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Designing For Play


Designing For Play
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Designing For Play


Designing For Play
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Author : Barbara Hendrickson
language : en
Publisher: Routledge
Release Date : 2018-12-13

Designing For Play written by Barbara Hendrickson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-13 with Architecture categories.


This title was first published in 2001. Architects, landscape designers, builders, gardeners and teachers have all at some time been called upon to design a play area. Unfortunately, this diversity has not resulted in a similar diversity of design solutions for this very problematic task. Despite a proliferation of "how to" books on this subject, playgrounds have remained virtually the same throughout the world since their creation over a century ago. This is not a "how to" design book. Instead, based on thirty years experience as a specialist play area designer, Barbara Hendricks details a radically new approach, applying cutting-edge thinking from child development and child psychology to find innovative design solutions, challenging the established notions of play provision. Covering key sociological, public policy, environmental and design issues, this book provides designers with an exploration of, and guide to, designing from a "child's eye" view of the world. Beautifully crafted and copiously illustrated with numerous examples of recently designed playgrounds, this book is not only stimulating and informative, but fun to read and seriously playful in itself.



Designing For Play


Designing For Play
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Author : Ms Barbara E Hendricks
language : en
Publisher: Ashgate Publishing, Ltd.
Release Date : 2013-06-28

Designing For Play written by Ms Barbara E Hendricks and has been published by Ashgate Publishing, Ltd. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-28 with Architecture categories.


10 years ago Barbara Hendricks brought together thinking from child development and child psychology perspectives on play with practical issues confronted by designers and policy makers. The result was a beautifully-crafted, well-illustrated guide challenging established notions of play provision. This second edition brings the text up to date from 2001 to 2010 with added discussion about new ideas for play area designs and what has not worked in the past decade.



Design Make Play


Design Make Play
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Author : Margaret Honey
language : en
Publisher: Routledge
Release Date : 2013-03-12

Design Make Play written by Margaret Honey and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-12 with Education categories.


Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council’s new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children’s intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program—and the students who learn there—to life.



Learn To Play


Learn To Play
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Author : Matthew M. White
language : en
Publisher: CRC Press
Release Date : 2014-06-03

Learn To Play written by Matthew M. White and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-03 with Computers categories.


See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology,



Play For All Guidelines


Play For All Guidelines
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Author : Robin C. Moore
language : en
Publisher:
Release Date : 1987

Play For All Guidelines written by Robin C. Moore and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with Child development categories.


A tool to help professional designers, park and recreation managers and community groups make informed decisions about the planning, design and on-going management of children's play environments.



Rules Of Play


Rules Of Play
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2003-09-25

Rules Of Play written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-09-25 with Computers categories.


An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.



Casual Game Design


Casual Game Design
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Author : Gregory Trefry
language : en
Publisher: CRC Press
Release Date : 2010-01-26

Casual Game Design written by Gregory Trefry and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-01-26 with Art categories.


From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casua



Digital Learning And Collaborative Practices


Digital Learning And Collaborative Practices
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Author : Eva Brooks
language : en
Publisher: Routledge
Release Date : 2021-07-18

Digital Learning And Collaborative Practices written by Eva Brooks and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-18 with Education categories.


Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings. Today’s digital communications foster new opportunities for sharing culture and knowledge while also prompting concerns over division, disinformation and surveillance. This book uniquely emphasises playful, collaborative experiences and democratic values in a variety of environments—adaptive, augmented, dialogic, game-based and beyond. Graduate students and researchers of educational technology, the learning sciences and interaction design will discover rich theories, interventions, models and approaches for concretising emerging practices and competencies in digital learning spaces.



Triadic Game Design


Triadic Game Design
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Author : Casper Harteveld
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-02-26

Triadic Game Design written by Casper Harteveld and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-26 with Computers categories.


Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called “Triadic Game Design.”; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.