Current Trends In Game Based Learning


Current Trends In Game Based Learning
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Current Trends In Game Based Learning


Current Trends In Game Based Learning
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Author : Margarida Morais Marques
language : en
Publisher:
Release Date : 2021

Current Trends In Game Based Learning written by Margarida Morais Marques and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.


A myriad of technological options can be used to support digital game-based learning. One popular technology in this context is the mobile device, considering its high penetration rate in our societies, even among young people. These can be combined with other technologies, such as Augmented Reality (AR) or Virtual Reality (VR), to increase students' motivation and engagement in learning processes.Due to this, there is an emergent need to know and promote good practices in the development and implementation of game-based learning approaches in educational settings. This was the motto for the proposal of the Education Sciences (ISSN: 2227-7102) Special Issue “Current Trends in Game-Based Learning”. This book is a reprint of this Special Issue, collecting a set of five papers that illustrate the contribution of innovative approaches to education, specifically the ones exploring the motivational factors associated with playing games and the technology that may support them.



Handbook Of Research On Gaming Trends In P 12 Education


Handbook Of Research On Gaming Trends In P 12 Education
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Author : Russell, Donna
language : en
Publisher: IGI Global
Release Date : 2015-10-21

Handbook Of Research On Gaming Trends In P 12 Education written by Russell, Donna and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-21 with Education categories.


Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.



Developments In Current Game Based Learning Design And Deployment


Developments In Current Game Based Learning Design And Deployment
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Author : Felicia, Patrick
language : en
Publisher: IGI Global
Release Date : 2012-07-31

Developments In Current Game Based Learning Design And Deployment written by Felicia, Patrick and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-31 with Education categories.


Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.



Handbook Of Research On Gaming Trends In P 12 Education


Handbook Of Research On Gaming Trends In P 12 Education
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Author :
language : en
Publisher:
Release Date : 2015

Handbook Of Research On Gaming Trends In P 12 Education written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with categories.




Board Games In The Clil Classroom


Board Games In The Clil Classroom
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Author : Thomai Alexiou
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2023-12-18

Board Games In The Clil Classroom written by Thomai Alexiou and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-18 with Language Arts & Disciplines categories.


The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.



Trends On Educational Gamification


Trends On Educational Gamification
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Author : Jose Carlos Charlo
language : en
Publisher: Mdpi AG
Release Date : 2022-03-16

Trends On Educational Gamification written by Jose Carlos Charlo and has been published by Mdpi AG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-16 with Education categories.


Games are a natural activity-we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years, the way in which education and training is delivered has considerably changed, not only due to a new technologic environment-plenty of social networks, MOOCs, etc.-but also because of the appearance of new methodologies. Such new methodologies are shifting the center of gravity: from the teacher to the student, with the aim of awakening relational aspects, as well as promoting imagination and divergent thinking. One new approach that holds considerable promise for helping to engage learners is, indeed, game-based learning (GBL). However, while a growing number of institutions are beginning to see the validity of GBL, there are still many challenges to overcome before this type of learning can become widespread. In this Special Issue, we want to gather several studies and experiences in GBL to be shared with other teachers and researchers.



Learning With Digital Games


Learning With Digital Games
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Author : Nicola Whitton
language : en
Publisher: Routledge
Release Date : 2009-09-10

Learning With Digital Games written by Nicola Whitton and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-10 with Education categories.


Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of today’s students, this text offers friendly guidance, and is unique in its focus on post-school education and its pragmatic view of the use of computer games with adults. Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. The book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a game for their own practice, and the book also offers: A toolkit of guidelines, templates and checklists. Concrete examples of different types of game-based learning using six case studies. Examples of games that show active and experiential learning Practical examples of educational game design and development. This professional guide upholds the sound reputation of the Open and Flexible Learning series, is grounded in theory and closely links examples from practice. Higher Education academics, e-learning practitioners, developers and training professionals at all technical skill levels and experience will find this text is the perfect resource for explaining "how to" integrate computer games into their teaching practice. A companion website is available and provides up-to-date technological information, additional resources and further examples.



Design Motivation And Frameworks In Game Based Learning


Design Motivation And Frameworks In Game Based Learning
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Author : Tan, Wee Hoe
language : en
Publisher: IGI Global
Release Date : 2018-07-13

Design Motivation And Frameworks In Game Based Learning written by Tan, Wee Hoe and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-13 with Education categories.


Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.



Digital Game Based Learning


Digital Game Based Learning
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Author : Marc Prensky
language : en
Publisher: McGraw-Hill Companies
Release Date : 2001

Digital Game Based Learning written by Marc Prensky and has been published by McGraw-Hill Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computer-assisted instruction categories.


A revolutionary new approach to game-based learning, Digital Game-Based Learning shows businesses how to effectively train their under-30 workers through the use of twitch-speed games, computer games, and more.



Machine Learning Approaches For Improvising Modern Learning Systems


Machine Learning Approaches For Improvising Modern Learning Systems
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Author : Gulzar, Zameer
language : en
Publisher: IGI Global
Release Date : 2021-05-14

Machine Learning Approaches For Improvising Modern Learning Systems written by Gulzar, Zameer and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-14 with Education categories.


Technology is currently playing a vital role in revolutionizing education systems and progressing academia into the digital age. Technological methods including data mining and machine learning are assisting with the discovery of new techniques for improving learning environments in regions across the world. As the educational landscape continues to rapidly transform, researchers and administrators need to stay up to date on the latest advancements in order to elevate the quality of teaching in their specific institutions. Machine Learning Approaches for Improvising Modern Learning Systems provides emerging research exploring the theoretical and practical aspects of technological enhancements in educational environments and the popularization of contemporary learning methods in developing countries. Featuring coverage on a broad range of topics such as game-based learning, intelligent tutoring systems, and course modelling, this book is ideally designed for researchers, scholars, administrators, policymakers, students, practitioners, and educators seeking current research on the digital transformation of educational institutions.