[PDF] Core Graphics And Core Animation - eBooks Review

Core Graphics And Core Animation


Core Graphics And Core Animation
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Core Graphics And Core Animation


Core Graphics And Core Animation
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Author : JD Gauchat
language : en
Publisher: J.D Gauchat
Release Date : 2018-01-02

Core Graphics And Core Animation written by JD Gauchat and has been published by J.D Gauchat this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-02 with categories.


Learn how to use the Core Graphics and Core Animation frameworks to create and animate graphics in your iOS applications. After reading this guide, you will know how to generate custom graphics, how to manipulate images, and how to create animations. Table of Contents CORE GRAPHICS FRAMEWORK Core Graphics Data Types Quartz 2D Context Paths Colors Configuration Saving the State Clipping Gradients Shadows Transformations Text Images Drawing Cycle Image Context CORE ANIMATION FRAMEWORK Core Animation Layers 3D Transformations UIView Animations QUICK REFERENCE CGFloat CGSize CGPoint CGVector CGRect CGContext UIColor UIImage CGImage CGGradient CGAffineTransform UIGraphicsImageRenderer UIGraphicsImageRendererContext CALayer UIViewPropertyAnimator UIViewAnimating UICubicTimingParameters UISpringTimingParameters Functions This guide assumes that you have a basic knowledge of app development, Xcode, and the Swift language. If you don't know how to program in Swift or how to create an application with Xcode, download our guides Introduction to Swift and Interface Builder. For a complete course on app development for iOS, read our book iOS Apps for Masterminds. This guide is a collection of excerpts from the book iOS Apps for Masterminds. The information included in this guide will help you understand a particular aspect of app development in iOS, but it will not teach you everything you need to know to develop an app for Apple devices. If you need a complete course on app development for iOS, read our book iOS Apps for Masterminds. For more information, visit our website at www.formasterminds.com.



Graphics And Animation On Ios


Graphics And Animation On Ios
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Author : Vandad Nahavandipoor
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-04-26

Graphics And Animation On Ios written by Vandad Nahavandipoor and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-26 with Computers categories.


Jazz up your iPhone and iPad apps with some slick graphics and animation—and keep users from looking elsewhere. This short and concise book shows developers with even little Cocoa programming experience how to create impressive graphics and animation effects with relatively easy coding. Learn how to incorporate smooth animations and draw images in your apps to achieve the classy look you want. The recipes in this book include step-by-step instructions and simple code solutions that you can put to work right away. Learn basic concepts for adapting to different screen sizes Construct, set, and use colors Draw text, images, lines, and rectangles Add shadows to shapes Create and draw gradients Learn how to animate and scale, rotate, or move views



Ios Core Animation


Ios Core Animation
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Author : Nick Lockwood
language : en
Publisher: Addison-Wesley
Release Date : 2013-08-12

Ios Core Animation written by Nick Lockwood and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-12 with Computers categories.


Core Animation is the technology underlying Apple’s iOS user interface. By unleashing the full power of Core Animation, you can enhance your app with impressive 2D and 3D visual effects and create exciting and unique new interfaces. ¿ In this in-depth guide, iOS developer Nick Lockwood takes you step-by-step through the Core Animation framework, building up your understanding through sample code and diagrams together with comprehensive explanations and helpful tips. Lockwood demystifies the Core Animation APIs, and teaches you how to make use of Layers and views, software drawing and hardware compositing Layer geometry, hit testing and clipping Layer effects, transforms and 3D interfaces Video playback, text, tiled images, OpenGL, particles and reflections Implicit and explicit animations Property animations, keyframes and transitions Easing, frame-by-frame animation and physics Performance tuning and much, much more! Approximately 356 pages. www.informit.com/aw



Core Animation


Core Animation
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Author : Marcus Zarra
language : en
Publisher: Pearson Education
Release Date : 2009-12-04

Core Animation written by Marcus Zarra and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-04 with Computers categories.


Apple’s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications–more easily than ever and with far less code. Now, there’s a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework. Marcus Zarra and Matt Long reveal exactly what Core Animation can and can’t do, how to use it most effectively–and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback. Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven “rules of thumb” for optimizing Core Animation’s real-world performance. Coverage includes: Taking full advantage of Core Animation’s lightweight layers and views Using keyframes to gain complete control over your animations Creating startling effects with Core Animation transforms Leveraging Core Image’s powerful filtering capabilities from within Core Animation Playing QuickTime movies using Core Animation’s QTMovieLayer Using the OpenGL layer to achieve greater control over movie playback Integrating advanced Quartz Composer visualizations into your user interfaces How to use helper layers to draw gradients, composite shapes, and replicate sublayers Adding mouse and keyboard user interaction points, and much more...



Ios 5 Core Frameworks


Ios 5 Core Frameworks
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Author : Shawn Welch
language : en
Publisher: Peachpit Press
Release Date : 2011-12-15

Ios 5 Core Frameworks written by Shawn Welch and has been published by Peachpit Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-15 with Computers categories.


Apple has made it easy to get started developing for iOS out of the box. To access the true power of iOS, however, you need to go beyond these simple tools and APIs. Experienced app developer Shawn Welch teaches you how to tap into the true potential of iOS by incorporating some of the most powerful technologies it has to offer. Using Core Data and iCloud, you'll learn how to store information locally and sync seamlessly across multiple devices and platforms. Leverage iOS 5's new Twitter APIs, which provide painless Twitter and OAuth support using the new Accounts framework. Use Location Services to incorporate new iOS 5 features, such as reverse geolocation lookup and region notifications. Incorporate rich media into your apps using Graphics, Animation, Audio, Video, and post-processing photo filters and analysis through Core Image. Finally, explore Newsstand, which lets you create your own periodical content and push new content to devices, even when the app is not running.



Core Animation


Core Animation
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Author : Marcus Zarra
language : en
Publisher:
Release Date : 1900

Core Animation written by Marcus Zarra and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1900 with categories.


This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Core Animation is a new application framework introduced by Apple for the Mac OS X Leopard (v. 10.5) release. Built on a subset of OpenGL and the OpenGL Shading Language, Core Animation makes it possible for Mac developers to create complex animations and graphically-rich UI elements with a minimal amount of code. Core Animation's APIs leverage the power of the Mac's graphics processing unit (GPU) to run the code, which helps animations run fas.



Core Html5 Canvas


Core Html5 Canvas
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Author : David Geary
language : en
Publisher: Pearson Education
Release Date : 2012-05-14

Core Html5 Canvas written by David Geary and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-14 with Computers categories.


One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.



Graphics And Animation On Ios


Graphics And Animation On Ios
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Author : Vandad Nahavandipoor
language : en
Publisher:
Release Date : 2011

Graphics And Animation On Ios written by Vandad Nahavandipoor and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computer animation categories.


Jazz up your iPhone and iPad apps with some slick graphics and animation{u2014}and keep users from looking elsewhere. This short and concise book shows developers with even little Cocoa programming experience how to create impressive graphics and animation effects with relatively easy coding. Learn how to incorporate smooth animations and draw images in your apps to achieve the classy look you want. The recipes in this book include step-by-step instructions and simple code solutions that you can put to work right away. Learn basic concepts for adapting to different screen sizes Construct, set, and use colors Draw text, images, lines, and rectangles Add shadows to shapes Create and draw gradients Learn how to animate and scale, rotate, or move views.



Graphics And Animation On Ios


Graphics And Animation On Ios
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Author : Vandad Nahavandipoor
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-05-03

Graphics And Animation On Ios written by Vandad Nahavandipoor and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-03 with Computers categories.


"A beginner's guide to core graphics and core animation"--Cover.



From Idea To App


From Idea To App
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Author : Shawn Welch
language : en
Publisher: Pearson Education
Release Date : 2011-03-17

From Idea To App written by Shawn Welch and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03-17 with Computers categories.


There may be “an app for that,” but every app starts as an idea. Ideas can come from anyone—designers or developers, marketing managers or CEOs—and this book is about bringing those ideas to life. iOS is a remarkable platform, both from a technology standpoint and as a pure business opportunity. With over 10 billion apps downloaded through the iTunes App Store, and over 50 million new iOS devices expected to ship in 2011, no other platform puts big business and individual developers on a level playing field like iOS does. Needless to say, if you have an idea for an app, now is the time to make it happen. Whether you’re a designer or a developer, this book will help you: Create basic user interface elements Understand navigation metaphors and practices Design for multiple devices Customize system UI elements Incorporate system-provided and custom animations Use touch- and motion-based gestures Create UIViews and UIViewControllers using Core Graphics Avoid rejection by the iTunes App Store