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Designing For Iphone


Designing For Iphone
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Designing For Iphone


Designing For Iphone
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Author :
language : de
Publisher: Smashing Magazine
Release Date : 2012

Designing For Iphone written by and has been published by Smashing Magazine this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with categories.


Designing For iPhone With almost half of the smartphone market share, the iPhone is a concrete confirmation that its worth it to be a vanguardist in technology. Designers that have familiarity with the Apple iOS are one step ahead in designing mobile interfaces. If you want do discover trends and special requirements that iPhone applications ask for, this eBook "Designing For iPhone" is a must. TABLE OF CONTENTS - How to Create Your First iPhone Application - Web Development For The iPhone And iPad: Getting Started - iPhone App Design Trends - iPhone App Designs Reviewed: Critique Board and Lessons Learned - iPhone Apps Design Mistakes: Over Blown Visuals - iPhone Apps Design Mistakes: Disregard Of Context - Setting Up Photoshop For Web, App and iPhone Development - Designing For iPhone 4 Retina Display: Techniques And Workflow - Showcase of Designs Optimized for iPhone



Designing The Iphone User Experience


Designing The Iphone User Experience
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Author : Suzanne Ginsburg
language : en
Publisher: Pearson Education
Release Date : 2010-08-12

Designing The Iphone User Experience written by Suzanne Ginsburg and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-12 with Computers categories.


"In her book Designing the iPhone User Experience, Suzanne Ginsburg takes a fresh look at cutting-edge, user-centered design from the perspective of designing mobile user experiences for the iPhone. Her book brings together everything you need to know to design great products for mobile contexts." —Pabini Gabriel-Petit, UX Strategy & Design Consultant and Publisher and Editor in Chief of UXmatters “It’s about time! Suzanne Ginsburg takes the best of User-Centered Design (UCD) principles and tweaks them with a dash of mobile and a lot of hints about what it means to implement the Apple Human Interface Guidelines for iPhone. Your idea for an iPhone app has much better chances of being accepted by iPhone owners (and by the iTunes watchdogs guarding entry to the App Store) if you follow even half of the suggestions in this book.” —Nancy Frishberg, Ph.D., User Experience Strategist and past Chair of BayCHI Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices -- lots of them. If your app is difficult to use or doesn’t meet their needs, finding another one is just a tap away. To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack (such as Tweetie or Twitterific). For most apps, it boils down to one thing: the user experience. The same is true for countless other categories within the App Store; well-designed apps are more likely to attract and retain users. Of course there are other critical aspects of iPhone app development: the coding, the marketing, the customer support. All of the elements must come together. Designing the iPhone User Experience will help you tackle the user experience part of the iPhone challenge. Three key themes will be reinforced throughout the book: Know thy user, the Design Lifecycle, and Attention to Detail: Know Thy User Millions of people depend on iPhone apps to get them to work, find their next meal, and stay in touch with family and friends. Professionals of all kinds also rely on iPhone apps: doctors look up drug interactions; photographers fine-tune lighting; cyclists find the best routes. To truly understand how your apps can fit into their lives, designers and developers must learn how users do things today, what’s important to them, and what needs have not been met. Part II, Introduction to User Research, will introduce a variety of user research methods. The Design Lifecycle Award-winning designs rarely happen overnight; they usually only occur after many rigorous design cycles. To illustrate this point, consider USA TODAY's iPhone application, which went through at least seven iterations for the article view in their app. These kinds of iterations should happen before you launch your app, since it will save valuable time and money, not to mention the headaches a bad design could create for your user. More importantly, you may only have one chance to impress your users -- you do not want to sell them half-baked ideas. Part III, Developing your App Concept, will explain how to iteratively design and test your app concepts. Attention to Detail Most professionals know that attention to detail is important, but hundreds of apps fail to incorporate even the most basic design principles. This lack of attention is not merely an aesthetic issue (which is important) it also affects the way apps function. For example, a news article without proper alignment will be difficult to read, and a poorly rendered icon will be challenging to interpret. Apps with a razor sharp attention to detail will stand out because their apps will look good and perform well. Part IV, Refining your App Concept, will show you how to make to your app shine, from visual design and branding to accessibility and localization. Mastering these three areas will help set your app apart from the crowd. You may not have an award-winning app over night. But knowing your users, iterative design, and attention to detail are important first steps.



Designing The Iphone User Experience


Designing The Iphone User Experience
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Author : Suzanne Ginsburg
language : en
Publisher:
Release Date : 1900

Designing The Iphone User Experience written by Suzanne Ginsburg and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1900 with categories.


Designing the iPhone User Experience provides an end-to-end overview of the user-centered design process, specifically for iPhone applications. After reading this book you will know how to: Conduct upfront user and competitive research to inform your app's vision statement, also known as the "Production Definition Statement." Brainstorm, sketch, and prototype your app concepts. The prototypes covered take many different forms, from simple paper to scripted videos. Refine your app's user interface and visual design, using best practices based on established design principles. Make.



Iphone And Ipad Web Design For Dummies


Iphone And Ipad Web Design For Dummies
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Author : Janine Warner
language : en
Publisher: John Wiley & Sons
Release Date : 2011-06-24

Iphone And Ipad Web Design For Dummies written by Janine Warner and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-24 with Computers categories.


A full-color guide to designing cutting-edge web sites for the iPhone, iPad, and iPod touch! Apple’s touchscreen devices have created worldwide techno-lust, conjuring a record-breaking market out of thin air. iPads, iPhones, and iPods are so in demand that they outsell every other device in their categories. If your website is not designed to take advantage of the extraordinary new capabilities of these popular devices, then you will miss out on an increasingly important part of your audience. With all the focus on the App Store (thanks to the ubiquitous “There’s an App for that...” ad campaign), you could be forgiven for overlooking the fact that the single most popular app on the iPhone and iPad is Safari. That’s right. The humble web browser that comes installed on every iOS device, ready to surf at the flick of a finger. This is where iPhone & iPad Web Design For Dummies comes in. Based on real-world experience, this guide (written in a language that real human beings can read) shows you how to use HTML5, CSS3, and jQuery to produce interactive websites that will delight your users and keep them coming back for more. You'll discover how to plan the perfect mobile web experience, create interactivity and multimedia, test and optimize your creations, and publish and market your final design with iPhone & iPad Web Design For Dummies!



Tapworthy


Tapworthy
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Author : Josh Clark
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2010-06-08

Tapworthy written by Josh Clark and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06-08 with Computers categories.


So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples. Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today, Twitterrific, and many others. Develop your ideas from initial concept to finished design Build an effortless user experience that rewards every tap Explore the secrets of designing for touch Discover how and why people really use iPhone apps Learn to use iPhone controls the Apple way Create your own personality-packed visuals



The Iphone App Design Manual


The Iphone App Design Manual
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Author : Dave Brown
language : en
Publisher: Ilex Press
Release Date : 2014

The Iphone App Design Manual written by Dave Brown and has been published by Ilex Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Application software categories.


The creation of apps for Apple's iPhone is now a huge, and global, business, with hundreds of thousands of developers, entrepreneurs, and companies attracted by the potential rewards. But games, functional apps, and promotional apps alike depend on attractive, intuitive design for their appeal, and most fail to find a significant audience. With this book, you'll be able to turn your great app idea into a functioning design that is ready for coding, or apply graphic design skills to this exciting and lucrative marketplace.



Iphone User Interface Design Projects


Iphone User Interface Design Projects
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Author : Joachim Bondo
language : en
Publisher: Apress
Release Date : 2010-04-28

Iphone User Interface Design Projects written by Joachim Bondo and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-28 with Computers categories.


With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.



Iphone App Design Sketchbook


Iphone App Design Sketchbook
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Author : Alternative Notebooks
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-07-30

Iphone App Design Sketchbook written by Alternative Notebooks and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-30 with categories.


This iPhone app design wireframe UI Templates is great for visualizing and sketching your designs in storyboard style. These mobile UI templates are great to present your rough ideas to clients, art directors, app developers to receive feedback. This app design notebook is a great gift for app designers, developers, UI developers, kids, adults and for the loved one in your life who love designing mobile apps. The Book Contains: 120 iPhone Wireframe UI templates, with space for notes Matte paperback cover Size at 8.5 x 11 in / 21.59 x 27.94 cm



Iphone Design Award Winning Projects


Iphone Design Award Winning Projects
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Author : Chris Dannen
language : en
Publisher: Apress
Release Date : 2010-08-08

Iphone Design Award Winning Projects written by Chris Dannen and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-08 with Computers categories.


This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You'll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone. Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D Detailed explanations of the technical wizardry that makes these apps tick Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Award–winning apps



The Best Book On Designing Iphone Ipad Apps


The Best Book On Designing Iphone Ipad Apps
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Author : Michael Miller
language : en
Publisher: Hyperink Inc
Release Date : 2012-01-13

The Best Book On Designing Iphone Ipad Apps written by Michael Miller and has been published by Hyperink Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-13 with Computers categories.


For iPhone and iPad users, mobile applications are an active part of daily life: they help us get half-priced cocktails at the neighborhood bar, find a nearby pet supply store, and keep us up to date on the score of the home team. They're being poked at and scrolled through as were rush through subway cars, cruise the grocery store, or need to pass the time while waiting for an always-tardy friend. Users who are often on the go use apps with specific objectives in mind, and are bounded by certain temporal and physical constraints. The Best Book on Designing iPhone and iPad Apps walks experienced and beginning designers through the most important areas to consider when designing an Apple application. It delves into and uncovers how to identify and design for the iOS user's specific expectations and needs. The eBook highlights successful design elements, breaks down iOS device real estate and features, and discusses how designers and developers can stay at the forefront of innovation in a quickly and consistently evolving app-centered world. CHAPTER OUTLINE Letter From The Expert + Dear Hopeful App Developer, Introduction + An ever-expanding application library Chapter 1: What’s An App? + From Here To There: Chapter 1 Roadmap Chapter 2: What’s Apple Got To Do With It? + From Here To There: Chapter 2 Roadmap Chapter 3: Identifying Your Target Audience And Constructing Your Brand + From Here To There: Chapter 3 Roadmap + Who’s who? Determining your target demographic Chapter 4: Your App Canvas—Breaking Down iPhone And iPad Real Estate + From Here To There: Chapter 4 Roadmap Chapter 5: Application Real Estate + From Here To There: Chapter 5 Roadmap Chapter 6: Design Time + From Here To There: Chapter 6 Roadmap Chapter 7: Successful Apps + Top 10 Favorite Apps Chapter 8: Marketing Your App + From Here To There: Chapter 8 Roadmap Conclusion + Top 10 Pieces Of Advice ABOUT THE AUTHOR Michael Miller is a Software Quality Consultant specializing in the development of software for iOS devices. He has been involved in the development of numerous iPhone and iPad apps in both the retail and education markets, including some well known apps representing the mobile presence of Fortune 500 companies. Michael started his career in the business management software market, but became intrigued with the mobile market when he purchased his first iPod Touch in 2007. When he's not developing and testing, he likes trying new cuisines, traveling, and training his young dog Sawyer. As a child, he wanted to be an astronaut, a dream he hopes to still accomplish one day with the advent of space tourism.