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Designing Digital Space


Designing Digital Space
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Designing Digital Space


Designing Digital Space
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Author : Daniela Bertol
language : en
Publisher: John Wiley & Sons
Release Date : 1996-12-20

Designing Digital Space written by Daniela Bertol and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-12-20 with Architecture categories.


The Complete Guide to Virtual Reality in Architecture andDesign The first in-depth book on virtual reality (VR) aimed specificallyat architecture and design professionals, Designing Digital Spacesteers you skillfully through the learning curve of this excitingnew technology. Beginning with a historical overview of theevolution of architectural representations, this unique resourceexplains what VR is, how it is being applied today, and how itpromises to revolutionize not only the design process, but the formand function of the built environment itself. Vividly illustratinghow VR fits alongside traditional methods of architecturalrepresentation, this comprehensive guide prepares you to makeoptimum practical use of this powerful interactive tool, andembrace the new role of the architect in a virtually designedworld. Offers in-depth coverage of the virtual universe--datarepresentation and information management, static and dynamicworlds, tracking and visual display systems, control devices, andmore. Examines a wide range of current VR architectural applications,from walkthroughs, simulations, and evaluations to reconstructionsand networked environments Includes insightful essays by leading VR developers covering someof today's most innovative projects Integrates VR into the historical framework of architecturaldevelopment, with detailed sections on the past, present, andfuture Features a dazzling array of virtual world images and sequentialdisplays Explores the potential impact of digital architecture on the builtenvironment of the future



Designing Spaces For Natural Ventilation


Designing Spaces For Natural Ventilation
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Author : Ulrike Passe
language : en
Publisher: Routledge
Release Date : 2015-03-12

Designing Spaces For Natural Ventilation written by Ulrike Passe and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-12 with Architecture categories.


Buildings can breathe naturally, without the use of mechanical systems, if you design the spaces properly. This accessible and thorough guide shows you how in more than 260 color diagrams and photographs illustrating case studies and CFD simulations. You can achieve truly natural ventilation, by considering the building's structure, envelope, energy use, and form, as well as giving the occupants thermal comfort and healthy indoor air. By using scientific and architectural visualization tools included here, you can develop ventilation strategies without an engineering background. Handy sections that summarize the science, explain rules of thumb, and detail the latest research in thermal and fluid dynamics will keep your designs sustainable, energy efficient, and up-to-date.



Wired For Wellness


Wired For Wellness
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Author : Andrew G. Gibson
language : en
Publisher: Andrew Gibson
Release Date :

Wired For Wellness written by Andrew G. Gibson and has been published by Andrew Gibson this book supported file pdf, txt, epub, kindle and other format this book has been release on with Self-Help categories.


In Wired for Wellness, readers will explore the complex relationship between technology, well-being, and human connection in the digital age. This essential guide delves into the addictive nature of our devices, the impact of dopamine on our engagement, and the ways in which technology can contribute to feelings of isolation, anxiety, and depression. But Wired for Wellness doesn't just highlight the challenges of the digital age—it also provides practical and actionable strategies for harnessing technology's power for good. Through mindfulness, intentionality, and compassion, readers will learn how to set boundaries, manage screen time, and foster genuine human connections in an increasingly virtual world. Wired for Wellness blends cutting-edge research, personal stories, and expert insights to empower readers to reclaim their well-being and create a more balanced and fulfilling life.



Designing Digital Experiences For Positive Youth Development


Designing Digital Experiences For Positive Youth Development
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Author : Marina Umaschi Bers
language : en
Publisher: OUP USA
Release Date : 2012-03-02

Designing Digital Experiences For Positive Youth Development written by Marina Umaschi Bers and has been published by OUP USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-02 with Computers categories.


Based on over a decade and a half of research, this title aims to guide readers in the design of digital technologies to promote positive behaviours in children and teenagers.



Living In Information


Living In Information
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Author : Jorge Arango
language : en
Publisher: Rosenfeld Media
Release Date : 2018-06-15

Living In Information written by Jorge Arango and has been published by Rosenfeld Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-15 with Computers categories.


Websites and apps are places where critical parts of our lives happen. We shop, bank, learn, gossip, and select our leaders there. But many of these places weren’t intended to support these activities. Instead, they're designed to capture your attention and sell it to the highest bidder. Living in Information draws upon architecture as a way to design information environments that serve our humanity.



Designing Virtual Worlds


Designing Virtual Worlds
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Author : Richard A. Bartle
language : en
Publisher: New Riders
Release Date : 2004

Designing Virtual Worlds written by Richard A. Bartle and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.



Spaces Spatiality And Technology


Spaces Spatiality And Technology
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Author : Phil Turner
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-04-05

Spaces Spatiality And Technology written by Phil Turner and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-04-05 with Architecture categories.


separated by the exigencies of the design life cycle into another compartment, that makes invisible the (prior) technical work of engineers that is not directly pertinent to the application work of practitioners. More recently (and notably after the work of Greisemer and Star) the black box has been opened and infrastructure has been discussed in terms of the social relations of an extended group of actors that includes developers. Ethical and political issues are involved (cf f accountable computing). Writing broadly within this context, Day (chapter 11) proposes that the concept of 'surface' can assist us to explore space as the product of 'power and the affective and expressive role for materials', rather than the background to this. Surfaces are the 'variously textured...sites for mixtures between bodies', and are thus the 'sites for events'. The notions of 'folding' and 'foldability' and 'unfolding' are discussed at length, as metaphors that account for the interactions of bodies in space across time. Some of the contributors to this volume focus on ways in which we may experience multiple infrastructures. Dix and his colleagues, for example, in chapter 12 explore a complex of models - of spatial context, of 'mixed reality boundaries' and of human spatial understanding across a number of field projects that make up the Equator project to explain the ways in which co-existing multiple spaces are experienced.



Design Computing And Cognition 20


Design Computing And Cognition 20
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Author : John S. Gero
language : en
Publisher: Springer Nature
Release Date : 2022-02-24

Design Computing And Cognition 20 written by John S. Gero and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-24 with Technology & Engineering categories.


The papers in this volume are from the Ninth International Conference on Design Computing and Cognition (DCC’20) held virtually at the Georgia Institute of Technology, Atlanta, USA. They represent the state-of-the-art of research and development in design computing and design cognition including the increasingly active area of design cognitive neuroscience. They are of particular interest to design researchers, developers and users of advanced computation in designing as well as to design educators. This volume contains knowledge about the cognitive behavior of designers, which is valuable for those who need to gain a better understanding of designing.



Collaborative Design In Virtual Environments


Collaborative Design In Virtual Environments
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Author : Xiangyu Wang
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-03-03

Collaborative Design In Virtual Environments written by Xiangyu Wang and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03-03 with Computers categories.


Collaborative virtual environments (CVEs) are multi-user virtual realities which actively support communication and co-operation. This book offers a comprehensive reference volume to the state-of-the-art in the area of design studies in CVEs. It is an excellent mix of contributions from over 25 leading researcher/experts in multiple disciplines from academia and industry, providing up-to-date insight into the current research topics in this field as well as the latest technological advancements and the best working examples. Many of these results and ideas are also applicable to other areas such as CVE for design education. Overall, this book serves as an excellent reference for postgraduate students, researchers and practitioners who need a comprehensive approach to study the design behaviours in CVEs. It is also a useful and informative source of materials for those interested in learning more on using/developing CVEs to support design and design collaboration.



An Architectural Approach To Level Design


An Architectural Approach To Level Design
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Author : Christopher W. Totten
language : en
Publisher: CRC Press
Release Date : 2018-09-03

An Architectural Approach To Level Design written by Christopher W. Totten and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-03 with Computers categories.


Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.