Language Games & Explains Game Programming Techniques



Breakout


Breakout
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Author : Jamie Lendino
language : en
Publisher: Steel Gear Press
Release Date : 2023-08-17

Breakout written by Jamie Lendino and has been published by Steel Gear Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-17 with Games & Activities categories.


Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computing. Breakout: How Atari 8-Bit Computers Defined a Generation is the first book to cover what made Atari's groundbreaking computer line great: its excellent graphics and sound, flexible programming environment, and wide support from the burgeoning home computer community. For those of us coming of gaming age in the 80s, Atari games were simply amazing—and you'll find out what made these titles so much fun to play. Breakout also explores the Atari 8-bit platform as it stands today, with a robust enthusiast and modding community, the increasing value of Atari computers and peripherals, and how to get started with one now or get your old one running again. With fully revised and updated sections on emulation, mods, and add-ons, plus new community sites, podcasts, and detailed write-ups of 170 Atari 8-bit games (60 more than before), this second edition of Breakout is a must-buy for every vintage computer or gaming enthusiast.



Compute S Atari Collection


Compute S Atari Collection
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Author :
language : en
Publisher: Compute
Release Date : 1985-01-01

Compute S Atari Collection written by and has been published by Compute this book supported file pdf, txt, epub, kindle and other format this book has been release on 1985-01-01 with Computers categories.


Discusses techniques for programming Atari computers and explains how to program an Atari computer for games, educational uses, and other applications