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Creating And Using Virtual Prototyping Software


Creating And Using Virtual Prototyping Software
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Creating And Using Virtual Prototyping Software


Creating And Using Virtual Prototyping Software
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Author : Douglass E. Post
language : en
Publisher: Addison-Wesley Professional
Release Date : 2021-12-28

Creating And Using Virtual Prototyping Software written by Douglass E. Post and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-28 with Computers categories.


Develop, Deploy, and Sustain High-Performance Virtual Prototyping for Advanced R&D Organizations must reduce time-to-market, costs, and risks while producing higher-quality products that grow ever more complex. In response, many are turning to advanced software for rapidly creating and analyzing virtual prototypes, and accurately predicting the performance and behavior of the systems they represent. This requires a deep understanding of physics-based digital engineering and high-performance computing, as well as unique organizational and management skills. Now, Douglass Post and Richard Kendall bring together knowledge that engineers, scientists, developers, and managers will need to build, deploy, and sustain these specialized applications—including information previously available only in proprietary environments. Post and Kendall illuminate key issues with a detailed book-length case study based on their work at the U.S. DoD's pioneering Computational Research and Engineering Acquisition Tools and Environments (CREATE) program, which developed eleven of the field's most advanced software tools. You'll find a detailed roadmap for planning, organizing, managing, and navigating complex organizations to successful delivery; as well as detailed descriptions of each step in the process, with clear rationales and concrete examples. The authors share detailed references, a convenient glossary and bibliography, sidebars on overcoming real-world challenges, and more. The book reviews the essentials of computational engineering and science and the pivotal role of virtual prototyping. It helps readers to: Plan and manage the paradigm shift from physical to virtual prototyping Establish, execute, and evolve Agile processes for developing virtual prototyping software Understand and implement virtual prototyping tools and workflows Verify and validate prototyping systems to ensure accuracy and utility Recruit and retain a specialized workforce, and train and support users Explore additional emerging roles for virtual prototyping



Creating And Using Virtual Prototyping Software


Creating And Using Virtual Prototyping Software
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Author : Douglass Post
language : en
Publisher:
Release Date : 2021

Creating And Using Virtual Prototyping Software written by Douglass Post and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.


Develop, Deploy, and Sustain High-Performance Virtual Prototyping for Advanced R&D Organizations must reduce time-to-market, costs, and risks while producing higher-quality products that grow ever more complex. In response, many are turning to advanced software for rapidly creating and analyzing virtual prototypes, and accurately predicting the performance and behavior of the systems they represent. This requires a deep understanding of physics-based digital engineering and high-performance computing, as well as unique organizational and management skills. Now, Douglass Post and Richard Kendall bring together knowledge that engineers, scientists, developers, and managers will need to build, deploy, and sustain these specialized applications--including information previously available only in proprietary environments. Post and Kendall illuminate key issues with a detailed book-length case study based on their work at the U.S. DoDs pioneering Computational Research and Engineering Acquisition Tools and Environments (CREATE) program, which developed eleven of the fields most advanced software tools. Youll find a detailed roadmap for planning, organizing, managing, and navigating complex organizations to successful delivery; as well as detailed descriptions of each step in the process, with clear rationales and concrete examples. The authors share detailed references, a convenient glossary and bibliography, sidebars on overcoming real-world challenges, and more. The book reviews the essentials of computational engineering and science and the pivotal role of virtual prototyping. It helps readers to: Plan and manage the paradigm shift from physical to virtual prototyping Establish, execute, and evolve Agile processes for developing virtual prototyping software Understand and implement virtual prototyping tools and workflows Verify and validate prototyping systems to ensure accuracy and utility Recruit and retain a specialized workforce, and train and support users Explore additional emerging roles for virtual prototyping.



Better Software Faster


Better Software Faster
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Author : Tom De Schutter
language : en
Publisher: Happy About
Release Date : 2014-03-17

Better Software Faster written by Tom De Schutter and has been published by Happy About this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-17 with Computers categories.


The recent rise of "smart" products has been made possible through tight co-design of hardware and software. The growing amount of software and hence processors in applications all around us allows for increased flexibility in the application functionality through its life cycle. Not so long ago a device felt outdated after you owned it for a couple of months. Today, a continuous stream of new software applications and updates make products feel truly "smart". The result is an almost magical user experience where the same product can do more today than it could do yesterday.

In this book we dive deep into a key methodology to enable concurrent hardware/software development by decoupling the dependency of the software development from hardware availability: virtual prototyping. The ability to start software development much earlier in the design cycle drives a true "shift-left" of the entire product development schedule and results in better products that are available earlier in the market.

Throughout the book, case studies illustrate how virtual prototypes are being deployed by major companies around the world. If you are interested in a quick feel for what virtual prototyping has to offer for practical deployment, we recommend picking a few case studies to read, before diving into the details of the methodology.

Of course, this book can only offer a small snapshot of virtual prototype use cases for faster software development. However, as most software bring-up, debug and test principles are similar across markets and applications, it is not hard to realize why virtual prototypes are being leveraged whenever software is an intrinsic part of the product functionality, after reading this book.



Encyclopedia Of Computer Graphics And Games


Encyclopedia Of Computer Graphics And Games
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Author : Newton Lee
language : en
Publisher: Springer Nature
Release Date : 2024-01-10

Encyclopedia Of Computer Graphics And Games written by Newton Lee and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-10 with Computers categories.


Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA



Computer Science And Its Applications


Computer Science And Its Applications
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Author : James J. (Jong Hyuk) Park
language : en
Publisher: Springer
Release Date : 2014-11-29

Computer Science And Its Applications written by James J. (Jong Hyuk) Park and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-29 with Technology & Engineering categories.


The 6th FTRA International Conference on Computer Science and its Applications (CSA-14) will be held in Guam, USA, Dec. 17 - 19, 2014. CSA-14 presents a comprehensive conference focused on the various aspects of advances in engineering systems in computer science, and applications, including ubiquitous computing, U-Health care system, Big Data, UI/UX for human-centric computing, Computing Service, Bioinformatics and Bio-Inspired Computing and will show recent advances on various aspects of computing technology, Ubiquitous Computing Services and its application.



Advances In Concurrent Engineering


Advances In Concurrent Engineering
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Author : Biren Prasad
language : en
Publisher: CRC Press
Release Date : 1996-08-22

Advances In Concurrent Engineering written by Biren Prasad and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-08-22 with Technology & Engineering categories.




Fashion Business And Digital Transformation


Fashion Business And Digital Transformation
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Author : Charlene Gallery
language : en
Publisher: Taylor & Francis
Release Date : 2024-06-28

Fashion Business And Digital Transformation written by Charlene Gallery and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-28 with Business & Economics categories.


Fashion Business and Digital Transformation provides a practical and holistic overview of the fashion industry and the key technologies impacting the fashion supply chain. It covers product design and development, production, sales and customer experiences in physical, online and virtual environments. The key technologies impacting the ecosystem are explored, including artificial intelligence, virtual reality, augmented reality, digital fashion design, NFTs, 3D textiles, and blockchain. Strategic concepts such as ‘retail-tainment’, ‘phygital’, gamification and e-commerce, are analysed, alongside the effect of these key strategies for both the retailer and the customer. Theoretical foundations are supported by extensive use of examples, interviews and case studies drawn from a wide range of global fashion disrupters and cutting-edge brands. Engaging activities, exercises, and technical step-by-step guides are incorporated throughout, which will both consolidate how technology is driving change in the industry, but also equip the reader with the key skills and digital literacy capabilities required by future practitioners. Online resources include chapter-by-chapter PowerPoint slides, a test bank and links to further resources. This examination of the digital transformation of the fashion industry will be essential reading for advanced undergraduate and postgraduate students of Fashion Management, Fashion Business and Fashion Technology.



Scenarios Fictions And Imagined Possibilities In Science Engineering And Education


Scenarios Fictions And Imagined Possibilities In Science Engineering And Education
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Author : Daria Bylieva
language : en
Publisher: Springer Nature
Release Date : 2024-11-09

Scenarios Fictions And Imagined Possibilities In Science Engineering And Education written by Daria Bylieva and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-09 with Computers categories.


This book presents the proceedings of the 24th International Conference Professional Culture of the Specialist of the Future. Professionals and experts in all fields need to be prepared to handle unfamiliar situations. Some of these are unexpected events that may occur quite suddenly out of the blue, and others may emerge in the course of technological development or predicted trends. In order to successfully confront the future, professionals therefore need to engage in hypothetical thinking as they entertain concrete scenarios or fictitious possibilities. Scientists and engineers lead the way when they employ thought experiments and systematically consider alternative realities. Educators come up with creative approaches to foster the “art of the as-if.” This highly interdisciplinary collection of 50 papers discusses the theoretical challenge of hypothetical thinking and presents practical strategies for its promotion.



Pc Mag


Pc Mag
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Author :
language : en
Publisher:
Release Date : 1995-09-26

Pc Mag written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-09-26 with categories.


PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.



Design Thinking


Design Thinking
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Author : Karthi N
language : en
Publisher: RK Publication
Release Date : 2024-05-23

Design Thinking written by Karthi N and has been published by RK Publication this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-23 with Computers categories.


Design Thinking the innovative methodology that fosters creative problem-solving and user-centric solutions across various industries. The core principles of empathy, ideation, prototyping, and iteration, empowering readers to rethink challenges and approach them with a human-centered perspective. With practical insights, case studies, and actionable techniques, it serves as a comprehensive guide for professionals, students, and organizations seeking to drive innovation and achieve meaningful impact in an ever-evolving world.