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Course Notes Simulating Nature Realistic And Interactive Techniques


Course Notes Simulating Nature Realistic And Interactive Techniques
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Course Notes Simulating Nature Realistic And Interactive Techniques


Course Notes Simulating Nature Realistic And Interactive Techniques
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Author :
language : en
Publisher:
Release Date : 2001

Course Notes Simulating Nature Realistic And Interactive Techniques written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computer graphics categories.




Computer Animation


Computer Animation
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Author : Rick Parent
language : en
Publisher: Newnes
Release Date : 2012-10-18

Computer Animation written by Rick Parent and has been published by Newnes this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-18 with Computers categories.


Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more



Electromagnetic Scattering A Remote Sensing Perspective


Electromagnetic Scattering A Remote Sensing Perspective
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Author : Yang Du
language : en
Publisher: World Scientific
Release Date : 2017-03-08

Electromagnetic Scattering A Remote Sensing Perspective written by Yang Du and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-08 with Technology & Engineering categories.


Remote sensing is a fast-growing field with many important applications as demonstrated in the numerous scientific missions of the Earth Observation System (EOS) worldwide. Given the inter-disciplinary nature of remote sensing technologies, the fulfillment of these scientific goals calls for, among other things, a fundamental understanding of the complex interaction between electromagnetic waves and the targets of interest.Using a systematic treatment, Electromagnetic Scattering: A Remote Sensing Perspective presents some of the recently advanced methods in electromagnetic scattering, as well as updates on the current progress on several important aspects of such an interaction. The book covers topics including scattering from random rough surfaces of both terranean and oceanic natures, scattering from typical man-made targets or important canonical constituents of natural scenes, such as a dielectric finite cylinder or dielectric thin disk, the characterization of a natural scene as a whole represented as a random medium, and the extraction of target features with a polarimetric radar.



Artificial Intelligence And Machine Learning


Artificial Intelligence And Machine Learning
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Author : Hai Jin
language : en
Publisher: Springer Nature
Release Date :

Artificial Intelligence And Machine Learning written by Hai Jin and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Methods For The Physically Based Simulation Of Solids And Fluids


Methods For The Physically Based Simulation Of Solids And Fluids
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Author : Geoffrey Irving
language : en
Publisher:
Release Date : 2007

Methods For The Physically Based Simulation Of Solids And Fluids written by Geoffrey Irving and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with categories.




Mathematical Geoenergy


Mathematical Geoenergy
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Author : Paul Pukite
language : en
Publisher: John Wiley & Sons
Release Date : 2018-11-28

Mathematical Geoenergy written by Paul Pukite and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-28 with Science categories.


A rigorous mathematical problem-solving framework for analyzing the Earth’s energy resources GeoEnergy encompasses the range of energy technologies and sources that interact with the geological subsurface. Fossil fuel availability studies have historically lacked concise modeling, tending instead toward heuristics and overly-complex processes. Mathematical GeoEnergy: Oil Discovery, Depletion and Renewal details leading-edge research based on a mathematically-oriented approach to geoenergy analysis. Volume highlights include: Applies a formal mathematical framework to oil discovery, depletion, and analysis Employs first-order applied physics modeling, decreasing computational resource requirements Illustrates model interpolation and extrapolation to fill out missing or indeterminate data Covers both stochastic and deterministic mathematical processes for historical analysis and prediction Emphasizes the importance of up-to-date data, accessed through the companion website Demonstrates the advantages of mathematical modeling over conventional heuristic and empirical approaches Accurately analyzes the past and predicts the future of geoenergy depletion and renewal using models derived from observed production data Intuitive mathematical models and readily available algorithms make Mathematical GeoEnergy: Oil Discovery, Depletion and Renewal an insightful and invaluable resource for scientists and engineers using robust statistical and analytical tools applicable to oil discovery, reservoir sizing, dispersion, production models, reserve growth, and more.



Computer Animation Complete


Computer Animation Complete
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Author : Rick Parent
language : en
Publisher: Morgan Kaufmann
Release Date : 2009-10-13

Computer Animation Complete written by Rick Parent and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-13 with Computers categories.


A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.



Advances In Visual Computing


Advances In Visual Computing
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Author : George Bebis
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-11-05

Advances In Visual Computing written by George Bebis and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-05 with Computers categories.


The three volume set LNCS 6453, LNCS 6454, and LNCS 6455 constitutes the refereed proceedings of the 6th International Symposium on Visual Computing, ISVC 2010, held in Las Vegas, NV, USA, in November/December 2010. The 93 revised full papers and 73 poster papers presented together with 44 full and 6 poster papers of 7 special tracks were carefully reviewed and selected from more than 300 submissions. The papers of part I (LNCS 6453) are organized in computational bioimaging, computer graphics, behavior detection and modeling, low-level color image processing, feature extraction and matching, visualization, motion and tracking, unconstrained biometrics: advances and trends, 3D mapping, modeling and surface reconstruction, and virtual reality. Part II (LNCS 6454) comprises topics such as calibration, pose estimation, and reconstruction, segmentation, stereo, registration, medical imaging, low cost virtual reality: expanding horizons, best practices in teaching visual computing, applications, and video analysis and event recognition. Part III (LNCS 6455) mainly contains papers of the poster session and concludes with contributions addressing visualization, as well as motion and tracking.



Ecgbl2011 Proceedings Of The 5th European Conference On Games Based Learning


Ecgbl2011 Proceedings Of The 5th European Conference On Games Based Learning
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Author : Dimitris Gouscos
language : en
Publisher: Academic Conferences and Publishing International
Release Date :

Ecgbl2011 Proceedings Of The 5th European Conference On Games Based Learning written by Dimitris Gouscos and has been published by Academic Conferences and Publishing International this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Ecgbl2013 Proceedings Of The 6th European Conference On Games Based Learning


Ecgbl2013 Proceedings Of The 6th European Conference On Games Based Learning
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Author : Patrick Felicia
language : en
Publisher: Academic Conferences Limited
Release Date : 2012

Ecgbl2013 Proceedings Of The 6th European Conference On Games Based Learning written by Patrick Felicia and has been published by Academic Conferences Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer simulation categories.