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Darkbasic Pro Game Programming


Darkbasic Pro Game Programming
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Darkbasic Pro Game Programming


Darkbasic Pro Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006

Darkbasic Pro Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!



Darkbasic Pro Game Programming Second Edition


Darkbasic Pro Game Programming Second Edition
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Author : Jonathan Harbour
language : en
Publisher:
Release Date : 2006

Darkbasic Pro Game Programming Second Edition written by Jonathan Harbour and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Internet games categories.


Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!



Game Programming All In One


Game Programming All In One
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Author : Jonathan S. Harbour
language : en
Publisher: Cengage Learning
Release Date : 2007

Game Programming All In One written by Jonathan S. Harbour and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]



Beginning Java 5 Game Programming


Beginning Java 5 Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006

Beginning Java 5 Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


If you are interested in creating games for the casual game market, then get ready to set the wheels in motion! This hands-on guide for beginners allows you to increase your skill level along the way as you create a game full of cool artwork and intricate details. This book is not an introductory guide to the Java programming language, but instead serves as an introduction to the field of game programming using Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java�s advanced 2D library and adding sound effects and music, this book�s step-by-step instructions will help you acquire all the skills you need to create a professional-quality, sprite-based game.



Hands On Darkbasic Pro


Hands On Darkbasic Pro
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Author : Alistair Stewart
language : en
Publisher:
Release Date : 2005

Hands On Darkbasic Pro written by Alistair Stewart and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computer games categories.




Beginner S Guide To Darkbasic Game Programming


Beginner S Guide To Darkbasic Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2003

Beginner S Guide To Darkbasic Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


This book teaches how to write games without the distraction of the technical details of DirectX, because DarkBASIC handles the entire game engine allowing the developer to enjoy designing and playing games of his/her own creation.. There are currently no other books on DarkBASIC, so this book will serve as a complete DarkBASIC resource for beginners to advanced programmers..



Monkey Game Development


Monkey Game Development
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Author : Michael Hartlef
language : en
Publisher: Packt Publishing Ltd
Release Date : 2012-01-01

Monkey Game Development written by Michael Hartlef and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-01 with Computers categories.


The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience is required.



Game Design Foundations


Game Design Foundations
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Author : Roger Pedersen
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2009-06-23

Game Design Foundations written by Roger Pedersen and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-23 with Computers categories.


Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.



Machine Vision And Mechatronics In Practice


Machine Vision And Mechatronics In Practice
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Author : John Billingsley
language : en
Publisher: Springer
Release Date : 2015-01-12

Machine Vision And Mechatronics In Practice written by John Billingsley and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-12 with Technology & Engineering categories.


The contributions for this book have been gathered over several years from conferences held in the series of Mechatronics and Machine Vision in Practice, the latest of which was held in Ankara, Turkey. The essential aspect is that they concern practical applications rather than the derivation of mere theory, though simulations and visualization are important components. The topics range from mining, with its heavy engineering, to the delicate machining of holes in the human skull or robots for surgery on human flesh. Mobile robots continue to be a hot topic, both from the need for navigation and for the task of stabilization of unmanned aerial vehicles. The swinging of a spray rig is damped, while machine vision is used for the control of heating in an asphalt-laying machine. Manipulators are featured, both for general tasks and in the form of grasping fingers. A robot arm is proposed for adding to the mobility scooter of the elderly. Can EEG signals be a means to control a robot? Can face recognition be achieved in varying illumination?"



Getting A Job In The It Industry


Getting A Job In The It Industry
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Author : Mary-Lane Kamberg
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2016-07-15

Getting A Job In The It Industry written by Mary-Lane Kamberg and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-15 with Juvenile Nonfiction categories.


In our modern digital world and information economy, information technology (IT) specialists maintain the vast and constant flow of information and e-commerce throughout the nation and world. This book gets readers started on the road to landing a job in a lucrative and fascinating field that will only continue to expand in the coming years. Whether managing office computer systems, building and overseeing databases and other network and telecommunications infrastructure, or working at a customer help desk, novice IT hopefuls will find concrete beginning steps to their education and career in this book, including techniques and tips for their job searches and general career advancement.