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Designing Interactive Systems


Designing Interactive Systems
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Designing Interactive Systems


Designing Interactive Systems
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Author : David Benyon
language : en
Publisher:
Release Date : 2013

Designing Interactive Systems written by David Benyon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Human-computer interaction categories.


The authors in this work focus on and explore human computer interaction (HCI) by bringing together the best practice and experience from HCI and interaction design.



Designing Interactive Systems


Designing Interactive Systems
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Author : David Benyon
language : en
Publisher: Pearson Education
Release Date : 2005

Designing Interactive Systems written by David Benyon and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


The authors in this work focus on and explore human computer interaction (HCI) by bringing together the best practice and experience from HCI and interaction design.



Designing Interactive Systems


Designing Interactive Systems
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Author : David Benyon
language : en
Publisher: Addison Wesley Publishing Company
Release Date : 2005

Designing Interactive Systems written by David Benyon and has been published by Addison Wesley Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


The authors in this work focus on and explore human computer interaction (HCI) by bringing together the best practice and experience from HCI and interaction design.



The Humane Interface


The Humane Interface
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Author : Jef Raskin
language : en
Publisher: Addison-Wesley Professional
Release Date : 2000

The Humane Interface written by Jef Raskin and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


Cognetics and the locus of attention - Meanings, modes, monotony, and myths - Quantification - Unification - Navigation and other aspects of humane interfaces - Interface issues outside the user interface.



Designing Interactive Systems


Designing Interactive Systems
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Author : David Benyon
language : en
Publisher: Addison-Wesley
Release Date : 2010

Designing Interactive Systems written by David Benyon and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Human-computer interaction categories.


Designing Interactive Systems is the most up-to-date and authoritative textbook in the areas of Human–Computer Interaction (HCI), usability, consumer experience and Interaction Design. David Benyon has taken the well-received first edition and remodelled it for the next era of interactive devices and applications.



Designing Interactive Speech Systems


Designing Interactive Speech Systems
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Author : Niels O. Bernsen
language : en
Publisher: Springer
Release Date : 1998-04-09

Designing Interactive Speech Systems written by Niels O. Bernsen and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-04-09 with Computers categories.


A description of the design and implementation of spoken language dialogue within the context of spoken language dialogue systems development. Using an applications-oriented SLDS developed through the Danish Dialogue project, the authors describe the complete process involved; and in so doing present several innovative practical tools, such as dialogue design guidelines, in-depth evaluation methodologies, and speech functionality analysis. Their approach is firmly applications-oriented, describing the results applicable to industry and showing how the development of advanced applications drives research rather than vice versa. For everyone working on the R&D of spoken language services, especially in the area of telecommunications.



User Centered Interaction Design Patterns For Interactive Digital Television Applications


User Centered Interaction Design Patterns For Interactive Digital Television Applications
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Author : Tibor Kunert
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-06-12

User Centered Interaction Design Patterns For Interactive Digital Television Applications written by Tibor Kunert and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-12 with Computers categories.


Technology is meant to make life easier and to raise its quality. Our interaction with technology should be designed according to human needs instead of us being required to adapt to technology. Even so, technology may change quickly and people and their habits change slowly. With the aim of supporting user acceptance of iTV, the focus of this book is on the usability of iTV applications. A method for developing interaction design patterns especially for new technologies is presented for the first time. The main characteristics covered in this new approach are: systematic identification of recurrent design problems; usability as a quality criterion for design solutions; integration of designers into the pattern development process including identification of designers' needs, and iterative evaluation and optimisation of patterns to encourage designers to accept and use them; usability testing to identify proven design solutions and their trade-offs; presentation of specific design guidelines.



Tangible Interactive Systems


Tangible Interactive Systems
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Author : Guy André Boy
language : en
Publisher: Springer
Release Date : 2016-04-21

Tangible Interactive Systems written by Guy André Boy and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-21 with Computers categories.


Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs), this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS’s human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.



Model Based Design And Evaluation Of Interactive Applications


Model Based Design And Evaluation Of Interactive Applications
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Author : Fabio Paternò
language : en
Publisher: Springer Science & Business Media
Release Date : 1999-11-01

Model Based Design And Evaluation Of Interactive Applications written by Fabio Paternò and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-11-01 with Computers categories.


This book covers methods for user interface design and evaluation. It shows how the systematic use of task models can make the design and development of interactive software applications easier and more effective, and how it can lead to improved usability. Useful examples of how to apply the methods will be of interest to application developers. A website containing additional exercises and pointers to relevant freeware will also be available.



Making Use


Making Use
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Author : John M. Carroll
language : en
Publisher: MIT Press
Release Date : 2003-01-01

Making Use written by John M. Carroll and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-01-01 with Computers categories.


John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development—understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.