Creating Arcade Games On Your Zx Spectrum
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Creating Arcade Games On Your Zx Spectrum
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Author : Dan Haywood
language : en
Publisher:
Release Date : 1984
Creating Arcade Games On Your Zx Spectrum written by Dan Haywood and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Computer games categories.
Instant Arcade Games For The Sinclair Zx Spectrum
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Author : Jean Frost
language : en
Publisher:
Release Date : 1983
Instant Arcade Games For The Sinclair Zx Spectrum written by Jean Frost and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983 with Commodore 64 (Computer) categories.
Programming Arcade Games For Your Spectrum
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Author : Adrian Jones
language : en
Publisher:
Release Date : 1983
Programming Arcade Games For Your Spectrum written by Adrian Jones and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983 with Computer games categories.
Creating Arcade Games On The Timex Sinclair
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Author : Seth McEvoy
language : en
Publisher: Compute
Release Date : 1984
Creating Arcade Games On The Timex Sinclair written by Seth McEvoy and has been published by Compute this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Computers categories.
Provides programs and instructions for seven complete games, shows how to use the Timex/Sinclair computer, and includes practical tips on programming
The Zx Spectrum On Your Pc
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Author : Colin Woodcock
language : en
Publisher: Lulu.com
Release Date : 2012-05-07
The Zx Spectrum On Your Pc written by Colin Woodcock and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-07 with Computers categories.
Thirty years on from its original release, the best selling Sinclair ZX Spectrum is now one of the most emulated computers in the world. Far from dead and forgotten, a thriving community of enthusiasts has kept the spirit of this little machine alive through an enormous range of emulators for just about every modern computer platform there is. For the PC in particular, the complexity of these emulators is simply amazing. Focusing primarily on the two most user-friendly Windows emulators, Spectaculator and ZX SPIN, The ZX Spectrum on Your PC explains all the main features of these applications. Illustrated walk-throughs will teach you everything from how cassettes are emulated to how to print from your virtual Spectrum. In no time at all, you'll find yourself enjoying all the old games and activities of your youth... on your PC! New revised Second Edition includes emulating the Spectrum on your mobile device.
Project Arcade
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Author : John St. Clair
language : en
Publisher: John Wiley and Sons
Release Date : 2011-01-14
Project Arcade written by John St. Clair and has been published by John Wiley and Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-14 with Games & Activities categories.
The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.
A Compendium Of Zx Spectrum Games Volume One
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Author : Kieren Hawken
language : en
Publisher:
Release Date : 2019-06-27
A Compendium Of Zx Spectrum Games Volume One written by Kieren Hawken and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-27 with Computers categories.
The ZX Spectrum was created as a computer for the masses rather than the classes. A follow-up to the hugely successful Sinclair ZX81, the Speccy - as it affectionately became known - was advertised as the first colour computer that could be bought for under £100. Thanks to its affordable price, wide range of software, easy to learn BASIC language and simple set-up, the Spectrum went on to become the best-selling computer in the UK and revolutionised the country's games industry. This book takes you through the history of the much-loved platform, sampling a varied cross-section of the many thousands of games from the very first releases to modern retro classics and even previously unreleased prototypes. Each entry features a screenshot, review and publishing information, along with the author's personal rating for the title. With ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games; neither is it a complete guide to all that's available. It is simply a meandering journey through well over thirty years of home computing history, designed to interest both the dedicated fan and the casual reader. A Compendium of ZX Spectrum Games is a celebration of Sir Clive's wonder machine, filled with nostalgic memories, new opinions, interesting stories and so much more!
Creating Arcade Games On The Ti 99 4a
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Author : Seth McEvoy
language : en
Publisher: Compute
Release Date : 1984
Creating Arcade Games On The Ti 99 4a written by Seth McEvoy and has been published by Compute this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Computers categories.
Introduces commands and statements of the BASIC programming language, shows how to develop custom character patterns, and explains how to create sounds and animation
Spectacular Games For Your Zx Spectrum
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Author : Hal Renko
language : en
Publisher:
Release Date : 1983
Spectacular Games For Your Zx Spectrum written by Hal Renko and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983 with categories.
Homebrew Gaming And The Beginnings Of Vernacular Digitality
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Author : Melanie Swalwell
language : en
Publisher: MIT Press
Release Date : 2021-08-17
Homebrew Gaming And The Beginnings Of Vernacular Digitality written by Melanie Swalwell and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-17 with Games & Activities categories.
The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology. Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement with new technology. She discusses the public discourses surrounding microcomputers and programming by home coders; user practices; the development of game creators' ideas, with the game Donut Dilemma as a case study; the widely practiced art of hardware hacking; and the influence of 8-bit aesthetics and gameplay on the contemporary game industry. With Homebrew Gaming and the Beginnings of Vernacular Digitality, Swalwell reclaims a lost chapter in video game history, connecting it to the rich cultural and media theory around everyday life and to critical perspectives on user-generated content.