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Designing Interactive Worlds With Words


Designing Interactive Worlds With Words
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Designing Interactive Worlds With Words


Designing Interactive Worlds With Words
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Author : David S. Kaufer
language : en
Publisher: Routledge
Release Date : 2000-04

Designing Interactive Worlds With Words written by David S. Kaufer and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-04 with History categories.


This book offers a theory of writing as representational composition, identifying fundamental elements which underlie all principles of writing and textual composition. For students of writing in all areas as well as writers at all levels.



Designing Virtual Worlds


Designing Virtual Worlds
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Author : Richard A. Bartle
language : en
Publisher: New Riders
Release Date : 2004

Designing Virtual Worlds written by Richard A. Bartle and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.



Designing Virtual Worlds


Designing Virtual Worlds
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Author : Richard A. Bartle
language : en
Publisher: CRC Press
Release Date : 2025-08-08

Designing Virtual Worlds written by Richard A. Bartle and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-08-08 with Computers categories.


Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual‐world design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the literary, economic, sociological, psychological, physical, technological, and ethical foundations of virtual worlds. It provides readers with a profound, well‐grounded understanding of essential design principles. This first volume of the second edition presents a rich, well‐developed exploration of the foundational concepts underpinning virtual worlds. Tracing the evolution of such games from their inception, it draws upon examples ranging from the earliest MUDs to todayʼs expansive MMORPGs. It elucidates fundamental design precepts often forgotten in the development of new games. No other book on online games or virtual worlds matches the level of detail, historical context, and conceptual depth found in Designing Virtual Worlds.



Designing Virtual Worlds Volume I


Designing Virtual Worlds Volume I
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Author : Richard A. Bartle
language : en
Publisher: CRC Press
Release Date : 2025-08-08

Designing Virtual Worlds Volume I written by Richard A. Bartle and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-08-08 with Computers categories.


Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the literary, economic, sociological, psychological, physical, technological, and ethical foundations of virtual worlds. It provides readers with a profound, well-grounded understanding of essential design principles. This first volume presents a rich, well-developed exploration of the foundational concepts underpinning virtual worlds. Tracing the evolution of such games from their inception, it draws upon examples ranging from the earliest MUDs to today's expansive MMORPGs. It elucidates fundamental design precepts often forgotten in the development of new games. No other book on online games or virtual worlds matches the level of detail, historical context, and conceptual depth found in Designing Virtual Worlds.



Designing Adaptive Virtual Worlds


Designing Adaptive Virtual Worlds
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Author : Ning Gu
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2014-09-18

Designing Adaptive Virtual Worlds written by Ning Gu and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-18 with Architecture categories.


Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur.



Design For Learning In Virtual Worlds


Design For Learning In Virtual Worlds
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Author : Brian C. Nelson
language : en
Publisher: Routledge
Release Date : 2012-05-22

Design For Learning In Virtual Worlds written by Brian C. Nelson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-22 with Education categories.


Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: • the history and evolution of virtual worlds • the theories behind the use of virtual worlds for learning • the design of curricula in virtual worlds • design guidelines for elements experienced in virtual worlds that support learning • design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.



Extending Virtual Worlds


Extending Virtual Worlds
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Author : Ann Latham Cudworth
language : en
Publisher: CRC Press
Release Date : 2018-09-03

Extending Virtual Worlds written by Ann Latham Cudworth and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-03 with Computers categories.


Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience creating virtual environments for television and online communities, Extending Virtual Worlds: Advanced Design for Virtual Environments explores advanced topics such as multi-regional design, game-based sims, and narrative structure for environments. The book provides bedrock knowledge and practical examples of how to leverage design concepts within the intertwined structures of physics engines, level of detail (LOD) systems, and advanced material editors. It also shows designers new ways to influence the experience of virtual world visitors through immersive narrative and storytelling. With over 150 illustrations and 10 step-by-step projects that include the necessary 3D models and modular components, it delivers hours of stimulating creative challenges for people working in public virtual worlds or on private grids. By using this book, novices and advanced users will deepen their understanding of game design and how it can be applied to creating game-based virtual environments. It also serves as a foundational text for class work in distance learning, simulation, and other learning technologies that use virtual environments.



Rethinking Virtual Places


Rethinking Virtual Places
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Author : Erik M. Champion
language : en
Publisher: Indiana University Press
Release Date : 2021-11-30

Rethinking Virtual Places written by Erik M. Champion and has been published by Indiana University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-30 with Computers categories.


How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.



Virtual Worlds And E Commerce Technologies And Applications For Building Customer Relationships


Virtual Worlds And E Commerce Technologies And Applications For Building Customer Relationships
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Author : Ciaramitaro, Barbara
language : en
Publisher: IGI Global
Release Date : 2010-08-31

Virtual Worlds And E Commerce Technologies And Applications For Building Customer Relationships written by Ciaramitaro, Barbara and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-31 with Business & Economics categories.


Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.



Social Media And Networking Concepts Methodologies Tools And Applications


Social Media And Networking Concepts Methodologies Tools And Applications
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2015-07-31

Social Media And Networking Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-31 with Social Science categories.


In the digital era, users from around the world are constantly connected over a global network, where they have the ability to connect, share, and collaborate like never before. To make the most of this new environment, researchers and software developers must understand users’ needs and expectations. Social Media and Networking: Concepts, Methodologies, Tools, and Applications explores the burgeoning global community made possible by Web 2.0 technologies and a universal, interconnected society. With four volumes of chapters related to digital media, online engagement, and virtual environments, this multi-volume reference is an essential source for software developers, web designers, researchers, students, and IT specialists interested in the growing field of digital media and engagement. This four-volume reference includes various chapters covering topics related to Web 2.0, e-governance, social media activism, internet privacy, digital and virtual communities, e-business, customer relationship management, and more.