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Programming Arcade Games For Your Spectrum


Programming Arcade Games For Your Spectrum
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Programming Arcade Games For Your Spectrum


Programming Arcade Games For Your Spectrum
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Author : Adrian Jones
language : en
Publisher:
Release Date : 1983

Programming Arcade Games For Your Spectrum written by Adrian Jones and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983 with Computer games categories.




Zx Spectrum Games Code Club


Zx Spectrum Games Code Club
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Author : Gary Plowman
language : en
Publisher: Gazzapper Press
Release Date : 2015-11-29

Zx Spectrum Games Code Club written by Gary Plowman and has been published by Gazzapper Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-29 with categories.


This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn or practice building simple games. Contains 20 games specifically created for this book, from Arcade classics to more wacky game ideas. No special equipment needed! Works on... Windows Mac Original ZX Spectrum Recreated ZX Spectrum Internet Browsers: Chrome / FF etc Linux Raspberry Pi Ideal for Retro Computing fans that want to dust off their ZX Spectrum or an emulator and type in some code, 'old school'. In one sitting type in a game, play it and then we will go through it. The book does not go over every single line of code, but rather summarises key components and newer sections for each game. This keeps the process fun and engaging. An interactive learning book intended for all ages and is also useful for Code Clubs. So type in a game and have some fun! Includes: ZX Breakout, MiniPong, Astral Invaders, Battleship War, Flappy Bird, Takeaway Ted and many more...



Spectrum Machine Language For The Absolute Beginner


Spectrum Machine Language For The Absolute Beginner
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Author : William Tang
language : en
Publisher: Retro Reproductions
Release Date : 2020-06-02

Spectrum Machine Language For The Absolute Beginner written by William Tang and has been published by Retro Reproductions this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-02 with categories.


First published in 1982, William Tang's Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.



Program Arcade Games


Program Arcade Games
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Author : Paul Craven
language : en
Publisher: Apress
Release Date : 2015-12-31

Program Arcade Games written by Paul Craven and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-31 with Computers categories.


Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.



Creating Arcade Games On Your Zx Spectrum


Creating Arcade Games On Your Zx Spectrum
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Author : Dan Haywood
language : en
Publisher:
Release Date : 1984

Creating Arcade Games On Your Zx Spectrum written by Dan Haywood and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Computer games categories.




Making 8 Bit Arcade Games In C


Making 8 Bit Arcade Games In C
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Author : Steven Hugg
language : en
Publisher: Puzzling Plans LLC
Release Date : 2017-04-26

Making 8 Bit Arcade Games In C written by Steven Hugg and has been published by Puzzling Plans LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-26 with Computers categories.


With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C programming language to write code for the Z80 CPU. The following arcade platforms are covered: * Midway 8080 (Space Invaders) * VIC Dual (Carnival) * Galaxian/Scramble (Namco) * Atari Color Vector * Williams (Defender, Robotron) We'll describe how to create video and sound for each platform. Use the online 8bitworkshop IDE to compile your C programs and play them right in the browser!



The Zx Spectrum On Your Pc


The Zx Spectrum On Your Pc
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Author : Colin Woodcock
language : en
Publisher: Lulu.com
Release Date : 2012-04-21

The Zx Spectrum On Your Pc written by Colin Woodcock and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-21 with Computers categories.


Thirty years on from its original release, the best selling Sinclair ZX Spectrum is now one of the most emulated computers in the world. Far from dead and forgotten, a thriving community of enthusiasts has kept the spirit of this little machine alive through an enormous range of emulators for just about every modern computer platform there is. For the PC in particular, the complexity of these emulators is simply amazing. Focusing primarily on the two most user-friendly Windows emulators, Spectaculator and ZX SPIN, The ZX Spectrum on Your PC explains all the main features of these applications. Illustrated walk-throughs will teach you everything from how cassettes are emulated to how to print from your virtual Spectrum. In no time at all, you'll find yourself enjoying all the old games and activities of your youth... on your PC! New revised Second Edition includes emulating the Spectrum on your mobile device.



The World Of Games Technologies For Experimenting Thinking Learning


The World Of Games Technologies For Experimenting Thinking Learning
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Author : Daria Bylieva
language : en
Publisher: Springer Nature
Release Date : 2023-12-25

The World Of Games Technologies For Experimenting Thinking Learning written by Daria Bylieva and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-25 with Computers categories.


This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.



Programming Game Ai By Example


Programming Game Ai By Example
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Author : Mat Buckland
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2005

Programming Game Ai By Example written by Mat Buckland and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.



Atari 130xe Games Book


Atari 130xe Games Book
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Author : Richard Woolcock
language : en
Publisher: Andrews UK Limited
Release Date : 2022-03-31

Atari 130xe Games Book written by Richard Woolcock and has been published by Andrews UK Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-31 with Computers categories.


First published in 1985, this book enabled a whole new generation to learn game coding on their Atari 130XE - one of Atari's acclaimed 8-bit home computers. The XE had two joysticks rather than the four of its sibling models, however it did come with a full 128kb of bank-switched RAM. Although it was not as successful in America as the Commodore 64 - or the ZX Spectrum in Europe - the machine retains a large fanbase to this day. As the original publisher Melbourne House wrote: * * * * Turn your Atari into an exciting arcade of electronic fun and thrills with the easy-to-enter ready-made programs in this book. Containing 30 different games designed to demonstrate the complete capabilities of the Atari 130XE - arcade games, strategy games and adventures are all here for you to enjoy - without the need for any complex programming skills! Each game includes a screen photo, to illustrate exactly what the program will look like, and the unique CHEXSUM facility, to avoid those costly typing errors. For the benefit of more advanced programmers, there is a full outline of what each program is doing, enabling you to modify the games to suit your own specifications. Now the best games book is available for the Atari 130XE opening the door to a fascinating new dimension of computer games, action and excitement. * * * * Acorn Books is proud to present its Retro Reproductions series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.