Computers Chess And Cognition


Computers Chess And Cognition
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Computers Chess And Cognition


Computers Chess And Cognition
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Author : T. Anthony Marsland
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Computers Chess And Cognition written by T. Anthony Marsland and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.



The Psychology Of Chess


The Psychology Of Chess
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Author : Fernand Gobet
language : en
Publisher: Routledge
Release Date : 2018-09-14

The Psychology Of Chess written by Fernand Gobet and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-14 with Business & Economics categories.


Do you need to be a genius to be good at chess? What does it take to become a Grandmaster? Can computer programmes beat human intuition in gameplay? The Psychology of Chess is an insightful overview of the roles of intelligence, expertise, and human intuition in playing this complex and ancient game. The book explores the idea of ‘practice makes perfect’, alongside accounts of why men perform better than women in international rankings, and why chess has become synonymous with extreme intelligence as well as madness. When artificial intelligence researchers are increasingly studying chess to develop machine learning, The Psychology of Chess shows us how much it has already taught us about the human mind.



Moves In Mind


Moves In Mind
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Author : Fernand Gobet
language : en
Publisher: Psychology Press
Release Date : 2004-08-05

Moves In Mind written by Fernand Gobet and has been published by Psychology Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-08-05 with Psychology categories.


Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.



Machines That Learn To Play Games


Machines That Learn To Play Games
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Author : Johannes Fürnkranz
language : en
Publisher: Nova Publishers
Release Date : 2001

Machines That Learn To Play Games written by Johannes Fürnkranz and has been published by Nova Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.



The Mit Encyclopedia Of The Cognitive Sciences Mitecs


The Mit Encyclopedia Of The Cognitive Sciences Mitecs
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Author : Robert A. Wilson
language : en
Publisher: MIT Press
Release Date : 2001-09-04

The Mit Encyclopedia Of The Cognitive Sciences Mitecs written by Robert A. Wilson and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-09-04 with Psychology categories.


Since the 1970s the cognitive sciences have offered multidisciplinary ways of understanding the mind and cognition. The MIT Encyclopedia of the Cognitive Sciences (MITECS) is a landmark, comprehensive reference work that represents the methodological and theoretical diversity of this changing field. At the core of the encyclopedia are 471 concise entries, from Acquisition and Adaptationism to Wundt and X-bar Theory. Each article, written by a leading researcher in the field, provides an accessible introduction to an important concept in the cognitive sciences, as well as references or further readings. Six extended essays, which collectively serve as a roadmap to the articles, provide overviews of each of six major areas of cognitive science: Philosophy; Psychology; Neurosciences; Computational Intelligence; Linguistics and Language; and Culture, Cognition, and Evolution. For both students and researchers, MITECS will be an indispensable guide to the current state of the cognitive sciences.



Chess Metaphors


Chess Metaphors
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Author : Diego Rasskin-Gutman
language : en
Publisher: MIT Press
Release Date : 2012-02-10

Chess Metaphors written by Diego Rasskin-Gutman and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-10 with Technology & Engineering categories.


How the moves of thirty-two chess pieces over sixty-four squares can help us understand the workings of the mind. When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind.



Computers And Games


Computers And Games
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Author : Aske Plaat
language : en
Publisher: Springer
Release Date : 2016-12-09

Computers And Games written by Aske Plaat and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-09 with Computers categories.


This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.



Deep Thinking


Deep Thinking
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Author : Garry Kasparov
language : en
Publisher: PublicAffairs
Release Date : 2017-05-02

Deep Thinking written by Garry Kasparov and has been published by PublicAffairs this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-02 with Computers categories.


Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole world watching, and recounts the history of machine intelligence through the microcosm of chess, considered by generations of scientific pioneers to be a key to unlocking the secrets of human and machine cognition. Kasparov uses his unrivaled experience to look into the future of intelligent machines and sees it bright with possibility. As many critics decry artificial intelligence as a menace, particularly to human jobs, Kasparov shows how humanity can rise to new heights with the help of our most extraordinary creations, rather than fear them. Deep Thinking is a tightly argued case for technological progress, from the man who stood at its precipice with his own career at stake.



Visual Information Processing


Visual Information Processing
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Author : William G. Chase
language : en
Publisher:
Release Date : 1973

Visual Information Processing written by William G. Chase and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1973 with Computers categories.




Encyclopedia Of Computer Science And Technology


Encyclopedia Of Computer Science And Technology
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Author : Allen Kent
language : en
Publisher: CRC Press
Release Date : 2001-05-22

Encyclopedia Of Computer Science And Technology written by Allen Kent and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-05-22 with Computers categories.


This volume investigates automated scheduling and course scheduling at the University of Waikato to traffic control for real-time VBR services in ATM network.