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Design And Implementation Of Educational Games


Design And Implementation Of Educational Games
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Design And Implementation Of Educational Games Theoretical And Practical Perspectives


Design And Implementation Of Educational Games Theoretical And Practical Perspectives
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Author : Zemliansky, Pavel
language : en
Publisher: IGI Global
Release Date : 2010-04-30

Design And Implementation Of Educational Games Theoretical And Practical Perspectives written by Zemliansky, Pavel and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-30 with Medical categories.


"This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"--Provided by publisher.



Design And Implementation Of Educational Games


Design And Implementation Of Educational Games
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Author :
language : en
Publisher:
Release Date : 2010

Design And Implementation Of Educational Games written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Educational games categories.




Interdisciplinary Design Of Game Based Learning Platforms


Interdisciplinary Design Of Game Based Learning Platforms
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Author : Fengfeng Ke
language : en
Publisher:
Release Date : 2019

Interdisciplinary Design Of Game Based Learning Platforms written by Fengfeng Ke and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Educational games categories.


This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.



Games And Education


Games And Education
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Author : Hans-Christian Arnseth
language : en
Publisher: Brill / Sense
Release Date : 2019

Games And Education written by Hans-Christian Arnseth and has been published by Brill / Sense this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Educational change categories.


We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.



Learning By Playing


Learning By Playing
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Author : Fran Blumberg
language : en
Publisher: OUP Us
Release Date : 2014

Learning By Playing written by Fran Blumberg and has been published by OUP Us this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Education categories.


There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. In Learning By Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning.



Games And Simulations In Online Learning Research And Development Frameworks


Games And Simulations In Online Learning Research And Development Frameworks
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Author : Gibson, David
language : en
Publisher: IGI Global
Release Date : 2006-09-30

Games And Simulations In Online Learning Research And Development Frameworks written by Gibson, David and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-09-30 with Education categories.


"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.



Handbook Of Research On Serious Games For Educational Applications


Handbook Of Research On Serious Games For Educational Applications
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Author : Zheng, Robert Z.
language : en
Publisher: IGI Global
Release Date : 2016-08-01

Handbook Of Research On Serious Games For Educational Applications written by Zheng, Robert Z. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-01 with Education categories.


Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.



Ethics And Game Design Teaching Values Through Play


Ethics And Game Design Teaching Values Through Play
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Author : Schrier, Karen
language : en
Publisher: IGI Global
Release Date : 2010-02-28

Ethics And Game Design Teaching Values Through Play written by Schrier, Karen and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-02-28 with Education categories.


"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.



Computer Games For Learning


Computer Games For Learning
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Author : Richard E. Mayer
language : en
Publisher: MIT Press
Release Date : 2014-07-11

Computer Games For Learning written by Richard E. Mayer and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-11 with Education categories.


A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.



Educational Gameplay And Simulation Environments Case Studies And Lessons Learned


Educational Gameplay And Simulation Environments Case Studies And Lessons Learned
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Author : Kaufman, David
language : en
Publisher: IGI Global
Release Date : 2010-01-31

Educational Gameplay And Simulation Environments Case Studies And Lessons Learned written by Kaufman, David and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-01-31 with Computers categories.


"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.