Death By Video Game


Death By Video Game
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Death By Video Game


Death By Video Game
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Author : Simon Parkin
language : en
Publisher: Serpent's Tail
Release Date : 2015-08-13

Death By Video Game written by Simon Parkin and has been published by Serpent's Tail this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-13 with Social Science categories.


Whether it's Space Invaders, Candy Crush Saga or Grand Theft Auto, video games draw us in and don't let go. In Taiwan, a spate of deaths at gaming cafs is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing? Death by Video Game uncovers the real stories behind our video game obsession. Along the way, award-winning journalist Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey towards the edge of the game's vast virtual world and the German hacker who risked prison to discover the secrets behind Half-Life 2. Investigating the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds.



Death By Video Game


Death By Video Game
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Author : Simon Parkin
language : en
Publisher:
Release Date : 2015

Death By Video Game written by Simon Parkin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Video game addiction categories.


Uncovers the real stories behind our video game obsession. Along the way Simon Parkin meets the players and game developers at the frontline of virtual extremism



Gaming And The Virtual Sublime


Gaming And The Virtual Sublime
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Author : Matthew Spokes
language : en
Publisher: Emerald Group Publishing
Release Date : 2020-08-28

Gaming And The Virtual Sublime written by Matthew Spokes and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-28 with Computers categories.


Gaming and the Virtual Sublime considers the ‘virtual sublime’ as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.



Mortal Kombat


Mortal Kombat
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Author : David Church
language : en
Publisher:
Release Date : 2022-02-21

Mortal Kombat written by David Church and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-21 with categories.


An introduction to one of the world's most iconic fighting games



How To Play Video Games


How To Play Video Games
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Author : Nina Huntemann
language : en
Publisher: NYU Press
Release Date : 2019-03-26

How To Play Video Games written by Nina Huntemann and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-26 with Games & Activities categories.


Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.



The Routledge Companion To Video Game Studies


The Routledge Companion To Video Game Studies
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Author : Mark J.P. Wolf
language : en
Publisher: Routledge
Release Date : 2014-01-03

The Routledge Companion To Video Game Studies written by Mark J.P. Wolf and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-03 with Games & Activities categories.


The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new perspectives on video games both as art form and cultural phenomenon; explorations of the technical and creative dimensions of video games; accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.



Gaming And The Virtual Sublime


Gaming And The Virtual Sublime
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Author : Matthew Spokes
language : en
Publisher: Emerald Group Publishing
Release Date : 2020-08-28

Gaming And The Virtual Sublime written by Matthew Spokes and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-28 with Computers categories.


Gaming and the Virtual Sublime considers the ‘virtual sublime’ as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.



Death Culture Leisure


Death Culture Leisure
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Author : Matt Coward-Gibbs
language : en
Publisher: Emerald Group Publishing
Release Date : 2020-08-20

Death Culture Leisure written by Matt Coward-Gibbs and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-20 with Social Science categories.


Death, Culture and Leisure: Playing Dead is an inter- and multi-disciplinary volume that engages with the diverse nexuses that exist between death, culture and leisure. At its heart, it is a playful exploration of the way in which we play with both death and the dead.



Games And Bereavement


Games And Bereavement
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Author : Sabine Harrer
language : en
Publisher: transcript Verlag
Release Date : 2019-03-31

Games And Bereavement written by Sabine Harrer and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-31 with Social Science categories.


How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.



The Playful Undead And Video Games


The Playful Undead And Video Games
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Author : Stephen J. Webley
language : en
Publisher: Routledge
Release Date : 2019-07-17

The Playful Undead And Video Games written by Stephen J. Webley and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-17 with Games & Activities categories.


This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man’s relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.