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Computer Graphics In Python


Computer Graphics In Python
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Computer Graphics In Python


Computer Graphics In Python
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Author : Martin McBride
language : en
Publisher: Martin McBride
Release Date : 2024-04-14

Computer Graphics In Python written by Martin McBride and has been published by Martin McBride this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-14 with Computers categories.


The Pycairo library is a Python graphics library. This book covers the library in detail, with lots of practical code examples. PyCairo is an efficient, fully featured, high quality graphics library, with similar drawing capabilities to other vector libraries and languages such as SVG, PDF, HTML canvas and Java graphics. Typical use cases include: standalone Python scripts to create an image, chart, or diagram; server side image creation for the web (for example a graph of share prices that updates hourly); desktop applications, particularly those that involve interactive images or diagrams. The power of Pycairo, with the expressiveness of Python, is also a great combination for making procedural images such as mathematical illustrations and generative art. It is also quite simple to generate image sequences that can be converted to video or animated gifs. This book is primarily aimed at developers who have at least a small amount of Python experience, who are looking to use Python to create computer graphics for any application. The examples in the book use basic Python constructs, you don't need to be a Python guru to learn Pycairo. No prior knowledge of computer graphics is assumed, although if you have used other graphics systems you should still find this book useful as Pycairo has its own unique quirks and features.



Developing Graphics Frameworks With Python And Opengl


Developing Graphics Frameworks With Python And Opengl
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Author : Lee Stemkoski
language : en
Publisher: CRC Press
Release Date : 2021-07-07

Developing Graphics Frameworks With Python And Opengl written by Lee Stemkoski and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-07 with Computers categories.


Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.



Python Graphics


Python Graphics
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Author : B.J. Korites
language : en
Publisher: Apress
Release Date : 2018-06-20

Python Graphics written by B.J. Korites and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-20 with Computers categories.


Use Python's built-in features to create innovative graphics for data visualization and technical illustrations. This book goes beyond simple commands and libraries to explain how to not only display but also rotate, shade, and edit graphics for any purpose. Starting with the essential Python functions to set up a plotting space and produce 2 and 3-dimensional objects, you'll learn how to construct more complex objects, translate and rotate them, remove hidden lines, introduce shading to add realism, and project images to visualize any dataset. The final chapter includes several worked applications in science and engineering including planetary models, which you can adapt for your own use. Written for developers who want to harness Python's capabilities to fine-tune their images, Python Graphics covers the different commands for plotting dots, lines, arrows, or arcs, creating custom plotting grids, correcting distortions, adding text and labels to illustrations, manipulating arcs and circles, specify and use colors, and more. Armed with these techniques and core math skills, you'll be ready to create and customize detailed technical illustrations or data visualizations. What You'll Learn Use Python′s built-in commands for plotting, removing distortions, and rotating objects Create and edit 2D and 3D objects Develop illustrations for scientific and engineering applications Who This Book Is For Python developers looking for tips on how to create illustrations and visualizations, as well as scientists, engineers, or students using Python. It assumes familiarity with vectors, matrices, geometry and trigonometry.



Computer Graphics From Scratch


Computer Graphics From Scratch
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Author : Gabriel Gambetta
language : en
Publisher: No Starch Press
Release Date : 2021-05-13

Computer Graphics From Scratch written by Gabriel Gambetta and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-13 with Computers categories.


Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.



Handbook Of Computer Programming With Python


Handbook Of Computer Programming With Python
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Author : Dimitrios Xanthidis
language : en
Publisher:
Release Date : 2022

Handbook Of Computer Programming With Python written by Dimitrios Xanthidis and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with Computer programming categories.


"From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGLa: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGLa Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGLa, as well as using WebGLa in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well"--



Python Graphics For Games 3


Python Graphics For Games 3
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Author : Mike Ohlson de Fine
language : en
Publisher: Mike Ohlson de Fine
Release Date : 2015-07-19

Python Graphics For Games 3 written by Mike Ohlson de Fine and has been published by Mike Ohlson de Fine this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-19 with Blender (Computer file) categories.


This book is about creating animated visual art, game objects and engineering simulations. The book provides over 100 ready-to-run Python programs. Each program was tested on Python versions 2.6, 2.7 and 3.2. This book aims to get readers quickly to the position where they can start crafting code that lets them make 3-dimensional animated images. In addition it will give the reader the tools and capability of learning to use the same techniques used in making the rich graphical worlds seen in modern video games. This book is a recipe cookbook of programs that illustrate many of the ideas and concepts used in the creation of computer games and simulations.



Advanced Guide To Python 3 Programming


Advanced Guide To Python 3 Programming
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Author : John Hunt
language : en
Publisher: Springer Nature
Release Date : 2023-11-02

Advanced Guide To Python 3 Programming written by John Hunt and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-02 with Computers categories.


Advanced Guide to Python 3 Programming 2nd Edition delves deeply into a host of subjects that you need to understand if you are to develop sophisticated real-world programs. Each topic is preceded by an introduction followed by more advanced topics, along with numerous examples, that take you to an advanced level. This second edition has been significantly updated with two new sections on advanced Python language concepts and data analytics and machine learning. The GUI chapters have been rewritten to use the Tkinter UI library and a chapter on performance monitoring and profiling has been added. In total there are 18 new chapters, and all remaining chapters have been updated for the latest version of Python as well as for any of the libraries they use. There are eleven sections within the book covering Python Language Concepts, Computer Graphics (including GUIs), Games, Testing, File Input and Output, Databases Access, Logging, Concurrency and Parallelism, Reactive Programming, Networking and Data Analytics. Each section is self-contained and can either be read on its own or as part of the book as a whole. It is aimed at those who have learnt the basics of the Python 3 language but wish to delve deeper into Python’s eco system of additional libraries and modules.



Python Graphics


Python Graphics
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Author : Bernard Korites
language : en
Publisher: Apress
Release Date : 2023-12-23

Python Graphics written by Bernard Korites and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-23 with Computers categories.


This book shows how to use Python’s built-in graphics primitives - points, lines, and arrows – to create complex graphics for the visualization of two- and three-dimensional objects, data sets, and technical illustrations. This updated edition provides more detailed explanations where required, especially regarding Python code, and explores scientific applications to topics of contemporary importance. You’ll learn how to create any 2D or 3D object or illustration, as well as how to display images, use color, translate, rotate, shade, add shadows that are cast on other objects, remove hidden lines, plot 2D and 3D data, fit lines and curves to data sets, display points of intersection between 2D and 3D objects, and create digital art. Demonstrations are included which illustrate graphics programming techniques by example, the best way to learn a language. Also brand new to this edition are demonstrations on how to visualize electron probability clouds around a nucleus, climate change, ecological diversity, population dynamics, and resource management. Python source code, including detailed explanations, is included for all applications, making the book more accessible to novice Python programmers. After completing this book, you will be able to create compelling graphic images without being limited to functions available in existing Python libraries. What You Will Learn Create 2D and 3D graphic images Add text and symbols to images Shade 3D objects Display cast shadows Use color for maximum effect View 2D and 3D data sets Fit lines and curves to data sets Who This Book Is For Python developers, scientists, engineers, and students who use Python to produce technical illustrations and display and analyze data sets. Assumes familiarity with vectors, matrices, geometry and trigonometry.



Python 2 6 Graphics Cookbook


Python 2 6 Graphics Cookbook
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Author : Mike Ohlson de Fine
language : en
Publisher: Packt Publishing Ltd
Release Date : 2010-11-24

Python 2 6 Graphics Cookbook written by Mike Ohlson de Fine and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-24 with Computers categories.


Annotation Python is a great object-oriented and interactive programming language that lets you develop graphics, both static and animated, using built-in vector graphics functions that are provided with Python. Python 2.6 Graphics Cookbook is a collection of straightforward recipes and illustrative screenshots for creating and animating graphic objects using the Python language. This book makes the process of developing graphics interesting and entertaining by working in a graphic workspace without the burden of mastering complicated language definitions and opaque examples. If you choose to work through all the recipes from the beginning, you will learn to install Python and create basic programs for making lines and shapes using the built-in Tkinter module. The confusing topic of color manipulation is explored in detail using existing Python tools as well as some new tools in the recipes. Next you will learn to manipulate font size, color, and placement of text as placing text exactly where you want on a screen can be tricky because font height, inter-character spacing, and text window dimensions all interfere with each other. Then you will learn how to animate graphics, for example having more than one independent graphic object co-exist and interact using various Python methods. You will also learn how you can work with raster images, such as converting their formats using the Python Imaging Library. Next you will learn how you can combine vector images with raster images so that you can animate the raster images with ease. You will also walk through a set of recipes with the help of which you can handle and manipulate blocks of raw data that may be hundreds of megabytes in size using datastreams, files, and hard drives. You will also learn how you can use Inkscape to dismantle existing images and use parts of them for your own graphics and Python programs. At the end of the book you will learn how you can create GUIs for different purposes. A quick reference for creating interesting graphic animations using Python programming.



Math For Programmers


Math For Programmers
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Author : Paul Orland
language : en
Publisher: Manning Publications
Release Date : 2021-01-12

Math For Programmers written by Paul Orland and has been published by Manning Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-12 with Computers categories.


In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks