Computer Graphics Through Opengl


Computer Graphics Through Opengl
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Computer Graphics Through Opengl


Computer Graphics Through Opengl
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Author : Sumanta Guha
language : en
Publisher: CRC Press
Release Date : 2022-12-15

Computer Graphics Through Opengl written by Sumanta Guha and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-15 with Computers categories.


COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGL From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®, as well as using WebGL® in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders Comprehensive coverage of WebGL® 2.0. Includes 440 programs and experiments Contains 700 exercises, 100 worked examples and 650 four-color illustrations Requires no previous knowledge of computer graphics Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts



Computer Graphics Through Opengl


Computer Graphics Through Opengl
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Author : Sumanta Guha
language : en
Publisher: CRC Press
Release Date : 2018-12-19

Computer Graphics Through Opengl written by Sumanta Guha and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-19 with Computers categories.


COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling • Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders • Includes 180 programs with 270 experiments based on them • Contains 750 exercises, 110 worked examples, and 700 four-color illustrations • Requires no previous knowledge of computer graphics • Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts



Computer Graphics Through Opengl


Computer Graphics Through Opengl
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Author : Sumanta Guha
language : en
Publisher: Chapman & Hall/CRC
Release Date : 2019

Computer Graphics Through Opengl written by Sumanta Guha and has been published by Chapman & Hall/CRC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with MATHEMATICS categories.


This textbook presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL(R) API to code 3D scenes and animation.



Computer Graphics Through Opengl


Computer Graphics Through Opengl
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Author : Sumanta Guha
language : en
Publisher: Chapman and Hall/CRC
Release Date : 2010-09-29

Computer Graphics Through Opengl written by Sumanta Guha and has been published by Chapman and Hall/CRC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-29 with Computers categories.


From geometric primitives to animation to 3D modeling to lighting and shading, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to program 3D applications. Forming the undergraduate core of the book, the first fourteen chapters cover the concepts fundamental to 3D computer graphics and illustrate how to code fairly sophisticated 3D scenes and animation, including games and movies. The remaining chapters explore more advanced topics, such as the structure of curves and surfaces, applications of projective spaces and transformations, and programmable graphics pipelines. This textbook uses a hands-on, interactive approach that mixes theory and coding. Designed to be followed with a computer handy, the text makes the theory accessible by having students run clarifying code. Web Resource The book’s website www.sumantaguha.com provides program source code that runs on Windows, Mac OS, and Linux platforms. It also includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. In addition, the website provides a discussion forum for interaction among users of the book.



Computer Graphics Through Opengl


Computer Graphics Through Opengl
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Author : Sumanta Guha
language : en
Publisher: CRC Press
Release Date : 2014-08-06

Computer Graphics Through Opengl written by Sumanta Guha and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-06 with Computers categories.


From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations. New to the Second Edition 30 more programs, 50 more experiments, and 50 more exercises Two new chapters on OpenGL 4.3 shaders and the programmable pipeline Coverage of: Vertex buffer and array objects Occlusion culling and queries and conditional rendering Texture matrices Multitexturing and texture combining Multisampling Point sprites Image and pixel manipulation Pixel buffer objects Shadow mapping Web Resource The book’s website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor’s manual with solutions to 100 problems (for qualifying instructors only).



Opengl Graphics Through Applications


Opengl Graphics Through Applications
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Author : Robert Whitrow
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-01-01

Opengl Graphics Through Applications written by Robert Whitrow and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-01 with Computers categories.


OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns. Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.



Computer Graphics Through Opengl R


Computer Graphics Through Opengl R
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Author : Sumanta Guha
language : en
Publisher: CRC Press
Release Date : 2021-12-13

Computer Graphics Through Opengl R written by Sumanta Guha and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-13 with categories.


This textbook presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL(R) API to code 3D scenes and animation.



Computer Graphics


Computer Graphics
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Author : Francis S. Hill
language : en
Publisher: Pearson
Release Date : 2007

Computer Graphics written by Francis S. Hill and has been published by Pearson this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Business & Economics categories.


Índice abreviado: 1. Introduction to computer graphics 2. Initial steps in drawing figures 3. Additional drawing tools 4. Vector tools for graphics 5. Transformations of objects 6. Modeling shapes with polygonal meshes 7. Three-dimensional viewing 8. Rendering faces for visual realism 9. Tools for raster displays 10. Curve and surface design 11. Color theory 12. Introduction to ray tracing.



Computer Graphics


Computer Graphics
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Author : Francis S. Hill
language : en
Publisher: Macmillan College
Release Date : 1990

Computer Graphics written by Francis S. Hill and has been published by Macmillan College this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990 with Computers categories.


Computer Graphics introduces the basic concepts and techniques of modern interactive computer graphics, assisting readers in writing practical application programs. Designed for a one- or two-semester course, this new text begins by presenting simple routines that produce pictures. It then proceeds, in a step-by-step fashion, to develop the methods for creating more complex drawings. In addition, this book incorporates many Pascal code fragments that may be used to create more powerful programs.



Computer Graphics Programming In Opengl With Java


Computer Graphics Programming In Opengl With Java
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Author : V. Scott Gordon
language : en
Publisher: Mercury Learning and Information
Release Date : 2021-09-02

Computer Graphics Programming In Opengl With Java written by V. Scott Gordon and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-02 with Computers categories.


This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders Explains how to optimize code with tools such as Nvidia’s Nsight debugger Includes companion files with code, object models, figures, and more. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.