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Computer Games In The Efl Classroom


Computer Games In The Efl Classroom
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Computer Games In The Efl Classroom


Computer Games In The Efl Classroom
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Author : Marie Schneider
language : en
Publisher: Anchor Academic Publishing (aap_verlag)
Release Date : 2014-02-01

Computer Games In The Efl Classroom written by Marie Schneider and has been published by Anchor Academic Publishing (aap_verlag) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-01 with Foreign Language Study categories.


Fact is that commercial computer games play an extensive role in young people's lives, today. According to a recent study, 62 % of German teenagers play computer games at least once a week. This development led many researchers, school leaders and teachers to the question in how far games can be used to engage young people and support their learning inside the classroom. These considerations have been supported by various studies, showing that computer games can enhance various cognitive skills such as the ability of concentration, stamina, tactical aptness, anticipatory thinking, orientation in virtual spaces, and deductive reasoning. Since then, few research projects have launched which examine digital game based learning (i.e. the learning with the help of computer games), both on a theoretical and empirical level. This study approaches the subject of digital game based learning in the EFL classroom from three different angles: Firstly, a scientific perspective will be adopted. The principles of the design and construction of games and game worlds will be examined. Secondly, the subject of the psychological effects of games on the player will be broached. Thirdly and as the main point, the didactic potential of computer games will be explored in detail. The author presents ways of integrating games into teaching units, and further, the abilities and competences that can be enhanced by the use of digital games. Moreover, particular challenges and problems will be identified that arise when the use of a digital game in class is planned.



Developing Video Game Literacy In The Efl Classroom


Developing Video Game Literacy In The Efl Classroom
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Author : Roger Dale Jones
language : en
Publisher: Narr Francke Attempto Verlag
Release Date : 2018-07-16

Developing Video Game Literacy In The Efl Classroom written by Roger Dale Jones and has been published by Narr Francke Attempto Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-16 with Literary Criticism categories.


Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.



An Introduction To Using Games In The Esl Efl Classroom


An Introduction To Using Games In The Esl Efl Classroom
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Author : Dorothy Zemach
language : en
Publisher: Wayzgoose Press
Release Date : 2019-07-27

An Introduction To Using Games In The Esl Efl Classroom written by Dorothy Zemach and has been published by Wayzgoose Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-27 with Foreign Language Study categories.


This short introductory guide to using games in the ESL/EFL classroom gives some guiding principles for creating and selecting which games to use, and then gives three in-depth examples of games you can make for your own classroom, with photos of the games in use and a discussion of adaptations and variations. While all of the example language is from English-teaching contexts, the games would work equally well to teach other languages.



Multiliteracies In The Foreign Language Classroom Using Video Games In The Flc


Multiliteracies In The Foreign Language Classroom Using Video Games In The Flc
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Author : Isabelle Humburg
language : en
Publisher: GRIN Verlag
Release Date : 2015-03-10

Multiliteracies In The Foreign Language Classroom Using Video Games In The Flc written by Isabelle Humburg and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-10 with Foreign Language Study categories.


Seminar paper from the year 2014 in the subject Didactics for the subject English - Pedagogy, Literature Studies, grade: 1,7, Justus-Liebig-University Giessen, course: Multiliteracies in the Foreign Language Classroom, language: English, abstract: According to a survey published in 2013 nearly every youth spends roughly 180 minutes online every day during the school week (MPFS 2013: 64). Of the asked adolescents, 45% said that they play computer, console or online games regularly and gave the estimate of “76 minutes on weekdays and 101 minutes on weekends” (MPFS 2013:65) spend playing digital games. There is a term for all those born after the 1970s, that grew up surrounded and using technology on a daily basis: digital natives (Schoolnet 2009: 6). This new generation of born natives uses digital devices with little to no instruction. One could say they are fluent or literate in this 'language'. These digital natives use this technology based language to communicate, express themselves, as well as to understand and manipulate their environment. They use social networking sites as well as digital games, often combined with each other, to entertain themselves. Through their constant use digital natives are used to an environment, which constantly rewards them for things like endurance (daily log in rewards) or finishing things in a timely matter (finishing in a quest in a certain time frame). This kind of reward system is what they expect in the classroom. A traditional classroom environment may not be motivating enough for this new generation of learners (Schoolnet 2009: 6). This term paper deals with digital games in the English foreign language classroom (EFL). As students clearly enjoy playing these games and are motivated to do so on a nearly daily basis, why not use this kind of motivation to learn English? In the following the theory behind the usage and advantage of digital games in the classroom is outlined. In the end there is a teaching proposal for a unit, that uses an online game to teach historical facts and events.



100 Great Efl Games


100 Great Efl Games
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Author : Adrian Bozon
language : en
Publisher:
Release Date : 2011

100 Great Efl Games written by Adrian Bozon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Education categories.


Students learn best when they are having fun and they rarely have more fun than when they are playing games. This collection of English language games will aid teachers in motivating young students of all ability levels in classes large and small, and provides invaluable chances to practise and consolidate learning in an enjoyable setting. Variations are added for every game, giving a wealth of options for teachers old and new.



Digital Play


Digital Play
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Author : Kyle Mawer
language : en
Publisher: Delta Publishing Company(IL)
Release Date : 2011

Digital Play written by Kyle Mawer and has been published by Delta Publishing Company(IL) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computer games categories.


Focuses on the use of computer games in language teaching. This title offers: guidance on taking on the challenge of the digital revolution; insight into how learners engage with gaming outside the classroom; and advice and activities for effectively bringing the world of gaming inside the classroom.



Esl Classroom Games 180 Educational Games And Activities For Teaching Esl Efl Students


Esl Classroom Games 180 Educational Games And Activities For Teaching Esl Efl Students
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Author : Louis McKinney
language : en
Publisher:
Release Date : 2020-02-08

Esl Classroom Games 180 Educational Games And Activities For Teaching Esl Efl Students written by Louis McKinney and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-08 with categories.


It's time to make both teaching English and learning English fun and engaging again. Be a successful and effective teacher with ESL Classroom Games, a book that is jam-packed with 180 challenging English language games and activities. ________________________________ The book features a wide variety of reading, writing, speaking and listening games and activities which are suitable for teen and adult learners alike. You will enhance your teaching arsenal with focus on warm-up, repetition and drilling, team-based, spelling and grammar, speaking and pronunciation, memory and concentration, turn-based and one-on-one games. It's broken down into games for beginner, intermediate and advanced level students. The activities are specifically designed to improve students' motivation, confidence, enjoyment, language retention and have been proven to get better results. And the best part is that as the students focus on playing, you will be presented with the perfect opportunity to drill, and recap grammar and vocabulary from your lesson. INCREASE STUDENT ENTHUSIASM AND PARTICIPATION Well now you can boost the energy of your classroom and get all of the students active and speaking, even the shy ones. Every teacher knows that students are prone to forget elements of what they have been taught in the previous lesson, and how it can be frustrating. With this book you won't have to worry about your teachings going in one ear and out the other because it solves that issue by making learning, drilling and repetition fun. With assistance and feedback from a variety of experienced, and qualified English teachers, Andrew William has put together an excellent collection of ESL games and activities for the classroom that has already received a great deal of acclaim from schools around the world, and have sold over 5,000 copies since 2017. SAVE TIME ON LESSON PLANNING Additionally, this book will ease the pressures of a busy schedule and eliminate planning those tricky lesson plans during your next lunch break by using this activity-filled resource. Save time planning, free up your personal time and preserve your energy for the classroom. After all, teaching is what you do best, so use this aid to increase your students' capacity and eagerness for learning. ________________________________ Here is what you will get from this book: Easier, quicker lesson planning 180 fun language games and activities for learning English Assistance with enhancing students' confidence and motivation Games for reading, writing, speaking and listening Make learning fun again Ready-to-use classroom management strategies and activities Increase your popularity and relationship with your students And much, much more! Read on your PC, MAC, smart phone, tablet, Kindle device or buy it on paperback.



Esl Classroom Games


Esl Classroom Games
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Author : Denise Scott
language : en
Publisher: Independently Published
Release Date : 2017-01-20

Esl Classroom Games written by Denise Scott and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-20 with categories.


It's time to make both teaching English and learning English fun and engaging again. Be a successful and effective teacher with ESL Classroom Games, a book that is jam-packed with 180 challenging English language games and activities. ________________________________ The book features a wide variety of reading, writing, speaking and listening games and activities which are suitable for teen and adult learners alike. You will enhance your teaching arsenal with focus on warm-up, repetition and drilling, team-based, spelling and grammar, speaking and pronunciation, memory and concentration, turn-based and one-on-one games. It's broken down into games for beginner, intermediate and advanced level students. The activities are specifically designed to improve students' motivation, confidence, enjoyment, language retention and have been proven to get better results. And the best part is that as the students focus on playing, you will be presented with the perfect opportunity to drill, and recap grammar and vocabulary from your lesson. INCREASE STUDENT ENTHUSIASM AND PARTICIPATION Well now you can boost the energy of your classroom and get all of the students active and speaking, even the shy ones. Every teacher knows that students are prone to forget elements of what they have been taught in the previous lesson, and how it can be frustrating. With this book you won't have to worry about your teachings going in one ear and out the other because it solves that issue by making learning, drilling and repetition fun. With assistance and feedback from a variety of experienced, and qualified English teachers, Andrew William has put together an excellent collection of ESL games and activities for the classroom that has already received a great deal of acclaim from schools around the world, and have sold over 5,000 copies since 2017. SAVE TIME ON LESSON PLANNING Additionally, this book will ease the pressures of a busy schedule and eliminate planning those tricky lesson plans during your next lunch break by using this activity-filled resource. Save time planning, free up your personal time and preserve your energy for the classroom. After all, teaching is what you do best, so use this aid to increase your students' capacity and eagerness for learning. ________________________________ Here is what you will get from this book: Easier, quicker lesson planning 180 fun language games and activities for learning English Assistance with enhancing students' confidence and motivation Games for reading, writing, speaking and listening Make learning fun again Ready-to-use classroom management strategies and activities Increase your popularity and relationship with your students And much, much more! Read on your PC, MAC, smart phone, tablet, Kindle device or buy it on paperback.



Digital Teaching And Learning Perspectives For English Language Education


Digital Teaching And Learning Perspectives For English Language Education
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Author : Christiane Lütge
language : en
Publisher: Narr Francke Attempto Verlag
Release Date : 2021-03-29

Digital Teaching And Learning Perspectives For English Language Education written by Christiane Lütge and has been published by Narr Francke Attempto Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-29 with Literary Criticism categories.


The ongoing digitalization of social environments and personal lifeworlds has made it crucial to pinpoint the possibilities of digital teaching and learning also in the context of English language education. This book offers university students, trainee teachers, in-service teachers and teacher educators an in-depth exploration of the intricate relationship between English language education and digital teaching and learning. Located at the intersection of research, theory and teaching practice, it thoroughly legitimizes the use of digital media in English language education and provides concrete scenarios for their competence-oriented and task-based classroom use.



Language Skills


Language Skills
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Author : Halina Chodkiewicz
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2014-01-14

Language Skills written by Halina Chodkiewicz and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-14 with Language Arts & Disciplines categories.


This volume brings an international perspective to language skills – an area of importance to both theorists and practitioners in all contexts of language teaching and learning. The twenty-seven chapters included here are arranged into six sections devoted to fundamental background issues, spoken interaction, perception of speech sounds and production skills, reading contexts and purposes, writing challenges for advanced learners, and technology and language skills. Explored themes range from the conceptualization of language as skill and the development of L2 skills in communicative and intercultural approaches, through challenges in teaching specific skills and their components, to the consideration of the possibilities and limitations of the use of modern technology in assisting students in skill acquisition. The volume’s contributors point to the multiaspectuality of the process of developing language skills with reference to different age groups, diverse educational and social contexts, as well as instructional activities focusing on isolated and integrated skills. The book also includes original empirical studies concerning learning, teaching, and testing numerous aspects of language skills in L2 attainment. The book will be of interest to researchers, classroom teachers, and specialists in language education, philology and applied linguistics, as well as to graduate students involved in the study of language skills acquisition and instruction.