Designing Adaptive Virtual Worlds

DOWNLOAD
Download Designing Adaptive Virtual Worlds PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Designing Adaptive Virtual Worlds book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page
Designing Adaptive Virtual Worlds
DOWNLOAD
Author : Ning Gu
language : en
Publisher: De Gruyter Open
Release Date : 2014-06-01
Designing Adaptive Virtual Worlds written by Ning Gu and has been published by De Gruyter Open this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-01 with Architecture categories.
Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur.
Designing Adaptive Virtual Worlds
DOWNLOAD
Author : Ning Gu
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2014-09-18
Designing Adaptive Virtual Worlds written by Ning Gu and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-18 with Architecture categories.
Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur.
Designing Virtual Worlds
DOWNLOAD
Author : Richard A. Bartle
language : en
Publisher: New Riders
Release Date : 2004
Designing Virtual Worlds written by Richard A. Bartle and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Collaborative Design In Virtual Environments
DOWNLOAD
Author : Xiangyu Wang
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-03-03
Collaborative Design In Virtual Environments written by Xiangyu Wang and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03-03 with Computers categories.
Collaborative virtual environments (CVEs) are multi-user virtual realities which actively support communication and co-operation. This book offers a comprehensive reference volume to the state-of-the-art in the area of design studies in CVEs. It is an excellent mix of contributions from over 25 leading researcher/experts in multiple disciplines from academia and industry, providing up-to-date insight into the current research topics in this field as well as the latest technological advancements and the best working examples. Many of these results and ideas are also applicable to other areas such as CVE for design education. Overall, this book serves as an excellent reference for postgraduate students, researchers and practitioners who need a comprehensive approach to study the design behaviours in CVEs. It is also a useful and informative source of materials for those interested in learning more on using/developing CVEs to support design and design collaboration.
Handbook Of Virtual Environments
DOWNLOAD
Author : Kelly S. Hale
language : en
Publisher: CRC Press
Release Date : 2002-01-01
Handbook Of Virtual Environments written by Kelly S. Hale and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-01-01 with Technology & Engineering categories.
This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.
Designs For Learning Environments Of The Future
DOWNLOAD
Author : Michael Jacobson
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-03-10
Designs For Learning Environments Of The Future written by Michael Jacobson and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-10 with Education categories.
Few things are as certain as societal changes—and the pressing need for educators to prepare students with the knowledge and ways of thinking necessary for the challenges in a changing world. In the forward-thinking pages of Designs for Learning Environments of the Future, international teams of researchers present emerging developments and findings in learning sciences and technologies at the infrastructure, curricular, and classroom levels. Focusing on ideas about designing innovative environments for learning in areas such as biology, engineering, genetics, mathematics, and computer science, the book surveys a range of learning technologies being explored around the world—a spectrum as diverse as digital media, computer modeling, and 3D virtual worlds—and addresses challenges arising from their design and use. The editors’ holistic perspective frames these innovations as not only discrete technologies but as flexible learning environments that foster student engagement, participation, and collaboration. Contributors describe possibilities for teaching and learning in these and other cutting-edge areas: Working with hypermodels and model-based reasoning Using visual representations in teaching abstract concepts Designing strategies for learning in virtual worlds Supporting net-based collaborative teams Integrating innovative learning technologies into schools Developing personal learning communities Designs for Learning Environments of the Future will enhance the work of a wide range of professionals, including researchers and graduate students in the learning and cognitive sciences, and educators in the physical and social sciences.
Computational Design
DOWNLOAD
Author : Rongrong Yu
language : en
Publisher: CRC Press
Release Date : 2021-07-25
Computational Design written by Rongrong Yu and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-25 with Computers categories.
New computational design tools have evolved rapidly and been increasingly applied in the field of design in recent years, complimenting and even replacing the traditional design media and approaches. Design as both the process and product are changing due to the emergence and adoption of these new technologies. Understanding and assessing the impact of these new computational design environments on design and designers is important for advancing design in the contemporary context. Do these new computational environments support or hinder design creativity? How do those tools facilitate designers’ thinking? Such knowledge is also important for the future development of design technologies. Research shows that design is never a mysterious non-understandable process, for example, one general view is that design process shares a common analysis-synthesis-evaluation model, during which designers interact between design problem and solution spaces. Understanding designers’ thinking in different environments is the key to design research, education and practice. This book focuses on emerging computational design environments, whose impact on design and designers have not been comprehensively and systematically studied. It comprises three parts. The history and recent developments of computational design technologies are introduced in Part I. The main categories of technologies cover from computer-aided drafting and modelling tools, to visual programming and scripting tools for algorithmic design, to advanced interfaces and platforms for interactions between designers, between designers and computers, and between the virtual environment and the physical reality. To critically explore design thinking, especially in these new computational design environments, formal approaches to studying design thinking and design cognition are introduced and compared in Part II, drawing on literature and studies from the 70s to the current era. Part III concludes the book by exploring the impact of different computational design technologies on design and designers, using a series of case studies conducted by the author team building on their close collaboration over the past five years. The book offers new insights into designers’ thinking in the rapidly evolving computational design environments, which have not been critically and systematically studied and reported in the current literature. The book is meant for design researchers, educators and students, professional practitioners and consultants, as well as people who are interested in computational design in general.
The Nordic Model And Physical Culture
DOWNLOAD
Author : Mikkel Tin
language : en
Publisher: Routledge
Release Date : 2019-11-26
The Nordic Model And Physical Culture written by Mikkel Tin and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-26 with Literary Criticism categories.
This book examines the relationships between the Nordic social democratic welfare system (‘The Nordic Model’) and physical culture, across the domains of sport, education, and public space. Presenting important new empirical research, it helps us to understand how the paradoxical blend of social democracy and liberalism in the Nordic countries influences physical culture, which in turn contributes to a quality of life that ranks highest in the world. Drawing on perspectives from sociology, cultural studies, history, education, political science, outdoor studies, and urban studies, the book explores topics such as dance education for sport students, doping in cross-country skiing, outdoor education, the active body, and the ideology of public parks. It includes research material from across the region, including Norway, Sweden, Iceland, Finland, and Denmark. This is fascinating reading for anyone with an interest in physical culture, sport studies, leisure studies, or outdoor studies, as well as sociologists or political scientists with an interest in Nordic politics, culture, and society.
Proceedings Of The Virtual Worlds And Simulation Conference Vwsim 98
DOWNLOAD
Author : Christopher Landauer
language : en
Publisher:
Release Date : 1998
Proceedings Of The Virtual Worlds And Simulation Conference Vwsim 98 written by Christopher Landauer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.
Virtual Character Design For Games And Interactive Media
DOWNLOAD
Author : Robin James Stuart Sloan
language : en
Publisher: CRC Press
Release Date : 2015-05-07
Virtual Character Design For Games And Interactive Media written by Robin James Stuart Sloan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-07 with Computers categories.
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more