Create Interactive Stories In Twine


Create Interactive Stories In Twine
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Create Interactive Stories In Twine


Create Interactive Stories In Twine
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Author : Brian Mayer
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2019-07-15

Create Interactive Stories In Twine written by Brian Mayer and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-15 with Young Adult Nonfiction categories.


Interactive storytelling is the basis for any game, and Twine gives users the tools to make their own choose-your-own-path games. Starting with the basics of storytelling, moving to Parsely games, and finally exploring Twine, readers will learn the ins and outs of making fun and engaging story-based games. The hands-on activities in this remarkable resource are uniquely designed to teach readers the basics of computational thinking, variables, and the Harlowe programming language, all while having fun making a game online.



Writing Interactive Fiction With Twine


Writing Interactive Fiction With Twine
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Author : Melissa Ford
language : en
Publisher: Que Publishing
Release Date : 2016-04-25

Writing Interactive Fiction With Twine written by Melissa Ford and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-25 with Computers categories.


Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players



Make Your Own Twine Games


Make Your Own Twine Games
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Author : Anna Anthropy
language : en
Publisher: No Starch Press
Release Date : 2019-03-26

Make Your Own Twine Games written by Anna Anthropy and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-26 with Juvenile Nonfiction categories.


Bring your game ideas to life with Twine! Twine is a free online tool that lets anyone new to programming create their own interactive, story-based adventure games in a web page. In Make Your Own Twine Games!, game designer Anna Anthropy takes you step-by-step through the game development process, from coming up with a basic idea to structuring your game. You’ll learn the basics of Twine like how to use links and apply images and formatting to make your game look more distinct. You’ll get tips on how to test your game, export it, and publish it online, and even understand more advanced features like scripting to get your game to remember and respond to player choices. As you make your way through the book and begin crafting your own interactive fiction, you’ll learn other cool tricks like how to: • Write stories that follow multiple paths using hyperlinks • Create variables to track your player’s actions • Add scripting like “if” and “else” to decide when ghosts should appear in your game • Use hooks to add fancy touches like text effects, pictures, and sound With example games to act as inspiration, Make Your Own Twine Games! will take you from story-teller to game designer in just a few clicks! Ready player one? The game starts now. Covers Twine 2



Coding Activities For Writing Stories In Twine


Coding Activities For Writing Stories In Twine
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Author : Don Rauf
language : en
Publisher: 'The Rosen Publishing Group, Inc'
Release Date : 2021-07-15

Coding Activities For Writing Stories In Twine written by Don Rauf and has been published by 'The Rosen Publishing Group, Inc' this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-15 with Young Adult Nonfiction categories.


Twine is no longer just for knitting. This popular online creation software is widely used, both by both professionals and amateurs, to create fun, interactive storytelling games. Far beyond simply writing text, Twine gives users the tools necessary for developing their stories into full-fledged narratives. This book offers a series of captivating and accessible activities that highlight the unique functionality of the Twine software, including its supported programming languages. Coding knowledge has never been more important, and writing stories in Twine is the perfect gateway into the world of computer science.



Twining


Twining
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Author : Anastasia Salter
language : en
Publisher: Amherst College Press
Release Date : 2021-09

Twining written by Anastasia Salter and has been published by Amherst College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09 with Computers categories.


Hypertext is now commonplace: links and linking structure nearly all of our experiences online. Yet the literary, as opposed to commercial, potential of hypertext has receded. One of the few tools still focused on hypertext as a means for digital storytelling is Twine, a platform for building choice-driven stories without relying heavily on code. In Twining, Anastasia Salter and Stuart Moulthrop lead readers on a journey at once technical, critical, contextual, and personal. The book's chapters alternate careful, stepwise discussion of adaptable Twine projects, offer commentary on exemplary Twine works, and discuss Twine's technological and cultural background. Beyond telling the story of Twine and how to make Twine stories, Twining reflects on the ongoing process of making. "While there have certainly been attempts to study Twine historically and theoretically... no single publication has provided such a detailed account of it. And no publication has even attempted to situate Twine amongst its many different conversations and traditions, something this book does masterfully." --James Brown, Rutgers University, Camden



Playing With Media


Playing With Media
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Author : Wesley A. Fryer
language : en
Publisher: Speed of Creativity Learning
Release Date : 2011

Playing With Media written by Wesley A. Fryer and has been published by Speed of Creativity Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Education categories.


We need to play with media to become more effective communicators. This book was written to inspire and empower you, as a creative person, to expand your personal senses of digital literacy and digital agency as a multimedia communicator. As you learn to play with digital text, images, audio and video, you will communicate more creatively and flexibly with a wider variety of options. Although written primarily for educators, anyone who is interested in learning more about digital communication will learn something new from this book. As children, we learn to progressively make sense of our confusing world through play. The same dynamics apply to us as adults communicating with new and different media forms.



Writing An Interactive Story


Writing An Interactive Story
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Author : Pierre Lacombe
language : en
Publisher: CRC Press
Release Date : 2019-12-06

Writing An Interactive Story written by Pierre Lacombe and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-06 with Computers categories.


Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop. With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative’s choices and consequences rest fully upon the player. It's the ultimate narrative. Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices. The methods, strategies, and secrets of this new art await you. Features exclusive interviews with: David Cage – BAFTA Award for Best Story – Heavy Rain Jean-Luc Cano - BAFTA Award for Best Story – Life Is Strange Joe Penny, David Bowman – Telltale’s The Wolf Among Us, The Walking Dead Benjamin Diebling – Beyond Two Souls, Detroit: Become Human Erwan Le Breton – Ubisoft Thomas Veauclin– The Council Fibre Tigre – Out There



The Routledge Companion To Media Studies And Digital Humanities


The Routledge Companion To Media Studies And Digital Humanities
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Author : Jentery Sayers
language : en
Publisher: Routledge
Release Date : 2018-05-01

The Routledge Companion To Media Studies And Digital Humanities written by Jentery Sayers and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-01 with Social Science categories.


Although media studies and digital humanities are established fields, their overlaps have not been examined in depth. This comprehensive collection fills that gap, giving readers a critical guide to understanding the array of methodologies and projects operating at the intersections of media, culture, and practice. Topics include: access, praxis, social justice, design, interaction, interfaces, mediation, materiality, remediation, data, memory, making, programming, and hacking.



Gaming The Past


Gaming The Past
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Author : Jeremiah McCall
language : en
Publisher: Routledge
Release Date : 2013-06-17

Gaming The Past written by Jeremiah McCall and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-17 with Education categories.


Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.



Interactive Storytelling


Interactive Storytelling
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Author : Mirjam Vosmeer
language : en
Publisher: Springer Nature
Release Date : 2022-12-01

Interactive Storytelling written by Mirjam Vosmeer and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-01 with Computers categories.


This book constitutes the refereed proceedings of the 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, held in Santa Cruz, CA, USA, in December 2022. The 30 full papers and 10 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 79 submissions.