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Developing Architectural Visualization Using Virtual Environments


Developing Architectural Visualization Using Virtual Environments
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Developing Architectural Visualization Using Virtual Environments


Developing Architectural Visualization Using Virtual Environments
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Author : Allison Marie Stamides
language : en
Publisher:
Release Date : 1996

Developing Architectural Visualization Using Virtual Environments written by Allison Marie Stamides and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with categories.


This thesis anticipates the emergence of virtual reality (VR) technology as an economical alternative to architectural presentation. As professionals, designers are trained to interpret two dimensional media spatially. Experience has shown that client (or user) interpretation of traditional media (two dimensional drawings and physical models) has led to discrepancy. Controlled two dimensional media may also serve as a seduction, often portraying unrealistic views. In the case of highly technical spaces, participatory design is a necessity. Successful communication of need and intent are critical to the overall success of the project in concept and in detailed design. The smallest error in communication may result in costly penalties, often at the expense of an architectural amenity or in material quality. This investigation attempts to eliminate the need for client translation by providing a more intuitive design environment via VR. The goal is to examine several types of environments/scenarios and to design an experiential/interactive envirorunent, three-dimensionally linking the user to the designer's solution and thought processes. Shared models will be posted over a network using VRML (Virtual Reality Modeling Language). The client will be able to use the model as a reference "book" by hyperlinked information attached to model geometry. Projects (not yet built) would be viewed at full scale (some in total immersion), from the same perspectives of their future reality i.e., allowing the client and designer to interact within the space during the design process. The intent is not to entirely recreate reality or to automate what is now performed manually, but to immediately express thought in a three dimensional world, enhancing collaboration and critique. The pursuit of this thesis is based on a theory which alters the conventional design-communication process to dynamically and positively impact the final product. Final data analysis will examine the process of creating and employing simulated environments for architecture, the pros/cons of implementing such a system, and the feasibility. The conclusion will recommend improving processes, systems, and the techniques employed for future "world building" of architectural space. As operating systems become more economical and simultaneously more powerful, computer modeling will enhance visualization. The design process approach will then turn from the "bird's eye/plan view" to the eye level perspective view. The model itself will evolve with the design as experiential scenes to ultimately be used as a design tool, as a communication tool, and perhaps finally as a resource --as cad and database information are linked today. --to be accessed throughout the project life cycle.



3d Architectural Visualization Using Udk As A Interactive Tool


3d Architectural Visualization Using Udk As A Interactive Tool
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Author : Duncan Martel
language : en
Publisher:
Release Date : 2013

3d Architectural Visualization Using Udk As A Interactive Tool written by Duncan Martel and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.


3D visualization in the field of architecture is an emerging discipline that has had a powerful impact on how architects present their work, especially with the use of the technology's ability to communicate ideas. However, the potential for what 3D software can do is still being realized in the architectural design process. Although a plethora of ways to communicate exists, certain possibilities in the virtual realm are not being capitalized on. Spatial awareness in digital architecture, especially of real world representation, is not being utilized to its fullest potential, just as client involvement and interaction in the virtual space is limited to static presentations. This project proposes an alternative approach to the current design process by presenting a system that will develop a stronger relationship between the client and the architectural designer. By drawing from aspects in other fields of 3D design, specifically video-games, the project lays the framework for a system to be used by architects to immerse their clients in a proposed architecture and encourages interaction from them within the virtual environment. The project uses programs such as 3Ds Max, Photoshop, and Flash, to develop content for an environment realized in the Unreal Engine using the Unreal Development Kit (UDK). The UDK environment demonstrates the system described in my thesis research. This system incorporates the client participation and experience in an imagined space to create a knowledgeable understanding of the architect's vision, thus developing a deeper understanding between parties' wants, needs, and approaches.



Virtual Architecture Modeling And Creation Of Real Time 3d Interactive Worlds


Virtual Architecture Modeling And Creation Of Real Time 3d Interactive Worlds
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Author : Mohd Fairuz Shiratuddin
language : en
Publisher: Lulu.com
Release Date : 2008-12-30

Virtual Architecture Modeling And Creation Of Real Time 3d Interactive Worlds written by Mohd Fairuz Shiratuddin and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-30 with Architecture categories.


This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk's 3DS Max as the 3D modeling tool, Allegorithmic's MapZone as the texture creation tool, and Terathon's C4 Engineas the real-time virtual environment scene builder. Many of the chapters in thisbook were written independent of one another to allow students to explore, and use their creativity and imagination in creating theirown virtual environments.



Virtual And Augmented Reality For Architecture And Design


Virtual And Augmented Reality For Architecture And Design
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Author : Elisângela Vilar
language : en
Publisher: CRC Press
Release Date : 2022-06-08

Virtual And Augmented Reality For Architecture And Design written by Elisângela Vilar and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-08 with Computers categories.


Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced interfaces between users and computers, where people can interact with a virtual model in real-time allowing them to visualize and manipulate representations of the real world. Together with Augmented Reality (AR), which adds layers of information to the real environment, VR is a powerful tool for designers and architects in the development of new responsive products, systems and built environments, that meets user's needs. VR and AR are tools that enhance design and architecture students' comprehension about complex and abstract concepts. Informative and accessible, this publication presents, analyses, and discusses the integration and use of Virtual and Augmented Reality within the process of planning, development and research for Design and Architecture. The book also presents case studies with multidisciplinary collaborative work. This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies, bridging the gap between Architectural and Design abstraction and human requirements through technology.



Virtual Reality


Virtual Reality
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Author : Zachary VanOverbeke
language : en
Publisher:
Release Date : 2017

Virtual Reality written by Zachary VanOverbeke and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Architectural design categories.


Visualization techniques in architecture have been utilized as communication and design tools since antiquity. Traditional artist force interaction by creating familiarity within the art for an observer, by understanding and utilizing methods such as; line, shape, form, texture, and pattern and color to create a composition. Enhancing such techniques creates a more realistic and familiar understanding of images and space depicted within art. Art/Design in collaboration with modern technology advances, have resulted in Virtual Reality (VR) Augmented Reality (AR) and Mixed Reality. All of which are cutting edge approaches to immersion and interaction. Being a computer generated a form of visualization Virtual Reality, Augmented Reality and Mixed Reality are developing new methods to enhance one's understanding of design and spatial communication. Virtual Reality specifically offers a first-hand experience by placing its audience in an interactive virtual environment which familiarity is promoted to aid design exploration and visualization, the simulation that virtual reality creates can be abstract or very similar to the real world. Virtual Reality may be a tool that can promote and aid design and architectural exploration while also deepen our understanding of other practices. This thesis aims to explore how virtual reality can improve and build upon architectural visualization as a communication medium and design tool.



Virtual Reality And The Built Environment


Virtual Reality And The Built Environment
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Author : Jennifer Whyte
language : en
Publisher: Routledge
Release Date : 2007-08-22

Virtual Reality And The Built Environment written by Jennifer Whyte and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-08-22 with Architecture categories.


This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research. Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice. Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide. The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.



Virtual Aesthetics In Architecture


Virtual Aesthetics In Architecture
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Author : Sara Eloy
language : en
Publisher: Routledge
Release Date : 2021-08-30

Virtual Aesthetics In Architecture written by Sara Eloy and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-30 with Architecture categories.


Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore. The book provides a comprehensive overview of the current use of virtual reality technologies in the architectural design process. Contributions are presented in six parts, fully illustrated with over 150 images. Recent projects presented are distributed in five themes: introduction to mixed realities; space and form; context and ambiguity; materiality and movement; body and social. Each theme includes richly illustrated essays by leading academics and practitioners, including those from Zaha Hadid Architects and MVRDV, detailing their design process using data-driven methodologies. Virtual Aesthetics in Architecture expands the use of technology per se and focuses on how architecture can benefit from its aesthetic potential during the design process. A must-read for practitioners, academics, and students interested in cutting-edge digital design.



An Architecture For The Visualization Distributed Of Virtual Environments


An Architecture For The Visualization Distributed Of Virtual Environments
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Author :
language : pt-BR
Publisher:
Release Date : 1912

An Architecture For The Visualization Distributed Of Virtual Environments written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1912 with categories.


Um grande número de aplicações requer um sistema de visualização que proporcione múltiplas visões de um ambiente virtual animado. Uma solução natural é a disposição de múltiplos dispositivos de visualização ao redor de um usuário, de forma a compor uma vista panorâmica da cena. Em um arranjo mais elaborado, vistas panorâmicas do ambiente virtual, obtidas a partir de diferentes pontos de vista, são fornecidas simultaneamente a diferentes usuários. Cada cena panorâmica apresentada ao usuário é formada pela composição das imagens geradas em cada superfície de visualização. Desta forma, é possível imaginar cadadispositivo de visualização como sendo uma janela para o ambiente virtual. O uso desta tecnologia visa realçar a percepção humana e aumentar o grau de imersão dos usuários. Isto é alcançado através do aumento quantitativo dos estímulos visuais fornecidos, decorrente do uso de múltiplas janelas. Uma abordagem tradicional para o desenvolvimento de um sistema deste tipo ébaseada em sistemas especializados, que utilizam hardware dedicado, responsável pelo controle e processamento centralizado de todos os dispositivos de visualização. Este trabalho propõe uma arquitetura distribuída que proporcione maior escalabilidade, portabilidade e flexibilidade ao sistema de visualização utilizando uma rede heterogênea e estações gráficas de baixo custo. A arquitetura proposta objetiva dar suporte ao desenvolvimento de aplicações que apresentem um resultado visual consistente do ambiente virtual. Para isso, sãoapresentadas técnicas para garantir o sincronismo e a integridade entre as diversas estações.



Writing Virtual Environments For Software Visualization


Writing Virtual Environments For Software Visualization
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Author : Clinton Jeffery
language : en
Publisher: Springer
Release Date : 2014-11-28

Writing Virtual Environments For Software Visualization written by Clinton Jeffery and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-28 with Technology & Engineering categories.


Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are a popular way to share interactive internet experiences, but they are complex and difficult to create. Software visualization is an area that may enable important advances in our ability to understand and reduce the costs of maintaining software. Applying the former technology to this problem area will be valuable to distributed and multi-institutional software development and educational users. The author covers the major features of collaborative virtual environments and how to program them in a very high level language. The book also examines the application of popular game-like software technologies.



Platform Based Design And Immersive Technologies For Manufacturing And Assembly In Offsite Construction


Platform Based Design And Immersive Technologies For Manufacturing And Assembly In Offsite Construction
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Author : Lilia Potseluyko
language : en
Publisher: Springer Nature
Release Date : 2023-06-27

Platform Based Design And Immersive Technologies For Manufacturing And Assembly In Offsite Construction written by Lilia Potseluyko and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-27 with Technology & Engineering categories.


This book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation. Virtual reality technologies, known as empathy machines, offer a productive interaction process for clients and professionals. Gaming and simulation have already proven their efficacy in solving problems in science and business. However, the next challenge is designing data-rich virtual environments that can enhance clients' spatial understanding, simplify architect-client communications, provide customisation options, consolidate quantification, and export data directly to manufacturers' software, minimizing fragmentation across the entire building information management (BIM) lifecycle. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.