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Design Gamification And Usability Affecting Social Change For Lgbtqia People


Design Gamification And Usability Affecting Social Change For Lgbtqia People
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Design Gamification And Usability Affecting Social Change For Lgbtqia People


Design Gamification And Usability Affecting Social Change For Lgbtqia People
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Author : Tim Broadwater
language : en
Publisher: Tim Broadwater
Release Date : 2015-11-01

Design Gamification And Usability Affecting Social Change For Lgbtqia People written by Tim Broadwater and has been published by Tim Broadwater this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-01 with Games & Activities categories.


Media overgeneralization fosters a lack of connectedness, socialization, and understanding of the lesbian, gay, bisexual, transgender, questioning, intersex, and asexual (LGBTQIA) community. Persons of the LGBTQIA community are very much impacted by design campaigns, and by examining the communication strategies that occur within specific campaigns, potential solutions can be discovered to positively impact the community’s perception. Visual communicators are well equipped with design skillsets to develop and prototype experiences to benefit the LGBTQIA community; likewise, visual communicators possess comparable skillsets to gamification practitioners, which use game mechanics and game thinking to engage users to solve problems. Furthermore, it’s possible to utilize design, gamification, and usability principles in the context of a group participatory medium, rather than sole-interactive medium, to develop an effective model to affect social change. A group participatory medium, such as a cooperative tabletop game, can be deigned to facilitate learning opportunities – through a combination of European user interface (UI) and American user experience (UX) design principles – to advance acceptance, connectedness, and understanding. Therefore, by employing design, gamification, and usability principles through an iterative design process – one that encompasses usability testing or ‘play testing’ – it’s possible to develop a cooperative experience that facilitates understanding of LGBTQIA people.



The Art Of Game Design


The Art Of Game Design
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Author : Jesse Schell
language : en
Publisher: CRC Press
Release Date : 2008-08-04

The Art Of Game Design written by Jesse Schell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-04 with Art categories.


Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.



Using Technology To Combat Diseases And Help People With Disabilities


Using Technology To Combat Diseases And Help People With Disabilities
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Author : Francisco José García-Peñalvo
language : en
Publisher: Frontiers Media SA
Release Date : 2022-04-04

Using Technology To Combat Diseases And Help People With Disabilities written by Francisco José García-Peñalvo and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-04 with Science categories.




World Health Statistics 2012


World Health Statistics 2012
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Author : World Health Organization
language : en
Publisher:
Release Date : 2012

World Health Statistics 2012 written by World Health Organization and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Demography categories.


A compilation of health-related data from WHO's 194 member states. All the indicators shown have been included on the basis of their relevance to global public health, the availability and quality of the data, and the reliability and comparability of the resulting estimates. Taken together, these indicators provide a comprehensive summary of the current status of national health and health systems in key areas.--Éditeur.



Participatory Health Through Social Media


Participatory Health Through Social Media
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Author : Shabbir Syed-Abdul
language : en
Publisher: Academic Press
Release Date : 2016-06-10

Participatory Health Through Social Media written by Shabbir Syed-Abdul and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-10 with Medical categories.


Participatory Health through Social Media explores how traditional models of healthcare can be delivered differently through social media and online games, and how these technologies are changing the relationship between patients and healthcare professionals, as well as their impact on health behavior change. The book also examines how the hospitals, public health authorities, and inspectorates are currently using social media to facilitate both information distribution and collection. Also looks into the opportunities and risks to record and analyze epidemiologically relevant data retrieved from the Internet, social media, sensor data, and other digital sources. The book encompasses topics such as patient empowerment, gamification and social games, and the relationships between social media, health behavior change, and health communication crisis during epidemics. Additionally, the book analyzes the possibilities of big data generated through social media. Authored by IMIA Social Media working group, this book is a valuable resource for healthcare researchers and professionals, as well as clinicians interested in using new media as part of their practice or research. Presents a multidisciplinary point of view providing the readers with a broader perspective Brings the latest case studies and technological advances in the area, supported by an active international community of members who actively work in this area Endorsed by IMIA Social Media workgroup, guaranteeing trustable information from the most relevant experts on the subject Examines how the hospitals, public health authorities, and inspectorates are currently using social media to facilitate both information distribution and collection



Usability Engineering


Usability Engineering
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Author : Mary Beth Rosson
language : en
Publisher: Morgan Kaufmann
Release Date : 2002

Usability Engineering written by Mary Beth Rosson and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Usability engineering is about designing products that are easy to use. This text provides an introduction to human computer interaction principles, and how to apply them in ways that make software and hardware more effective and easier to use.



Emotions Technology Design And Learning


Emotions Technology Design And Learning
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Author : Sharon Y. Tettegah
language : en
Publisher: Academic Press
Release Date : 2015-10-07

Emotions Technology Design And Learning written by Sharon Y. Tettegah and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-07 with Education categories.


Emotions, Technology, Design, and Learning provides an update to the topic of emotional responses and how technology can alter what is being learned and how the content is learned. The design of that technology is inherently linked to those emotional responses. This text addresses emotional design and pedagogical agents, and the emotions they generate. Topics include design features such as emoticons, speech recognition, virtual avatars, robotics, and adaptive computer technologies, all as relating to the emotional responses from virtual learning. Addresses the emotional design specific to agent-based learning environments Discusses the use of emoticons in online learning, providing an historical overview of animated pedagogical agents Includes evidence-based insights on how to properly use agents in virtual learning environments Focuses on the development of a proper architecture to be able to have and express emotions Reviews the literature in the field of advanced agent-based learning environments Explores how educational robotic activities can divert students’ emotions from internal to external



Human Computer Interaction Interaction Modalities And Techniques


Human Computer Interaction Interaction Modalities And Techniques
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Author : Masaaki Kurosu
language : en
Publisher: Springer
Release Date : 2013-07-01

Human Computer Interaction Interaction Modalities And Techniques written by Masaaki Kurosu and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-01 with Computers categories.


The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer interaction, addressing the following major topics: speech, natural language and auditory interfaces; gesture and eye-gaze based Interaction; touch-based interaction; haptic interaction; graphical user interfaces and visualisation.



Serious Games


Serious Games
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Author : Ralf Dörner
language : en
Publisher: Springer
Release Date : 2016-08-25

Serious Games written by Ralf Dörner and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-25 with Computers categories.


This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.



Geographic Citizen Science Design


Geographic Citizen Science Design
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Author : Artemis Skarlatidou
language : en
Publisher: UCL Press
Release Date : 2021-02-04

Geographic Citizen Science Design written by Artemis Skarlatidou and has been published by UCL Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-04 with Science categories.


Little did Isaac Newton, Charles Darwin and other ‘gentlemen scientists’ know, when they were making their scientific discoveries, that some centuries later they would inspire a new field of scientific practice and innovation, called citizen science. The current growth and availability of citizen science projects and relevant applications to support citizen involvement is massive; every citizen has an opportunity to become a scientist and contribute to a scientific discipline, without having any professional qualifications. With geographic interfaces being the common approach to support collection, analysis and dissemination of data contributed by participants, ‘geographic citizen science’ is being approached from different angles. Geographic Citizen Science Design takes an anthropological and Human-Computer Interaction (HCI) stance to provide the theoretical and methodological foundations to support the design, development and evaluation of citizen science projects and their user-friendly applications. Through a careful selection of case studies in the urban and non-urban contexts of the Global North and South, the chapters provide insights into the design and interaction barriers, as well as on the lessons learned from the engagement of a diverse set of participants; for example, literate and non-literate people with a range of technical skills, and with different cultural backgrounds. Looking at the field through the lenses of specific case studies, the book captures the current state of the art in research and development of geographic citizen science and provides critical insight to inform technological innovation and future research in this area.