The Best Book On Designing Iphone Ipad Apps

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The Best Book On Designing Iphone Ipad Apps
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Author : Michael Miller
language : en
Publisher: Hyperink Inc
Release Date : 2012-01-13
The Best Book On Designing Iphone Ipad Apps written by Michael Miller and has been published by Hyperink Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-13 with Computers categories.
For iPhone and iPad users, mobile applications are an active part of daily life: they help us get half-priced cocktails at the neighborhood bar, find a nearby pet supply store, and keep us up to date on the score of the home team. They're being poked at and scrolled through as were rush through subway cars, cruise the grocery store, or need to pass the time while waiting for an always-tardy friend. Users who are often on the go use apps with specific objectives in mind, and are bounded by certain temporal and physical constraints. The Best Book on Designing iPhone and iPad Apps walks experienced and beginning designers through the most important areas to consider when designing an Apple application. It delves into and uncovers how to identify and design for the iOS user's specific expectations and needs. The eBook highlights successful design elements, breaks down iOS device real estate and features, and discusses how designers and developers can stay at the forefront of innovation in a quickly and consistently evolving app-centered world. CHAPTER OUTLINE Letter From The Expert + Dear Hopeful App Developer, Introduction + An ever-expanding application library Chapter 1: What’s An App? + From Here To There: Chapter 1 Roadmap Chapter 2: What’s Apple Got To Do With It? + From Here To There: Chapter 2 Roadmap Chapter 3: Identifying Your Target Audience And Constructing Your Brand + From Here To There: Chapter 3 Roadmap + Who’s who? Determining your target demographic Chapter 4: Your App Canvas—Breaking Down iPhone And iPad Real Estate + From Here To There: Chapter 4 Roadmap Chapter 5: Application Real Estate + From Here To There: Chapter 5 Roadmap Chapter 6: Design Time + From Here To There: Chapter 6 Roadmap Chapter 7: Successful Apps + Top 10 Favorite Apps Chapter 8: Marketing Your App + From Here To There: Chapter 8 Roadmap Conclusion + Top 10 Pieces Of Advice ABOUT THE AUTHOR Michael Miller is a Software Quality Consultant specializing in the development of software for iOS devices. He has been involved in the development of numerous iPhone and iPad apps in both the retail and education markets, including some well known apps representing the mobile presence of Fortune 500 companies. Michael started his career in the business management software market, but became intrigued with the mobile market when he purchased his first iPod Touch in 2007. When he's not developing and testing, he likes trying new cuisines, traveling, and training his young dog Sawyer. As a child, he wanted to be an astronaut, a dream he hopes to still accomplish one day with the advent of space tourism.
The Rough Guide To The Best Iphone And Ipad Apps 2nd Edition
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Author : Peter Buckley
language : en
Publisher: Rough Guides UK
Release Date : 2013-09-01
The Rough Guide To The Best Iphone And Ipad Apps 2nd Edition written by Peter Buckley and has been published by Rough Guides UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-01 with Computers categories.
The must-have guide to the Best iPhone and iPad Apps for every iOS user So many apps and so little time. How do you get to the best with a minimum of fuss? The Rough Guide to the Best iPhone and iPad Apps solves the problem. It pinpoints the 500 best free and paid for applications in all major categories. Whether its navigation or news, photography or productivity, games or utilities this book highlights the best running on iPhone, iPad (or both) from the marquee names to the hidden gems. Discover the 500 finest applications your iOS was born to run with The Rough Guide to the Best iPhone and iPad Apps. Now available in PDF format.
The Web Designer S Guide To Ios Apps
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Author : Kristofer Layon
language : en
Publisher: Pearson Education
Release Date : 2010-12-02
The Web Designer S Guide To Ios Apps written by Kristofer Layon and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-02 with Computers categories.
If you are a designer who knows HTML, CSS, and JavaScript, you can easily learn how to make native iPhone, iPod touch, and iPad apps—and distribute them worldwide via the App Store. When combined with an Objective-C framework, web standards can be used to format and style content for iOS, using native controls and behaviors for an authentic Apple user experience. The Web Designer’s Guide to iOS Apps shows how to create apps using NimbleKit, the Objective-C framework featured on the Apple Development Tools web site. With it you’ll learn how to: Download and install the free software for creating iOS apps Use Xcode to manage project assets, test apps, and package binary files Implement standard iOS elements and behaviors for familiar Apple mobile user experiences Enhance your app designs with HTML5 and CSS3 Build a foundation for designing web apps that can be delivered to other smartphones and mobile devices
Learning Ipad Programming
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Author : Kirby Turner
language : en
Publisher: Addison-Wesley Professional
Release Date : 2012
Learning Ipad Programming written by Kirby Turner and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.
Learning iPad Programming walks you through the process of building PhotoWheel (free on the App Store), a photo management and sharing app that leverages every aspect of iOS 5. With PhotoWheel, you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV, and most importantly, gain hands-on experience with building an iPad app. As you build PhotoWheel, you’ll learn how to take advantage of the latest features in iOS 5 and Xcode, including Storyboarding, Automatic Reference Counting (ARC), and iCloud. Best of all, you’ll learn how to extend the boundaries of your app by communicating with web services. If you want to build apps for the iPad, Learning iPad Programming is the one book to get. As you build PhotoWheel, you’ll learn how to Install and configure Xcode 4.2 on your Mac Master the basics of Objective-C, and learn about memory management with ARC Build a fully functional app that uses Core Data and iCloud for photo sharing and synchronization Use Xcode’s new Storyboard feature to quickly prototype a functional UI, and then extend that UI with code Create multitouch gestures and integrate Core Animation for a unique UI experience Build custom views, and use view controllers to perform custom view transitions Add AirPrint, email, and AirPlay capabilities to your app Apply image filters and effects using Core Image Diagnose and fix bugs with Instruments Prepare your app for submission to the app store Download the free version of PhotoWheel from the App Store today! Share your photos with friends and upload to iCloud, all while learning how to build the app.
Learn Design For Ios Development
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Author : Sian Morson
language : en
Publisher: Apress
Release Date : 2014-02-28
Learn Design For Ios Development written by Sian Morson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-28 with Computers categories.
Learn Design for iOS Development is for you if you're an iOS developer and you want to design your own apps to look great and be in tune with the latest Apple guidelines. You'll learn how to design your apps to work with the exciting new iOS 7 look and feel, which your users expect within their latest apps. Learn Design for iOS Development guides you through the design processes that you can apply to design your own apps brilliantly. We'll start at the idea stages of your apps, and you'll see how you can analyze and apply the right design patterns for every app you are coding, use wireframing tools to take your ideas forward, and use Photoshop to create the visual assets you want to look great in your app. You'll understand why Apple have made the decisions they've made with the new iOS 7 interface and new HIG guidelines, and from that insight you'll be able to vision and create your own apps, on iPhones and iPads, that work perfectly within the new iOS 7 interface.
Ipad Application Development For Dummies
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Author : Neal Goldstein
language : en
Publisher: John Wiley & Sons
Release Date : 2012-04-04
Ipad Application Development For Dummies written by Neal Goldstein and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-04 with Computers categories.
The fun and easy guide to creating iPad apps, updated for iOS 5! iPad app development is hot, with more than 140,000 apps available specifically for the device and that number growing every day. The introduction of iOS 5 and iCloud gives developers even more options to create incredible iPad apps. This fast and friendly guide to iPad app development is fully updated for the most recent upgrades and covers everything you need to know, starting with how to download the SDK and become an Apple developer all the way to finishing up your app and submitting it to the App Store. Zeroes in on essential concepts and tools including storyboard, segues, the ARC memory manager, what makes a great iPad app, and more Explains how the iPad offers development opportunities that go beyond the capabilities of the iPhone or iPod touch by focusing exclusively on developing apps for the iPad Looks at how iOS 5 and iCloud brought many changes to the device and a wealth of new features for app developers to utilize in their apps Covers how to become a registered Apple developer, how to download and set up the SDK, and the details of how an iPad app runs Popular developer Neal Goldstein examines what goes into a great user experience and takes you step by step through the actual development of two apps, illustrating everything you need to know Whether you're looking for a new hobby or you want to build a business in app development, iPad Application Development For Dummies, 3rd Edition is the book you'll want in your developer's toolkit!
Iphone And Ipad Web Design For Dummies
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Author : Janine Warner
language : en
Publisher: John Wiley & Sons
Release Date : 2011-06-24
Iphone And Ipad Web Design For Dummies written by Janine Warner and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-24 with Computers categories.
A full-color guide to designing cutting-edge web sites for the iPhone, iPad, and iPod touch! Apple’s touchscreen devices have created worldwide techno-lust, conjuring a record-breaking market out of thin air. iPads, iPhones, and iPods are so in demand that they outsell every other device in their categories. If your website is not designed to take advantage of the extraordinary new capabilities of these popular devices, then you will miss out on an increasingly important part of your audience. With all the focus on the App Store (thanks to the ubiquitous “There’s an App for that...” ad campaign), you could be forgiven for overlooking the fact that the single most popular app on the iPhone and iPad is Safari. That’s right. The humble web browser that comes installed on every iOS device, ready to surf at the flick of a finger. This is where iPhone & iPad Web Design For Dummies comes in. Based on real-world experience, this guide (written in a language that real human beings can read) shows you how to use HTML5, CSS3, and jQuery to produce interactive websites that will delight your users and keep them coming back for more. You'll discover how to plan the perfect mobile web experience, create interactivity and multimedia, test and optimize your creations, and publish and market your final design with iPhone & iPad Web Design For Dummies!
Learning Swift
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Author : Paris Buttfield-Addison
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2016-05-02
Learning Swift written by Paris Buttfield-Addison and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-02 with Computers categories.
Get hands-on experience with Apple’s Swift programming language by building real working apps. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 2 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you’ll learn Swift’s fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple’s platforms, and how to submit working apps to the App Store. Divided into four distinct parts, this book includes: Swift 2 basics: Learn Swift’s features for object-oriented development, as well as various developer tools OS X app development: Set up your app, work with its documents, and build out its features iOS app development: Use multimedia, contacts, location, notifications, and iCloud files to build a fully featured iOS Notes app Advanced app extensions: Support Apple Watch and learn how to debug, monitor, and test all three of your Swift apps
Migrating To Iphone And Ipad For Net Developers
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Author : Mark Mamone
language : en
Publisher: Apress
Release Date : 2012-01-18
Migrating To Iphone And Ipad For Net Developers written by Mark Mamone and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-18 with Computers categories.
Today's .NET developers are intrigued by what the iPhone and iPad apps landscape has to offer. Admit it: you're one of them. Apple's App Store has hundreds of thousands of apps, and yours can be among them. iPhone and iPad app development using the iOS software development kit is one of the most appealing environments available for mobile technology. Migrating to iPhone and iPad for .NET Developers helps .NET programmers get started creating iPhone and iPad apps using the iOS software development kit. Start with a crash course on development using iOS. Then, find out whether you want to use Xcode instead of Visual Studio, and prepare yourself for the migration from C# to Objective-C! You'll learn how your existing .NET skills can map most efficiently to the iOS development environment. Next, you'll really get coding with Objective-C and the iOS software development kit. You'll build your skills and enhance your apps with visually appealing, dynamic user interfaces and pushing/pulling data from a database though events and more. Discover the wonders of the Cocoa library, and learn new ways to do things you already know like the back of your hand in the .NET environment. Nearing the finish line, you'll build your first complete iPhone or iPad app, and extend your iPhone app features—for example, by using third-party libraries. Once you have created that first iPhone or iPad app, we'll walk you through making it available on the App Store. Migrating to iPhone and iPad for .NET Developers even offers tips on how to market your apps to new customers. When you finish reading Migrating to iPhone and iPad for .NET Developers, you'll be an iOS apps developer as well as a .NET developer, in today's competitive and fun mobile landscape!
Prototyping For Designers
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Author : Kathryn McElroy
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2016-12-29
Prototyping For Designers written by Kathryn McElroy and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-29 with Computers categories.
Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping—and demonstrating how to prototype for both physical and digital products—this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process. Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You’ll gain valuable insights for improving your product, whether it’s a smartphone app or a new electronic gadget. Learn similarities and differences between prototyping for physical and digital products Know what fidelity level is needed for different prototypes Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use Learn electronics prototyping basics and resources for getting started Write basic pseudocode and translate it into usable code for Arduino Conduct user tests to gain insights from prototypes